Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Super important for base building for me for building under voxels
https://youtu.be/81Yu4JgCW90
its good!
im suprise
could also be that there was a glitch where data was wrongly used, did a full moddata cleanup and redownload before both tests to have no old data in the way.
as for the test i did before the first comment about it:
the shield recharge got stuck at 90-95% if the transporter was used while or shortly before the shields started recharging, a reload of the world was able to fix that till the next fatefull using timing.