Total War: WARHAMMER II

Total War: WARHAMMER II

Mutations: Gifts from Ruinous Powers-Skaven Supplement
29 Comments
Jon 27 Aug, 2022 @ 9:28am 
Can i run this along wih Chaos Mutations - SFO by Flamboyant Schemer61?
He updated your SFO version but im not sure if this is already included into his update. Please let me know. Thanks!
Jon 26 Aug, 2022 @ 10:11pm 
Does the Chaos Mutations - SFO already include skaven? if not can i use this along with it?
stiginge-oy  [author] 26 Jul, 2022 @ 2:16pm 
Hey. I don't think I will be back to modding any time soon, if ever. Sorry
HughJanus69 5 Jul, 2022 @ 6:36am 
does this still need an update and will it work with fleshlab/moulder?
LimeUser 2 Oct, 2021 @ 10:01am 
My skaven are sexy now, please send help
FullAutoAttack 16 Jul, 2021 @ 1:57pm 
Does this mod need an update?
stiginge-oy  [author] 12 Jun, 2021 @ 6:17am 
@Reece - Thx for info. mutation is rolled on agent creation. I guess when agent is send on clan contract he is being killed and created again when he comes back :)
Reece 12 Jun, 2021 @ 4:52am 
Found a bug. When an agent comes back from a eshin clan contract it can get a mutation. Had an assassin with 3 mutations when was recruited originally with 1.
AnUbiS 28 May, 2021 @ 10:08am 
you need to add a larger% to the mutation or some events, in extreme cases, give out a random generation of mutations when the level rises.
mostly mod and for Skavens
stiginge-oy  [author] 19 Apr, 2021 @ 8:53pm 
There is slightly less then 50& chance of mutation on lord creation. Did you tested by recruting couple of characters ?
Big Baby Skesus 19 Apr, 2021 @ 1:24pm 
Yeah. I have both of them enabled, this one and the original. Started a new campaign and nothing again.
stiginge-oy  [author] 18 Apr, 2021 @ 10:07pm 
Do you have main mutation mod ?
Big Baby Skesus 18 Apr, 2021 @ 8:56pm 
I just played as Throt and didn't see mutations.
Big Baby Skesus 18 Apr, 2021 @ 8:55pm 
This works on any Skaven Faction?
stiginge-oy  [author] 10 Apr, 2021 @ 9:21am 
@joffrecordan - good point :)
joffrecordan 6 Apr, 2021 @ 7:13pm 
Arguably lore friendly, as Blood Bowl skaven get chaos mutations.
I_Hate_People 5 Apr, 2021 @ 12:11pm 
thanks man :)
stiginge-oy  [author] 5 Apr, 2021 @ 10:55am 
I guess sfo modifies it somehow. Will have a look soon
I_Hate_People 5 Apr, 2021 @ 10:43am 
just had the same issue with acid saliva for beastmen, must be a problem with the "sundered armour" skill
I_Hate_People 4 Apr, 2021 @ 11:32am 
Thanks in advance for looking into it haven't had any other problems so far with the mod.
I_Hate_People 4 Apr, 2021 @ 11:30am 
sfo
stiginge-oy  [author] 4 Apr, 2021 @ 11:19am 
SFO or Vanilla ?
stiginge-oy  [author] 4 Apr, 2021 @ 11:19am 
Weird, i will test that next week and see whats going on
I_Hate_People 4 Apr, 2021 @ 11:16am 
no it was on a new character with no equipment, must be a bugged skill
stiginge-oy  [author] 4 Apr, 2021 @ 7:08am 
maybe some other contact effect on weapon overdrides it ? do you have poison or something like that ?
stiginge-oy  [author] 4 Apr, 2021 @ 7:06am 
Its one of Wulfhart skills, Treeman aspect of the birch and some dangerous trait for HE prince.
stiginge-oy  [author] 4 Apr, 2021 @ 7:04am 
@I_Hate_People - I'm using vanilla effect. I'm guessing this effect have to be buged in vanilla as well. I will look into testing and replacing it next week.
stiginge-oy  [author] 4 Apr, 2021 @ 6:59am 
@I_Hate_People - thx for info. I will look into that.
I_Hate_People 4 Apr, 2021 @ 6:41am 
I got the mutation acid saliva on one of my Chieftains but it shows up in campaign effects rather than battle effects making it useless