Stellaris

Stellaris

A Second Dawn - Modjam 2020 [UNDER REWORK]
43 Comments
eqN 6 Jul @ 11:56pm 
To be fair the blank pop ups are a pretty simple fix. Amazing that otherwise this mod should work even after so long. Would love for a standalone update but totally get it if you're not feeling that Rodahtnov.
wancar 23 May @ 4:37am 
Thx for the reply! The RP storyline was very interesting.
Rodahtnov  [author] 15 May @ 3:07am 
@wancar This is not upgraded to even 3.x version of stellaris, may get assimilated into evolved and updated/rereleased in time ^^
wancar 14 May @ 3:54pm 
After the upgrade to 4.0 an empire using this origin starts with consumer goods losses, but that disappears after a month.

Apart from that, there is the matter of the insidious blank popup that appears on a daily basis, pausing the game every time. These bugs or whatever are affecting other origin mods as well.

Wancar out ;)
quipenn 2 Feb @ 7:25am 
i cant find the vault on the second planet
Winter 26 May, 2024 @ 10:07am 
do people know if it works at all at least I would like to try it out again
Rodahtnov  [author] 20 Jan, 2024 @ 5:22pm 
No news for now
rayschein 19 Jan, 2024 @ 8:42pm 
Any news ?
wancar 16 Dec, 2023 @ 2:05pm 
Paradox has even added DLC this year, so wondering how it's affected reworking this great mod. Hoping you're well !!
Rodahtnov  [author] 24 May, 2023 @ 8:17am 
@rayschein It's because the code is outdated and as such it's marked to a rework, just the constant pace of vanilla updates deter me from reviewing it (as i'm prio my main mod atm)
rayschein 24 May, 2023 @ 8:04am 
I was trying this last night, and I got endless blank message box pop-up notifications.
Rodahtnov  [author] 13 Mar, 2023 @ 4:32pm 
This mod is gonna be relaunched with new code and features in the coming weeks
Mute 22 Jan, 2023 @ 8:12am 
Update would be appreciated!
SyrusAlder 17 Jan, 2023 @ 10:53pm 
Ignore me, im a moron. Didn't notice the planetary digsite because I already had another digsite present in the system and it made me assume there was only one there
SyrusAlder 17 Jan, 2023 @ 10:18pm 
So is anything supposed to happen after you crack open the vault on your first colony? The primitives are no longer primitive, but nothing has happened in ages.
Rodahtnov  [author] 12 Jan, 2023 @ 9:29am 
@xaritscin There may be some wonky things, haven't tested it in a long while

Will prob merge it into evolved and update it to the current standards one of these days
Carsismi 12 Jan, 2023 @ 8:39am 
Is this one still compatible for 3.6?
spectre199 22 Mar, 2022 @ 11:57pm 
would this work with Alpha Mod 3.3, that mod does make changes. If not any chance in the future for a patch or update to get it to work with Alpha Mod
Rodahtnov  [author] 12 Dec, 2021 @ 5:33pm 
@Tempest Fox3 It indeed works! Will do a hastly review anyway during this week if i can

And yea, it has been stale for a while, but served as a good foundation for learning how to make origins with deep rp storylines, so some mistakes were made >.<
Tempest Fox3 12 Dec, 2021 @ 5:05pm 
Any idea if this will work in 3.2?
Tempest Fox3 1 Oct, 2021 @ 8:23pm 
Thanks for the replies, Some form of prompt on how to continue the mission would be awesome. Even something simple like a pop up when you colonise the world telling you there's a vault there similar to the one on your home world (If there was such a pop up I must have missed it) would be nice.

The mission in the situation log just continually pings the other system and a random planet in that system (Which for me was a gas giant) so I was unsure if there was a mod conflict or something I had missed. But opening the vault pushed the event chain forward.

On a side note I started near a Techno-Organic world (I don't recall if the world itself is from another mod or is vanilla, I know I have a mod installed that allows me to select the Techno-organic world as an origin but I digress) which has a separate event with something called Unit 04. Which while unrelated felt like it fit the theme of the synth-grown origin well.
Rodahtnov  [author] 1 Oct, 2021 @ 3:29pm 
@Tempest_Fox3 Don't worry! sometimes unnoticed things are caused by the design itself, whenever i finish the initial bugfix cycle of evolved i'll taken an eye on how to improve the visibility of the questchain
Tempest Fox3 1 Oct, 2021 @ 3:26pm 
Colonised it.

Ah, just noticed it has a vault blocker like the home world but this one can be opened.

I take it I need to open the vault in order to progress? If that's the case I feel kinda dumb for not figuring that out.
Rodahtnov  [author] 1 Oct, 2021 @ 3:13pm 
@Tempest_Fox3 Have you colonized the synth grown?
Tempest Fox3 1 Oct, 2021 @ 2:57pm 
Not sure if I've messed something up or whatever but I'm playing the second dawn origin, got the event to go to the original two systems. First system had a synth grown world in it. No anomalies or anything found. Second highlighted system has no colonisable planets in it, no events, anomalies or archaeology sites.

Situation log is still pointing me to the system I control and hasn't progressed any and there's no obvious was of progressing as there are no anomalies, events or archaeology sites to research, no planet to colonise or anything.

Would be grateful for any tips on how to progress the event.
Rodahtnov  [author] 24 Jun, 2021 @ 7:43am 
Hello there @Aledeth, you can send a science ship there; however, i advice you to get that system for you :)

(Should have no problem anyways, keep a save if not)
aledeth 24 Jun, 2021 @ 2:46am 
So I'm a bit stuck and I'm not sure if it's due to a bug or other mods I'm running. I'm on the Missing Link part of the story, at the point where I need to scan the 4 planets, but one of them is behind an enemy's borders.
Do I need to fight them to get a science ship over there? I noticed the text after completing the scans of the other planets seems to imply that I can do something to the planets I have scanned, but I haven't seen any new options on these scanned worlds.
Rodahtnov  [author] 12 Jun, 2021 @ 1:55pm 
@e.b.feldman just one origin >.<
e.b.feldman 12 Jun, 2021 @ 1:14pm 
Is this supposed to be the full Modjam or just the 1 origin?
Rodahtnov  [author] 24 May, 2021 @ 2:37pm 
Hey @flyons_gary , can you please contact me on discord and explain it with screenshots if you dont mind? Rodahtnov#2593
flyons_gary 24 May, 2021 @ 12:09pm 
So any issues with this and the current patch? Got to the part where I took out the vault as a gestalt but didnt seem to trigger anything
Journeyman Prime 30 Apr, 2021 @ 5:20pm 
That would be great if you could. It would be especially poggers if you could also ask him to consider updating the origin to include the new Espionage mechanics. Making infiltration more powerful, maybe giving bonuses to subversive ops like smear campaign, or making it more potent. Basically I want to RP a Subversive Cult tearing the galaxy apart and his origin, updated to match the new espionage stuff, would be perfect for that. Thanks for your consideration.
Rodahtnov  [author] 30 Apr, 2021 @ 4:28pm 
Hey @MayhemX8, what you are referring is probably "Behind the Scenes" by Complex, who won the contest; i don't know, i know freebooters and caretaker were taken respectively out by their authors, and we will try to update the modjam mod soon (tm) (nemesis is getting us busy with other mods xD), ill ask him anyway!
Journeyman Prime 30 Apr, 2021 @ 2:43pm 
Do you know if any of the other mod authors have created their own standalones? Specifically the "Behind the Curtain" origin or whatever its called.
Alice the Scientific Eliksni 25 Apr, 2021 @ 11:39am 
You're welcome! Ye!
Rodahtnov  [author] 25 Apr, 2021 @ 11:15am 
Thanks ^^ Ive been working on a lot of parallel projects but as you have seen this one, you will see soon the other ;)
Alice the Scientific Eliksni 25 Apr, 2021 @ 11:06am 
YESSS, I'VE BEEN PREVIOUSLY WAITING FOR THIS TO BE UPDATED OR FOR THE OVERHAUL MOD THING BY YOU TO BE MADE. BUT IT'S HERE, YEEESSS, I'LL BE SUBSCRIBING TO THIS THANK YOU.

Sorry for the all caps, I'm just very excited to see this origin not just existing as it's own thing, but also having been updated already. It's quite exciting and awesome to see.
Rodahtnov  [author] 23 Apr, 2021 @ 3:44pm 
The first is more ambiguous, its a [redacted] that will [redacted] soon. The second, obviously its a [redacted] that will affect [redacted] of this mod
ChaosOmega98 23 Apr, 2021 @ 11:18am 
What does mean by redacted in the description
FinnFish 22 Apr, 2021 @ 12:04pm 
ah kay thanks that rules out your mod, having some troubles but I think I've almost figured it out
Rodahtnov  [author] 22 Apr, 2021 @ 12:00pm 
Nope, all the events in this mod have the tecdawn prefix
FinnFish 22 Apr, 2021 @ 11:53am 
Hey quick question I was wondering if this event id had anything to do with your mod.

Event ID legw.script.6
Szarrukin 16 Apr, 2021 @ 4:56am 
I feel strong Horizon: Zero Dawn vibes here