Total War: WARHAMMER II

Total War: WARHAMMER II

Bytz Better White Lions
25 kommentarer
Qujo 17. mar. 2023 kl. 16:50 
sounds good, thank u
bytizum  [ophavsmand] 17. mar. 2023 kl. 6:28 
@Sscar I recently picked it up, so probably pretty soon- but no real timeline atm.
Qujo 16. mar. 2023 kl. 18:15 
hey any chance your mods will come to wh3? thanks
bytizum  [ophavsmand] 30. dec. 2021 kl. 9:01 
Yes it includes martial mastery, it was taken in a custom battle so any modifiers from that (I think it should only be martial mastery) will show up.
Qujo 28. dec. 2021 kl. 2:18 
or is that stat image including martial mastery? lol
Qujo 25. dec. 2021 kl. 22:38 
for the puremane company
Qujo 25. dec. 2021 kl. 22:37 
im getting 48 and 40 for MA and MD with 78 weapon strength..im using dryrains reskin for wh3 as the only mod that affects elves..im not sure if any of the other mods may be the issue
雪泪 15. sep. 2021 kl. 8:11 
I think the original White Lion should strengthen its attributes after the number of guards is reduced, and I feel a little weak.:steamhappy:
BambinoFartz 3. juli 2021 kl. 9:02 
Thank you for the reply, i will look into that mod. Great Mod by the way it is just i like seeing more white lions, my favorite unit!
bytizum  [ophavsmand] 2. juli 2021 kl. 17:11 
@granbambino93 If you're talking about manpower, not really. The main schtick of this mod is to balance them around having a few very powerful entities, and increasing the number would require a completely different balance. If you want them to still have the same manpower but be a little stronger/more clearly defined, I personally suggest Arthanor's 5th Edition White Lions that I linked in the description, it gives them a bit of good stuff to make them feel better.
BambinoFartz 28. juni 2021 kl. 8:32 
Could it be possible to increase to 60 in stead of 24?
parryer327 21. apr. 2021 kl. 8:41 
Awesome work bytz
Will start a campaign when I get home.
bytizum  [ophavsmand] 21. apr. 2021 kl. 6:29 
And we now have banners for the White Lions (with a patch)!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2463841535
bytizum  [ophavsmand] 20. apr. 2021 kl. 22:05 
That was a remarkably easy fix. Should be compatible with the Standard Bearer Mod (the banners won't appear for white lions, though I am working on that).

I also went ahead and included a balance pass on them that I'd been working on, reducing their Hp, MA & MD some, as well as reducing the Lions Pride ability from a 20% ward save to a 15% physical resist. The upkeep of both base and ROR version was also increased slightly to reflect how powerful they are.

Also buffed the ROR version to have higher melee damage and missile resistance (this should hopefully make them more worth their cost)
bytizum  [ophavsmand] 20. apr. 2021 kl. 21:24 
@parryer327 Yeah that'd be it, I'll look into making a quick fix for now and a compatibility patch down the line.
parryer327 20. apr. 2021 kl. 20:41 
I'm getting 72 weapon strength 33 speed and 36 melee attack without any of the passive effects from my listed mods.
parryer327 20. apr. 2021 kl. 20:32 
@Bytizum
I've been going through my mod list over 400 active mods ATM took a while. I think it might be the Battle Standard Bearer Mod. It messes with the Land_Unit_Tables of the High elves affecting their stats. There may need to be a submod to make it work with it. If it isn't that I am at a loss :(
bytizum  [ophavsmand] 16. apr. 2021 kl. 22:12 
@parryer327 I'll be honest, I have no idea what is going wrong. I tested it with the mods you've listed and rooted around in the files and can't find anything that could cause a conflict. Just to double check on the stats you're seeing all of the following on the base White Lions: 72 combined weapon strength? 36 speed? and 44 melee attack (before martial mastery)? and finally are you running any mods that edit one of the following for preexisting units: animations, damage resistances, armor values, or leadership?
parryer327 16. apr. 2021 kl. 20:50 
I have the game running it appears to happen with any White Lion unit regardless of faction for me. I have 24 models per unit and 1800 hp total for the unit.
parryer327 16. apr. 2021 kl. 20:41 
Im going to try with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2110728138 in use as well and see what happens. Starting a brand new campaign as Imrik
parryer327 16. apr. 2021 kl. 20:40 
Im having the same problem as DrCharko
I have https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1920837547
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1899106466
in use at the same time as this. Also palying with Sons of Asuryan as well.
Dr Charko 15. apr. 2021 kl. 9:26 
Yup, I think you are right. I'm seeing the stats changed but maybe something is keeping em down. I'll give it a test.
bytizum  [ophavsmand] 15. apr. 2021 kl. 5:05 
@Dr Charko Do you have another mod that modifies them? and are you seeing the increased melee attack & defense? It may be something interfering that applies the reduced size but not the increased hp & stats.
Dr Charko 15. apr. 2021 kl. 1:43 
Oddly enough I get them with 2000 hp on ultra size.
GunKing 11. apr. 2021 kl. 20:01 
Wow, very interesting! I subscribed! Always thought these bastards should be better, more formidable like they are in the lore and not... whatever they are in vanilla.