Kenshi
UFO
88 Comments
Azazellz  [author] 8 Oct, 2024 @ 1:46pm 
Fast Travel Machine
Which is basically a cage, but not a chair =)
Well, could work too, I suppose.

Also, those Alien NPCs sure like to skin you alive!
They love it so much that they sometimes lose to the local canibals, and gradually the village becomes empty.
But at least it's fun to watch.

Yeah, I'm waiting for Kenshi 2 too.
Lord_Zerks 8 Oct, 2024 @ 10:08am 
Thanks for the intel! I had no idea the "Sit When No Work" function was the issue. I managed to get a facility running, but it was definitely a task. The best method for me was building the structure, saving, then relaunching the game—it seems to fix things sometimes.

Big respect for replying, especially since you’re no longer playing. The mod works, but it takes some tweaking. Ironically, I got it working with another teleportation mod—'Fast Travel Machine'—and even built one inside the UFO! It was tricky, but once I got a unit up there, everything got easier.

Also, those Alien NPCs sure like to skin you alive! XD Thanks for the mod, hope to see you back for Kenshi 2! :steamhappy:
Azazellz  [author] 22 Sep, 2024 @ 12:03am 
but nothing helped
When I tested this (a few years ago) everything worked fine. Unfortunately, I can't test or fix it since I don't play Kenshi anymore.

teleporter kept pulling my units into its chamber non-stop
The teleporter is actually...
A chair. With a very large radius of interaction.
Just turn off "sit when no work" in AI settings.

decorative version
Just put the existing one in dev-mode and customize it to your liking.
Maybe there is another version, only with the exterior, that I made for the Green Men village. And it's only available from dev-mode.
I don't remember though, it was a long time ago...
Lord_Zerks 21 Sep, 2024 @ 7:05pm 
I was wondering if it might be possible to request a decorative version—a crashed, grounded, or damaged UFO structure that isn’t floating? I think it would be awesome to use as a base building or just for decoration. Thanks again for all your hard work! :steamhappy:
Lord_Zerks 21 Sep, 2024 @ 7:01pm 
I just wanted to say how much I appreciate the mod—it’s such a wonderfully cool addition to my base! I’ve built one in a spot that makes it look like the UFO is looming over a mountain, and it gives off this awesome vibe like my faction is about to get abducted or something equally sinister, haha.

Thank you for creating such a fun and unique structure—it’s really added a whole new layer of atmosphere to my game!
Lord_Zerks 21 Sep, 2024 @ 6:55pm 
I tried everything to build the interior portal inside the UFO on floor-0, as you suggested, even using the upgraded portal with no other mods active.

After many failed attempts, I finally got the portal to place by zooming all the way into the UFO. However, I couldn’t interact with it to add parts or make it appear.

I tried "Shift+F12," "Wemod," cheat mods, and other methods to force the interior portal to work, but nothing helped.

Additionally, the exterior teleporter kept pulling my units into its chamber non-stop, even without orders, until I deconstructed it.

The UFO is a great idea, but it feels too janky in its current state. I understand there may be limitations, but I doubt I’m the only one facing these issues.

Thanks for the cool concept, but it’s a bit wonky in execution.
Azazellz  [author] 24 Aug, 2024 @ 8:12am 
Why can't a bridge be connected to it?

The basic idea was that the only way to get in was through teleporters.
队友失踪已经报警 24 Aug, 2024 @ 6:08am 
Why can't a bridge be connected to it?
Azazellz  [author] 15 Jan, 2024 @ 8:27am 
how do i get inside of it? XD
Build one teleporter inside, on the 0 floor.
And another one outside so you can get out of it when necessary =)

You can build it without loading the interior of the UFO, as I recall.
PhoeNickx 14 Jan, 2024 @ 7:22pm 
how do i get inside of it? XD
brake fluid taste tester 17 Oct, 2023 @ 10:58am 
ayy lmao
Fireshot 22 Jul, 2023 @ 11:59am 
This is a neat little mod. Nothing quite like a Aerial base, now only if we could figure out how to drive the darn thing...lol!
Azazellz  [author] 3 Jul, 2023 @ 3:52am 
25 missing files.
Oh.
Yes, maybe.
Svendsor 2 Jul, 2023 @ 11:29am 
Finally fixed it.

- Unsubbed the mod
- Re-subbed
- Validated game files
- Imported game

Really, I think it was the file validation that did it. 25 missing files.
Svendsor 2 Jul, 2023 @ 10:41am 
Ok, I will try. Just to be clear, what is "his" building?
Azazellz  [author] 2 Jul, 2023 @ 9:51am 
Could it be any mods affecting Reeky's spawn?
Not sure.
I made everything from scratch that was possible. The building he has to spawn in, the interior, and other things. The only thing that modifies my mod is the lists of weapon manufacturers, and the map in the settlement square.
Try entering his "building", maybe he's just not visible for some reason?
Svendsor 2 Jul, 2023 @ 5:16am 
Could it be any mods affecting Reeky's spawn? I've added some race mods and some combat balance mod after last time when it worked. I resubbed and imported the game and everyone spawns except the big red dude. My squad was right next to the crash site when I imported so I could see, but no Reeky.
Azazellz  [author] 2 Jul, 2023 @ 12:32am 
No idea.
When I tested the mod (several times), he always spawned with his bodyguards (more stronger "black" alien variants).
Maybe the cannibals attacked and he ran off to fight them. It happens.
But in general, it should be somewhere around the center of the settlement.
Svendsor 1 Jul, 2023 @ 8:22pm 
He does not spawn for me. Everything else spawns. The guardians etc. What can be the issue?
Azazellz  [author] 1 Jul, 2023 @ 2:57pm 
The big red dude is "Reedy". The recipes are in his inventory.
And there should only be one - he's a unique character.
Svendsor 1 Jul, 2023 @ 5:59am 
I love this mod and everything has been working before, but now Bleeky does not drop the recipies. I have put the mod at the bottom of my load order and imported my game. 5 Bleeky's (big red dude) spawns but no one has the recipies in their inventory. Nothing in the boxes. Help?
Azazellz  [author] 6 Jun, 2023 @ 1:14pm 
@limanove
It's Power Cores.

English is not the language in which my game works =)
limanove 6 Jun, 2023 @ 9:40am 
where i found the energy cores!!!!!???
Azazellz  [author] 8 Oct, 2022 @ 11:34pm 
I did not try to completely unload the cell from memory, I always had someone at the base and next to the UFO.
So perhaps this is the reason.
Gary demonic 8 Oct, 2022 @ 11:16pm 
azazellz, to test it do this in game. take all your characters and leave the zone area of your ship. far enough away that it de-spawns the ship from loaded memory.

save the game, exit out, and reload the game.

then send your Units back to the location of the ship. if that doesn't cause the "No entry zone" than I don't know what to say. it happens to me all the time when I do what I just described.
Azazellz  [author] 8 Oct, 2022 @ 10:31pm 
Don't know. Everything worked for me.

Navigation inside the UFO worked well, the characters moved, stood behind the turrets, fired from them.

In the game, you can enclose one building with walls, or other buildings, creating this "non entry zone", and, as far as I remember, it will be quite possible to move around in it.

However, I have not played Kenshi for a long time, and I cannot confirm this for sure.
Gary demonic 8 Oct, 2022 @ 8:43pm 
the game has a closed path clause in it's coding. if a building or structure prevents anything from going in or out of it; the game will automatically create a non entry zone (you included). this makes it impossible for you to create areas in the game were enemies can be prevented from entering. hence, I'm not sure there is a fix for this because it's a Kenshi type bug. not a mod maker type bug. you can try to use the fix buildings option under the dev tools menu to fix it, but most likely that will only screw it up even more. unfortunately this mod may not be able to work reliably because of this glitch.
Azazellz  [author] 6 May, 2022 @ 2:16pm 
When I place the buildings I cannot access any of the interiors, it is like they are just images of the building. What could be causing this?

There is no entrance from the ground, except for the teleport.
So you have to build one inside on the first floor and the other one on the ground (so you can get out of the UFO later).
Jahsus 6 May, 2022 @ 1:56pm 
When I place the buildings I cannot access any of the interiors, it is like they are just images of the building. What could be causing this?
gorathtar 30 Oct, 2021 @ 12:25am 
I haven't been able to find the location of the crash. Can someone upload a picture showing the location on the map?
Azazellz  [author] 13 Oct, 2021 @ 2:40am 
@Xochipilli Disable "Sit when no work" (or something like that) in squad AI settings.
All teleporters are technically chairs. Or thrones in my case.
So if your characters have nothing to do, they will use teleporters to sit in them.

Have no idea about "no button for removing teleporter".
If you placed it through ingame editor - use editor for removing too.
Select teleporter and press Del on your keyboard.

Everything works as intended. No fixes required.
Xochipilli 12 Oct, 2021 @ 1:51pm 
"No fixes because they work."
Apparently they don't. I've downloaded this mod because I was looking for a teleportation mod and gave the unlimited teleporter a try building it via ingame editor. It just teleports my characters inside itself randomly so one of the characters is always stuck in it. And there is no button for removing the teleporter as well
Magia🔥Baiser 11 Aug, 2021 @ 8:14pm 
yeah seems the indoor teleport just doesnt like some buildings floor 0... put one outside and it works fine.

User Error is all, thanks doh.
Azazellz  [author] 11 Aug, 2021 @ 4:44pm 
Any Fixes for if the Long range teleports dont work...

No fixes because they work.
Place it outdoors or indoors on the 0 floor. Use. That's all.
PseudoJudo 27 Jul, 2021 @ 4:22pm 
Now if only someone would mod in some playable aliens
ViceCase 4 Jul, 2021 @ 5:44am 
@Azazellz Yeah figured, he seems to have disappeared in my game save though, may have to import. Thanks!
Azazellz  [author] 4 Jul, 2021 @ 2:10am 
Can't find any blueprints for the UFO tech in any of the storage boxes at the Ancient Crash Site

They should be in the leader's inventory.
Big red dude.
ViceCase 3 Jul, 2021 @ 6:00pm 
Can't find any blueprints for the UFO tech in any of the storage boxes at the Ancient Crash Site
[The] Force 25 May, 2021 @ 10:57am 
That's kinda what I figured, but thanks for confirming it!

I've got this below Genesis anyway so hopefully it just overrides it
Azazellz  [author] 25 May, 2021 @ 2:36am 
Didn't see it asked anywhere, due to the amount of changes Genesis makes, will this potentially break anything, or should it work alright with limited impact?

It should work.
The only possible conflict is if Genesis places something at the crash site of the UFO.
[The] Force 24 May, 2021 @ 7:02pm 
Didn't see it asked anywhere, due to the amount of changes Genesis makes, will this potentially break anything, or should it work alright with limited impact?
Azazellz  [author] 23 May, 2021 @ 3:46am 
So it's a teleportable base?

No.
But you can teleport there if you build and upgrade the teleporter.
The first version of the teleport has a short range - only for entering the UFO, because it has no other way out.
The second version can be used to teleport unlimited distances.
But the base itself cannot be transferred.
Kom. Peste Noire 22 May, 2021 @ 2:55pm 
So it's a teleportable base?
Azazellz  [author] 19 May, 2021 @ 10:58am 
dose it can fly to anywhere?

No. It's impossible to make moving buildings in Kenshi.
sliant 19 May, 2021 @ 9:42am 
dose it can fly to anywhere?
numbnote2010 30 Apr, 2021 @ 11:49pm 
なぜかキャラのAIの挙動が狂うため、消しました。
mahatmadandy 27 Apr, 2021 @ 11:29am 
1000 x thank you. Modding talent at it's best :)
Azazellz  [author] 27 Apr, 2021 @ 7:35am 
New version with new exterior lights =)
Azazellz  [author] 27 Apr, 2021 @ 3:49am 
where to get blueprints for generator and teleporter - are these included into research?

From Big Red Boss. Take a look at his inventory. All basic things in one blueprint item.
But you will need to unlock upgrades for turrets, generators and teleporters at your research bench. This requires tech level 5.

One last thing - a lot of li' green ppl have ammunition for a new crossbow, but lack crossbows - is it how it should be?

For normal green guys, the gun has a 50% chance of spawning. We cannot determine the chance of items spawning, so they will have ammo even if they don't have a weapon.
For the green bodyguards of the Boss, the chance is 100% in last version (there are 5 of them, they wear armor).