Total War: WARHAMMER II

Total War: WARHAMMER II

Bytz Better White Lions
25 Comments
Qujo 17 Mar, 2023 @ 4:50pm 
sounds good, thank u
bytizum  [author] 17 Mar, 2023 @ 6:28am 
@Sscar I recently picked it up, so probably pretty soon- but no real timeline atm.
Qujo 16 Mar, 2023 @ 6:15pm 
hey any chance your mods will come to wh3? thanks
bytizum  [author] 30 Dec, 2021 @ 9:01am 
Yes it includes martial mastery, it was taken in a custom battle so any modifiers from that (I think it should only be martial mastery) will show up.
Qujo 28 Dec, 2021 @ 2:18am 
or is that stat image including martial mastery? lol
Qujo 25 Dec, 2021 @ 10:38pm 
for the puremane company
Qujo 25 Dec, 2021 @ 10:37pm 
im getting 48 and 40 for MA and MD with 78 weapon strength..im using dryrains reskin for wh3 as the only mod that affects elves..im not sure if any of the other mods may be the issue
雪泪 15 Sep, 2021 @ 8:11am 
I think the original White Lion should strengthen its attributes after the number of guards is reduced, and I feel a little weak.:steamhappy:
BambinoFartz 3 Jul, 2021 @ 9:02am 
Thank you for the reply, i will look into that mod. Great Mod by the way it is just i like seeing more white lions, my favorite unit!
bytizum  [author] 2 Jul, 2021 @ 5:11pm 
@granbambino93 If you're talking about manpower, not really. The main schtick of this mod is to balance them around having a few very powerful entities, and increasing the number would require a completely different balance. If you want them to still have the same manpower but be a little stronger/more clearly defined, I personally suggest Arthanor's 5th Edition White Lions that I linked in the description, it gives them a bit of good stuff to make them feel better.
BambinoFartz 28 Jun, 2021 @ 8:32am 
Could it be possible to increase to 60 in stead of 24?
parryer327 21 Apr, 2021 @ 8:41am 
Awesome work bytz
Will start a campaign when I get home.
bytizum  [author] 21 Apr, 2021 @ 6:29am 
And we now have banners for the White Lions (with a patch)!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2463841535
bytizum  [author] 20 Apr, 2021 @ 10:05pm 
That was a remarkably easy fix. Should be compatible with the Standard Bearer Mod (the banners won't appear for white lions, though I am working on that).

I also went ahead and included a balance pass on them that I'd been working on, reducing their Hp, MA & MD some, as well as reducing the Lions Pride ability from a 20% ward save to a 15% physical resist. The upkeep of both base and ROR version was also increased slightly to reflect how powerful they are.

Also buffed the ROR version to have higher melee damage and missile resistance (this should hopefully make them more worth their cost)
bytizum  [author] 20 Apr, 2021 @ 9:24pm 
@parryer327 Yeah that'd be it, I'll look into making a quick fix for now and a compatibility patch down the line.
parryer327 20 Apr, 2021 @ 8:41pm 
I'm getting 72 weapon strength 33 speed and 36 melee attack without any of the passive effects from my listed mods.
parryer327 20 Apr, 2021 @ 8:32pm 
@Bytizum
I've been going through my mod list over 400 active mods ATM took a while. I think it might be the Battle Standard Bearer Mod. It messes with the Land_Unit_Tables of the High elves affecting their stats. There may need to be a submod to make it work with it. If it isn't that I am at a loss :(
bytizum  [author] 16 Apr, 2021 @ 10:12pm 
@parryer327 I'll be honest, I have no idea what is going wrong. I tested it with the mods you've listed and rooted around in the files and can't find anything that could cause a conflict. Just to double check on the stats you're seeing all of the following on the base White Lions: 72 combined weapon strength? 36 speed? and 44 melee attack (before martial mastery)? and finally are you running any mods that edit one of the following for preexisting units: animations, damage resistances, armor values, or leadership?
parryer327 16 Apr, 2021 @ 8:50pm 
I have the game running it appears to happen with any White Lion unit regardless of faction for me. I have 24 models per unit and 1800 hp total for the unit.
parryer327 16 Apr, 2021 @ 8:41pm 
Im going to try with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2110728138 in use as well and see what happens. Starting a brand new campaign as Imrik
parryer327 16 Apr, 2021 @ 8:40pm 
Im having the same problem as DrCharko
I have https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1920837547
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1899106466
in use at the same time as this. Also palying with Sons of Asuryan as well.
Dr Charko 15 Apr, 2021 @ 9:26am 
Yup, I think you are right. I'm seeing the stats changed but maybe something is keeping em down. I'll give it a test.
bytizum  [author] 15 Apr, 2021 @ 5:05am 
@Dr Charko Do you have another mod that modifies them? and are you seeing the increased melee attack & defense? It may be something interfering that applies the reduced size but not the increased hp & stats.
Dr Charko 15 Apr, 2021 @ 1:43am 
Oddly enough I get them with 2000 hp on ultra size.
GunKing 11 Apr, 2021 @ 8:01pm 
Wow, very interesting! I subscribed! Always thought these bastards should be better, more formidable like they are in the lore and not... whatever they are in vanilla.