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The ending "boost" on the cube fit nicely with the opener.
https://www.youtube.com/watch?v=tCHI6i5aHz4&t=3962s
~ You have two different portalable surfaces right next to each other, one is used to get the sphere on the button and the other has no use, you can remove the one that has no use. It is a little obvious which portalable surface is needed but to avoid any confusion - because it will suck to place the portal on the wrong surface, I recommend you remove it.
~You can also have one of the buttons (not the one with SQUARE) to connect to the angled panel, this can give the companion cube more use.
~The test is a little too big. It is difficult to place portals (especially without portal magnets) in timed situations. Shrinking the test or bringing certain portalable surfaces closer to the player will help make the test more consistent.
Basically, your map shared a visual similarity with all those "I threw a bunch of random items into a semi-random arrangement and called it a puzzle, look how big this room is, isn't that cool" maps. :P