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@macadaciouse It's a common issue i have seen with steam updater. If you unsub, unistall the unholy mod file completely and then resub it usually starts working for people (or at least that's worked for everyone i've spoken with about it)
https://ibb.co/wQ1t2L6
This screenshot should be up for a month.
No immigrants with basic or stone coffins, wooden training dummies or workshops.
Thank you for double checking, I too don't get crafters as the poster below mentioned. If I narrow it down to which mod causes it I will let you know.
hence why it's alot different to this mod (besides the sprites)
Field "storageIds" not present
Skeletal abomination started his life as a normal minion until myself and many players noticed they were OP and would just build an army of those instead of any other undead XD So i have given them a limit atm, but i plan on changing this in the future once i balance them out better. Might increase the limit a bit tho in the meantime.
I do wish there was a way to tell the game u can only have a max of X creature but once one dies u can recruit it's replacement...Another thing i'll ask the Dev about XD
Thanks for all the ideas :D
I don't know if its possible to change the icon outlines or something for those that require corpses or something.. but maybe that could help from a visual perspective to separate those categories a little more. Although its clear skeletons all fall into that category.
Regarding things like skeletal abomination is the intention for them to be like legendary units? or just a limit as to how many can be controlled at one time? I was sad when i lost mine and couldn't build them again after making 3-4 of them.
Currently imigration for the mod is kind of split in to two categories, undead units are always available as long as you have the corpses in storage. Whereas other units are done by the normal RNG once you have thie requirements met plus are time constrained. I might tweak the timings for the monsters so it takes longer for new stuff to start popping up. To give the player more time to get used to their new options. I am limited to what's possible with the game though :c
But yeah i always appreciate feedback and will do what i can to improve on the mod :D
The faction doesn't have a way to build bows so this was a little annoying for me. Overall though having a great time with this mod.
I do feel like i get overwhelmed with all the constant immigration options sometimes though. Would be nice if you could have it broken into 2 categories where the skeletons are always available due to necormancy and the others acting like normal?
Either way nice job with this swish.
As long as he does not lose that passion i'll continue to support him.
Thanks for being a go-between. I'm loving the heck out of this mod. It is so much fun!
No worries i just wanted to bring up the issue so they could fix it in their own time. I don't want someone slamming this mod for one small issue.
In wondering if it's two different bugs tho Ur experiening or if it's just that the phyl is a bit broken atm XD
My Keeper died and revived at the phyl and the keeper was stuck on that tile and i tried deleting the planned new one from being built and it crashed.
The error I receive:
Error loading mod "{The Purelands, Swish's Unholy Mod A32}": ./mods/Swish's Unholy Mod A32/spells.txt: line: 36 column: 15: Duplicate key