KeeperRL

KeeperRL

Swish's Knight Mod A34
32 Comments
Reango 4 May, 2021 @ 6:49pm 
Which file did you change it in, LukeyWD?
LukeyWD 2 May, 2021 @ 4:11pm 
i don't know if this is a new issue , but the angel statue does not increase pop cap anymore and i read up some other items in here that suggest changing ANGEL_SHRINE to angel_shrine , but then it gives an error stating item cannot be found and resets to vanilla
Reango 29 Apr, 2021 @ 8:07pm 
So is it intended that holy knight saints, holy juggernauts, and holy juggernaut saints won't keep equipment on?
Reango 20 Apr, 2021 @ 9:57am 
Hope that day is soon, have a good one!
Swishos  [author] 20 Apr, 2021 @ 9:33am 
yeah i might go through and re balance a lot of my mods at some point. also want to merge them in to one large mod too just to make things easier in the future but would need a lot of spare time to get that done. Which currently i don't have :c...one day!
Reango 20 Apr, 2021 @ 8:41am 
The one thing that surprised me between this and your unholy mod are that the crusaders do not match up to their corrupted knight counterparts. I mean juggernauts are good as always.
XD
Swishos  [author] 20 Apr, 2021 @ 7:54am 
good catch that's because the vanilla one is 'ANGEL_SHRINE' and the one i duped is 'angel_shrine' to stop them conflicting and to allow only this faction to get the pop boost...i simply forgot to switch out the angels spawn point ^^ will patch that now
Reango 20 Apr, 2021 @ 7:16am 
I found another issue with spawning angelic beings, but found that replacing 'ANGEL_SHRINE' with 'angel_shrine' in the immigration file fixed the issue. I guess it's case sensitive?
Swishos  [author] 20 Apr, 2021 @ 1:45am 
yaaaaaaasssss XD what a nice comment to see after waking up haha. glad its finally working
Reango 19 Apr, 2021 @ 9:53pm 
Wooohoo! It works!
Swishos  [author] 19 Apr, 2021 @ 11:15am 
pushed through the update again setting it so the statue should add 1 pop each up to 10...if this doesn't work i might delete the item and remake it from scratch xD
Swishos  [author] 18 Apr, 2021 @ 5:32am 
gonna leave it a while before trying to push another update, game dev said sometimes steamworks takes a while to apply an update and im wondering if thats the issue. will wait and see, if not will try again as its still feels like its one update behind
Reango 18 Apr, 2021 @ 5:28am 
So the cost is fixed, but I can still only make one.
Swishos  [author] 18 Apr, 2021 @ 3:10am 
Okay found a little bit of code which might have caused the statue to have a 1 build limit and i have recommitted the dev file i have twice...if steam doesn't pick it up properly this time might have to talk to michal (games dev)
Swishos  [author] 18 Apr, 2021 @ 3:04am 
urgh i dont understand then as on my end i can build 10 and it costs 50 gold XD it was 500 gold last update but i changed that...its almost like steams one update behind atm -.- will try uploading it again and will have to try and test it somehow, but worried this is steams doing.
Reango 17 Apr, 2021 @ 7:22pm 
And the cost of the shrine is 500 gold. Unsure if that is intended.
Reango 17 Apr, 2021 @ 7:18pm 
Alright, so the issue I'm running into is that I can only build one angel shrine. Unsure why.
Swishos  [author] 17 Apr, 2021 @ 4:26pm 
okay patched again if you could try it again with a new game, if still no luck then try unsubbing and resubbing as it could be an issue with the updater. But it's currently working for me
Swishos  [author] 17 Apr, 2021 @ 2:14pm 
i'll try reuploading the patch when im able too and see if that fixes the issue
Reango 17 Apr, 2021 @ 12:29pm 
Yeah I'm noticing the same thing as tolaburke with the pop not changing. Doesn't say it in the tooltip either. I like the faction aesthetic and always felt the small pop size limited my ability to make a crusader army. And I'm definitely happy that pop will be increased by structure, since the pop getting added by farm animals in other mods really hurts performance down the road. Cool mod as always Swish! Kinda wish there was a bigger roster. Huge fan of your necromancer mod!
tolaburke 17 Apr, 2021 @ 11:00am 
Yes. No name change, no effect on pop, and no furniture file either in the Main KeeperRL mod directory C:\Program Files (x86)\Steam\steamapps\common\KeeperRL\mods or where steam keeps it's workshop mods for KeeperRL; C:\Program Files (x86)\Steam\SteamApps\workshop\content\329970\
Swishos  [author] 17 Apr, 2021 @ 10:27am 
did you start a new game? updates wont apply to save file. The item is renamed to Angelic shrine too so it doesn't conflict with the normal vanilla one
tolaburke 17 Apr, 2021 @ 6:59am 
"okay released a little patch, main change in the angel statue that now lets you get an extra 10 pop cap." The mod updated, I updated it but I'm not seeing anything. Not in the tooltips, Not when you actually place the things, and nothing in the mod files.
Swishos  [author] 14 Apr, 2021 @ 4:40am 
yeah it's supposed to have the fighters spell book which gives it shove and swap positions plus they should start with healing as a default spell. (i know these arn't techincally spells but its just how the game handles them) Please let me know if they don't have those spells available ^^
tolaburke 14 Apr, 2021 @ 12:46am 
Is the Holy Juggernaut meant to have spells? I ask because it has spell training 7, but no spell school and no natural spell power. It has Healing, but that doesn't care about spell power(I think),
Swishos  [author] 13 Apr, 2021 @ 7:58am 
yeah i find balancing the late game mobs to be the hardest, trying to find that sweet spot where you still feel like some parts of the game are a challenge and not just snowball the lategame with ease, which i always find boring as you just rush for the endgame units. If you come up with some ideas on how to make it fairer im always happy to listen ^^
tolaburke 13 Apr, 2021 @ 6:59am 
Well, I'm certainly keeping in mind the hell-beast Legendary Humanoids that even the 'generic' Keeper enemies come with. I think only the living Juggernaut can go toe-to-toe with them.(This also seems true of the Unholy).
Swishos  [author] 13 Apr, 2021 @ 6:01am 
okay released a little patch, main change in the angel statue that now lets you get an extra 10 pop cap. This with pigstie plus the 10 you get from the throne i feel should be a bit better. But will do some playtesting with it myself too when im able.
Swishos  [author] 13 Apr, 2021 @ 5:51am 
yup meant to be a smallish knight guild, not like some of my other 'horde' mods like the unholy or rat mod. I suppose an example would be the blades from oblivion, Currently re tweaking how the zerker in this mod works so he will always be able to wield dual weapons.

edit: Looking at it now though i might redo the angel statue so that provides some extra pop space, should get the patch out later today
tolaburke 12 Apr, 2021 @ 9:54pm 
Hmm. They are a very small faction. They lack numbers because all they can get is Pig Sties for pop.
Swishos  [author] 9 Apr, 2021 @ 11:00am 
currently finishing off my unholy mod but i'm up for looking in to something like this in the future ^^ thanks for the suggestion
Richard Brown 9 Apr, 2021 @ 8:18am 
Could you make a Wizard magic faction all magic casting units, Thanks