Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resource Extraction Efficiency
24 Comments
56Múmia  [author] 15 Sep, 2024 @ 7:30am 
Hi,
Sorry, i do not know.

It can go both ways, depending on how the mod you're talking about works.
It can fully override mine (depending on load order) or they could work alongside each other.
For instance, if they increased the yields without changing technbologies somehow, then both mods will most likely work together.

Try it out and let us know how it works ;)
3D Master 15 Sep, 2024 @ 4:14am 
Does this work with mods that staright up increase the yield? So if that mod increses the amount that is yielded to 6, does your mod add its increases on top of that; or will this conflict?
56Múmia  [author] 8 Mar, 2023 @ 2:24pm 
You can see the code in the files that are downloaded when you install a mod.
You just have to compare the code from my mod and the mod you want this to work in.

Copy the code from one to the other to merge both mods so that they dont override each other.

Unfortunately i cant help much more that this since it has been a long time since i played or modded the game.
Potatoes and Tomatoes 6 Mar, 2023 @ 5:14pm 
do you mind teaching me?
i will pay you for it if you want
56Múmia  [author] 6 Mar, 2023 @ 3:06pm 
No, sorry.
I dont use that mod.
Potatoes and Tomatoes 6 Mar, 2023 @ 2:57pm 
sadly no icon, i use Grand Eras,
do you know how can i edit it such that it works with grand eras? i mean it works, i see it increases, but no icon
56Múmia  [author] 6 Mar, 2023 @ 12:06pm 
If you see the table above you can see which tech gets the bonus.
In game you can go to the tech tree and there should be an icon on the techs similar/equal to the standad ones.
Potatoes and Tomatoes 5 Mar, 2023 @ 8:34am 
how can i add it into the tech tree so i can see whcih tech increases? like a picture or something to the tech?
56Múmia  [author] 9 Dec, 2022 @ 2:46pm 
No problem, i'm happy you like it.
Azura 9 Dec, 2022 @ 10:51am 
I'm currently trying to put together a mod incorporating elements of a few different mods including this one. Do you mind if I reuse your general code with some of my own alterations if I reference you as the author in the description? :)
在那边 22 Jul, 2022 @ 6:29pm 
amazing!!!
56Múmia  [author] 17 Jul, 2022 @ 11:21am 
Thanks :)
Cyber Deus 11 Jul, 2022 @ 9:01pm 
GOOD JOB!!!
johnyoga 6 Jun, 2021 @ 6:58am 
Smart idea and makes logical sense. I will try this in my next game for sure. Thank you.
Belinconnux 13 Apr, 2021 @ 1:10am 
Very interesting and logical. Too much powerfull may be? I mean, very usefull for conqueror players and agressive IA. I'm a peacefull one (science, culture, ...) and this mod is too much for me. But interesting in multiplayer's games.
56Múmia  [author] 12 Apr, 2021 @ 7:36am 
Probably it is, dont know for sure, my knowledge of the civ system and lua scripting (wich i believe would be needed) is limited.
CoachGunns 11 Apr, 2021 @ 8:45pm 
I wonder if its possible to create a mod where outdated resources change. example horses to oil, niter to aluminium, iron to uranium for example.?
56Múmia  [author] 10 Apr, 2021 @ 10:01am 
Thanks.
My thoughts exacly, owning a substancial part of the world and not being able to field even a small army is ridiculous.
Tigranes 10 Apr, 2021 @ 9:29am 
this is a very cool idea. i just won a domination on enormous Earth map as Hitler but still could not get enough aluminum while owning half of the world.
56Múmia  [author] 10 Apr, 2021 @ 9:09am 
Thanks :)

Yes Leopard_Fitz, maybe it is, but the policy cards for me were almost always meaningless.
+1 is just not enough of a boost to justify reserving a slot for them.

Feel free to make a sugestion of new values if you think of a better balance.
And remember that these values are spread throughout the game, it isnt instant.
Leopard_Fitz 10 Apr, 2021 @ 9:02am 
cool! but i think it's a little too powerful, the policy cards is meaningless now.
CoachGunns 9 Apr, 2021 @ 8:11pm 
very cool idea ....
56Múmia  [author] 9 Apr, 2021 @ 5:58pm 
Thanks :)
Lucius, the Heavenly Dragon 9 Apr, 2021 @ 5:55pm 
Very nice!