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I would suggest that it should apply a slow acting stacking consciousness debuff per dart, each decreasing pawn consciousness by some amount but modified by body size and various traits like tough and physical characteristics like blood filtering.
This would mean that the darts wouldn't just be a "wait 10 second and click capture" button, but instead you'd have to weigh the risks of shooting too many darts and killing the pawn you're trying to capture by reducing consciousness to 0% or waiting and hoping he doesn't kill anyone or run away if the dose wasn't enough.
Maybe this is mechanically difficult to implement, but there's a reason real life anesthesiologists are such a specialized profession and cops don't shoot people with sleep darts. The line between unconscious and dead is very very thin.
it adds turrets + expands the non lethal options a lot.
Then the stun baton makes any non-mechanoid single target a guaranteed win on anyone with a non awful melee skill while also giving you a higher chance of downing
I still like the mod! I just think it could use a rebalance