Stormworks: Build and Rescue

Stormworks: Build and Rescue

New Default Cargo Containers
67 Comments
Mukwa 19 May, 2024 @ 7:45pm 
how to deliver cargo? when i drop the trailer or pallet at the location, it doesnt give me the money
Sewer King 21 Jan, 2024 @ 9:11am 
I also can't seem to get the game to recognize cargo being dropped off when I deliver to a non-vanilla destination. Also, I started a new game and the cargo damage mechanic for cargo that I had not touched yet caused me to go to $-14k and brick my save because I couldn't spawn anything anymore. Maybe include a mod option to turn that off? It seems too unforgiving when it's calculating every bit of cargo and should only turn into an insurance nightmare for cargo we decide to deliver. For the instances where it did work, it was really fun and well done. It allowed me to use more than just railcars and drones for delivery of big cargo, and actually let me use a small sideboard truck to deliver stuff to a different cargo center.
Summit 17 Jan, 2024 @ 7:35pm 
I do not get my money when I get to the destination
artist 10 Oct, 2023 @ 9:43am 
a trailer spawned in the wall at orneil airport and crashed my game
RiscNothing 17 Sep, 2023 @ 9:21am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3037158068
Here is my first update to it i am going to be continuing to work on it
RiscNothing 8 Sep, 2023 @ 2:34pm 
ATM I'm updating it for him since he is sick. No I haven't spoken with him, I have tried to. But Once I'm done I'll post a link here for you guys.
cdMaddles 9 Jul, 2023 @ 11:49am 
@snake21jpn Really waiting for an update to make arid island have good cargo, without it the arid island has less options when starting out.
Tename 4 Jun, 2023 @ 7:12pm 
Please update!
cdMaddles 22 May, 2023 @ 8:23am 
Love to see an update for arid island compatibility
agrimes 16 May, 2023 @ 12:48pm 
Seems mod has stopped working completely. =0, =( =( =(
agrimes 15 Apr, 2023 @ 6:40pm 
Over several days, on my server, I had been building up a train in the desert island in the south (had added those stations to this mod...) My most recent save was at Spycakes where I cut in some tenders to the two locos I had been using (using about 2.8 consists worth of well cars...)
I then pulled the train north at about 65 mph and got into this situation where I would lose several containers to CARGO DAMMAGED every time I hit one of those stupid ship bridges. I'm a bit split on whether to blame your system for being too touchy or the bridges for being too stupid.
bennoblock25 24 Mar, 2023 @ 3:35pm 
make it for the new dlc
Pilot Loreto 30 Oct, 2022 @ 7:29am 
The addon is great! By chance can you fix the pallets so they can be picked up by a forklift? currently the slots where the forks go dont work
Babouchkha 771 22 Oct, 2022 @ 3:39am 
Seems like a complex work, I dont know how to do that, I hope it is gonna be updated for the new mainland
agrimes 21 Oct, 2022 @ 9:46am 
well I went into the stock files and copied the sections for the new island and the remodeled north harbor and cam'do. The trailers and palettes are gone but at least the containers are not blocking the rail lines. Another flaw in my patch is that X-furry is broken because they put an aparatus where the container lot had been. So yeah the next step would be to go into the version of camodo and north harbor in this mod and try to extract more of the modded objects.
Babouchkha 771 21 Oct, 2022 @ 9:20am 
how do you make it work on the arid island ?
agrimes 14 Oct, 2022 @ 4:18pm 
kinda got this working with the new DLC, had to patch in some parts from the stock cargo containers for the new / remodeled terminals. Not a flawless patch on my part but the cargo is flowing again.
agrimes 16 Sep, 2022 @ 9:37am 
well, by default the mod makes sure that trailers are only a short truck pull from their destination. If you say that they can be over sea then you need a ferry or a way to load them on a train...
Gristle 16 Sep, 2022 @ 8:34am 
Just a bump on a previous question by Kruzifix (GER) and JohnJ44, but what is "Trailers over sea"? Also, what is the use of "replace containers to trailer" & "replace containers to pallet"?
Ceatram 31 Aug, 2022 @ 1:12pm 
@NotSoHonestAbe, it's actually pretty easy for the fine fix. Have the fine apply to the money you receive when delivery finished.
JohnJ44 31 Jul, 2022 @ 7:31pm 
After the last update this mod was causing massive simulation lag for me. Is there any plans for updates?
NotSoHonestAbe 27 Jun, 2022 @ 4:42pm 
I should point out I hadn't noticed this issue before, and I'm now using the SIBTaT replacer, I'm not sure if that's what caused the issue. I can't see how it would, but thought I'd mention it in case.
NotSoHonestAbe 27 Jun, 2022 @ 4:40pm 
Love the mod, but I'm having an issue where I drove with a trailer from Sawyer North Harbour to O'neil Airbase and when I got back to Sawyer North all of the cargo still waiting to be transported had fallen through the floor, and I'm getting fined for damaged cargo.

Not sure what caused it all to phase through the ground like that, and respawning the cargo will fix the issue, but it'd be nice if there was a way to stop things like this costing us.

I can just edit the save file to get that money back, but it would still be nice if we could either turn damaged cargo fines off, or like others have said, set it to only affect cargo we're actually transporting (which, yeah, I admit would probably be really difficult, so I definitely understand it not being a feature).
Brygun 24 Jun, 2022 @ 7:57pm 
Currently uninstalling until the crippling distant damage issue is fixed. AFAIK id have to start a new game to update the in play script anyway. That said I can see what you were going for and would like to offer constructive feedback.

Suggestions:
1) definitely look into the damages only being applied to the current player operated vehicle

2) make having damage or not be an on game creation

3) possibly have a slider on how much damage

4) wondering if this is on a multiplayer server if every player gets the cash loss. e.g. an $8,000 damage message is applied to all six payers online so the community lost $48,000.
Brygun 24 Jun, 2022 @ 7:40pm 
Career mode not creative. Even after the despawn command getting losses of $4000 and $2,500 for far distant cargoes not on board.
Brygun 24 Jun, 2022 @ 7:37pm 
Had it repeat on a reload and now trying the ?despawn_all_cargo command to clear them off until ready for them.

My game might be messed as AFAIK even if you do update the mod the script is only loaded at game start to the existing games wont get the update.

Only info I saw was message like Cargo damaged $8,000; $3,000 etc. I actually had ~$13K on hand and went to -$7K. Which would mean if I took my vehicle in I wouldnt be able to respawn it. This again was not carrying your cargo. I was in a boat. Not even a truck.

Really suggest you need to aim that cargo damage thing to only being the stuff the player is hauling like with a player nearby sensor.

Or allow a way to disable it.
Brygun 24 Jun, 2022 @ 7:31pm 
There needs to be some sort of nearby player scan on that damaged cargo. I hadn't picked up any of yours when while wind was picking up I got over $20,000 of cargo damage messages. This was a career game and I had $7,000 on hand so that would have killed that game if I didnt revert a save.

Is there a way to turn it off mid-play?
JohnJ44 17 Jun, 2022 @ 7:33pm 
Just a bump on a previous question by Kruzifix (GER), but what is "Trailers over sea"? Also, what is the use of "replace containers to trailer" & "replace containers to pallet"?
C4V Engineering 17 Jun, 2022 @ 1:35pm 
tbh its not bad. i cant tell if the trailers are wrong or my dolly is wrong for sibtat (most likely the dolly) but its a good addon. problem i found. the custom commands dont work. i got it to work once. all im doing is copying and pasting it and its just not working. now the commands probably do work and theres a misspelling or the code is weird. now few things that would make this addon better. 1# use cables. not every truck has comp going straight to the connector. most of them use cables but i guess thats more for the sibtat version. 2# add connectors to the back of trailers. i dont want to just tow one trailer. i want to tow two or three. besides that good addon. better then just the default containers. oh yeah. have the ability to just disable the containers. would be nice if some dont want them. same with trailer and pallets ect ect. would be cool. love to see this addon expanded on.
Kruzifix [GER] 20 May, 2022 @ 12:21pm 
What is Trailers over sea?
Sir Smrtaz 20 May, 2022 @ 1:11am 
Not just AirISO but add similar sized cargo that wouldn't look out of place on a smaller plane
snake21jpn  [author] 20 May, 2022 @ 12:07am 
[箱]<Hi guys, thanks for comments. Finally I had a little time to update my addons. I wish I could improve my addons little more. :)

@Coolguy
Added cargo spawn count properties. How about it?

@Sir Smrtaz
AirISO! I didn't know that... (I'm not good at stormworks standards.... Thanks for advise!
I'll check it and I'll make replace patch if I can. (like a sibtat)

@agrimes
I thought randomize seed was randomize on launch... (always same? what the...
I fixed it. Thanks report. :)

@TM
Ooooops... Sorry I forgot to set cargo life time very short for debug. I'll fix it soon.
TM 19 May, 2022 @ 9:30pm 
is there a way to make it so there are no trailers? in addition, it seems that the cargo doesn't last for that long, the timer goes down one minute, then it drops down to the next day, not to the hour.
agrimes 2 May, 2022 @ 1:03pm 
good mod, needs to randomize the seed each load, whenever I start my server the packages always generate the same orders. (note this is a fresh server launch, not a load of a saved server state).
Sir Smrtaz 20 Mar, 2022 @ 5:34pm 
The Pallets need the other sliding connector on them nearly every vehicle uses the ones on them. Otherwise they would fit the AirISO shape.
HAnilsen 26 Feb, 2022 @ 6:05am 
Sorry, but this doesn't work very well. I like the variety in getting to deliver packages to more locations, and smaller cargo too (not just containers).
What ruins it is when the physics freaks out and it charges you for damage to packages you've never even touched.
What would be better would be if it subtracts the damage penalty from the payment when you actually deliver it (like ETS2 does).
Coolguy 19 Feb, 2022 @ 4:58pm 
i think the number of containers was the main cause of the drop. I did not count them and use your command. i would love to have a way to force them to be for certain places so i can use less and save physics.
Coolguy 19 Feb, 2022 @ 3:51pm 
these are more laggy than official ones. they slow my physics more. other than that limitation they are great.
Raz 14 Feb, 2022 @ 12:24pm 
@Unorthodoxy Like from the messages above (if u even read it), you dont load the addon with the default cargo containers
Unorthodoxy 7 Feb, 2022 @ 12:41pm 
So... I'm trying to use this, but every time I start a game, it looks like these containers spawn _on top_ of other pre-existing ones, and my game grinds to 0fps before crashing. Is there something I'm missing..?
Chilly 29 Oct, 2021 @ 10:48am 
never mind
Chilly 29 Oct, 2021 @ 10:41am 
i tried to despawn all the cargo but it didn't work
snake21jpn  [author] 28 Oct, 2021 @ 11:46pm 
@Sterlingarcher2525
[箱]<Thanks report!
I should warn using this addon with combat mission seems is not recommended...
(AI bullets destroy the container and damages claims go to the player...
Sterlingarcher2525 28 Oct, 2021 @ 11:58am 
Great mod however it conflicts with the weapons dlc. Sometimes a container will spawn inside the dlc truck with the big radar dish destroying fps.
snake21jpn  [author] 27 Oct, 2021 @ 5:32pm 
@Zypher
[箱]<Acknowledge. I found my mistake and fixed it. Thank you report! (deliver zone was set on the sky...
Zypher 27 Oct, 2021 @ 2:55pm 
I am unable to deliver cargo to Kalopsidiotis Chemical. It won't accept it anywhere on the island.
snake21jpn  [author] 14 Oct, 2021 @ 10:18am 
@darloka
[箱]<Oh no! Sorry for my mistake and thanks report!
I fixed code and updated.
darloka 23 Sep, 2021 @ 11:57pm 
Hi. Please fix damage counter in your script.
Note lines 361-363.
server.getVehicleDial (cargo_package_object.vehicle_id, "Cargo_Impact_Count") - Returns a structure, not a value.
And the value of the date is not defined in your case.

I suppose the code at this point should look like this:

if cargo_package_object.isFailed == false then
local data, is_success = server.getVehicleDial(cargo_package_object.vehicle_id, "Cargo_Impact_Count")
if is_success then
local value = data.value
local current_max_health = normal_cargo_health
Kiririn 9 Sep, 2021 @ 9:25pm 
Pallets are quite good, I enjoy the rails along the bottom as it allows me to put corresponding grippers in my trucks, trains, and ships to keep everything secure. An improvement would be to create a gap under the pallets so that forklifts can be used with them. I would also desire to see more pallets spawning at terminals and less ISO containers as the ISO containers are more difficult to move for any vehicle and there is simply not enough pallets to fill even a modest cargo hold.
Goose 14 Aug, 2021 @ 7:52am 
Where does the cargo spawn?
:melon: