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Which is basically a cage, but not a chair =)
Well, could work too, I suppose.
Also, those Alien NPCs sure like to skin you alive!
They love it so much that they sometimes lose to the local canibals, and gradually the village becomes empty.
But at least it's fun to watch.
Yeah, I'm waiting for Kenshi 2 too.
Big respect for replying, especially since you’re no longer playing. The mod works, but it takes some tweaking. Ironically, I got it working with another teleportation mod—'Fast Travel Machine'—and even built one inside the UFO! It was tricky, but once I got a unit up there, everything got easier.
Also, those Alien NPCs sure like to skin you alive! XD Thanks for the mod, hope to see you back for Kenshi 2!
When I tested this (a few years ago) everything worked fine. Unfortunately, I can't test or fix it since I don't play Kenshi anymore.
teleporter kept pulling my units into its chamber non-stop
The teleporter is actually...
A chair. With a very large radius of interaction.
Just turn off "sit when no work" in AI settings.
decorative version
Just put the existing one in dev-mode and customize it to your liking.
Maybe there is another version, only with the exterior, that I made for the Green Men village. And it's only available from dev-mode.
I don't remember though, it was a long time ago...
Thank you for creating such a fun and unique structure—it’s really added a whole new layer of atmosphere to my game!
After many failed attempts, I finally got the portal to place by zooming all the way into the UFO. However, I couldn’t interact with it to add parts or make it appear.
I tried "Shift+F12," "Wemod," cheat mods, and other methods to force the interior portal to work, but nothing helped.
Additionally, the exterior teleporter kept pulling my units into its chamber non-stop, even without orders, until I deconstructed it.
The UFO is a great idea, but it feels too janky in its current state. I understand there may be limitations, but I doubt I’m the only one facing these issues.
Thanks for the cool concept, but it’s a bit wonky in execution.
The basic idea was that the only way to get in was through teleporters.
Build one teleporter inside, on the 0 floor.
And another one outside so you can get out of it when necessary =)
You can build it without loading the interior of the UFO, as I recall.
Oh.
Yes, maybe.
- Unsubbed the mod
- Re-subbed
- Validated game files
- Imported game
Really, I think it was the file validation that did it. 25 missing files.
Not sure.
I made everything from scratch that was possible. The building he has to spawn in, the interior, and other things. The only thing that modifies my mod is the lists of weapon manufacturers, and the map in the settlement square.
Try entering his "building", maybe he's just not visible for some reason?
When I tested the mod (several times), he always spawned with his bodyguards (more stronger "black" alien variants).
Maybe the cannibals attacked and he ran off to fight them. It happens.
But in general, it should be somewhere around the center of the settlement.
And there should only be one - he's a unique character.
It's Power Cores.
English is not the language in which my game works =)
So perhaps this is the reason.
save the game, exit out, and reload the game.
then send your Units back to the location of the ship. if that doesn't cause the "No entry zone" than I don't know what to say. it happens to me all the time when I do what I just described.
Navigation inside the UFO worked well, the characters moved, stood behind the turrets, fired from them.
In the game, you can enclose one building with walls, or other buildings, creating this "non entry zone", and, as far as I remember, it will be quite possible to move around in it.
However, I have not played Kenshi for a long time, and I cannot confirm this for sure.
There is no entrance from the ground, except for the teleport.
So you have to build one inside on the first floor and the other one on the ground (so you can get out of the UFO later).
https://alexusfree.github.io/kenshimap/?lat=902.34375&lng=303.466796875&M=Here
All teleporters are technically chairs. Or thrones in my case.
So if your characters have nothing to do, they will use teleporters to sit in them.
Have no idea about "no button for removing teleporter".
If you placed it through ingame editor - use editor for removing too.
Select teleporter and press Del on your keyboard.
Everything works as intended. No fixes required.
Apparently they don't. I've downloaded this mod because I was looking for a teleportation mod and gave the unlimited teleporter a try building it via ingame editor. It just teleports my characters inside itself randomly so one of the characters is always stuck in it. And there is no button for removing the teleporter as well
User Error is all, thanks doh.
No fixes because they work.
Place it outdoors or indoors on the 0 floor. Use. That's all.
They should be in the leader's inventory.
Big red dude.
I've got this below Genesis anyway so hopefully it just overrides it
It should work.
The only possible conflict is if Genesis places something at the crash site of the UFO.
No.
But you can teleport there if you build and upgrade the teleporter.
The first version of the teleport has a short range - only for entering the UFO, because it has no other way out.
The second version can be used to teleport unlimited distances.
But the base itself cannot be transferred.
No. It's impossible to make moving buildings in Kenshi.
From Big Red Boss. Take a look at his inventory. All basic things in one blueprint item.
But you will need to unlock upgrades for turrets, generators and teleporters at your research bench. This requires tech level 5.
One last thing - a lot of li' green ppl have ammunition for a new crossbow, but lack crossbows - is it how it should be?
For normal green guys, the gun has a 50% chance of spawning. We cannot determine the chance of items spawning, so they will have ammo even if they don't have a weapon.
For the green bodyguards of the Boss, the chance is 100% in last version (there are 5 of them, they wear armor).