Starbound

Starbound

Monster Compatibility Loader
26 opmerkingen
FelmastProMcLane  [auteur] 17 dec 2024 om 6:55 
Lukiwarble 17 dec 2024 om 5:31 
thats like the 7th instakill bug in a row already
Lukiwarble 17 dec 2024 om 5:30 
one day the monsters will stop dying instantly
Lukiwarble 17 dec 2024 om 5:30 
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/monsters/monster.lua"]:103: attempt to index a nil value (field 'damageTaken')
stack traceback:
[C]: in metamethod 'index'
[string "/monsters/monster.lua"]:103: in function <[string "/monsters/monster.lua"]:101>
Ashtar 11 apr 2023 om 13:40 
Hi Felmast ?
Azure 11 mrt 2023 om 3:51 
this mod causes glowing of damage numbers, which means that you don't have to build up a lighted area for fight, this may ruin the gaming experience because the light is crucially important when fighting in darkness, now that with this mod you don't need to place torches or turn on the flashlight, but just with a single hit, the monster would no longer be "invisible" in the night.
Hopefully wish this should be resolved.
Ashtar 22 dec 2021 om 15:00 
I go try later and I'll come back to tell you
FelmastProMcLane  [auteur] 22 dec 2021 om 14:57 
You are welcome, although, I don't know if it will solve it.
Ashtar 22 dec 2021 om 14:52 
OmG thanks very much you are the best and fast❤️❤️❤️
FelmastProMcLane  [auteur] 22 dec 2021 om 14:16 
So, there is a small conflict that hopefully is the cause (because in my case, everything seems fine), this mod removes code that Stardust adds to the damage script of entities.
It's a simple fix, though it will be an extra mod.
Ashtar 22 dec 2021 om 14:04 
ok I'm using Borderlands 3 health bar, without these two mods, it's normal monsters and npc with normal bar and with Nanofield Resonator it's normal too
FelmastProMcLane  [auteur] 22 dec 2021 om 13:52 
Well, if one of these mods isn't present, they don't do anything.
I've just updated my installation so I will check. (Also I do use normal Stardust)
FelmastProMcLane  [auteur] 22 dec 2021 om 13:31 
Stardust lite or normal?x
You can send a log file after trying to hurt a monster, it probably contains the error.
Ashtar 22 dec 2021 om 11:06 
Strange bug on Stardust mod all monster not taken damage
Lexi Lunarpaw 23 aug 2021 om 16:45 
@FelmastProMcLane im pretty sure the Tie Fighters are reskins of scandroids so i have no idea....
FelmastProMcLane  [auteur] 23 aug 2021 om 16:39 
That means some mod needs a compatibility patch, because this mod alone just has vanilla code.
Lexi Lunarpaw 23 aug 2021 om 13:41 
these were making my Tie Fighter monsters explode instead of attacking me... 0/10 :ftired:
starch 27 apr 2021 om 13:39 
health*
starch 27 apr 2021 om 13:39 
erchius crystal does take damage from weapons it just has a shit ton of damage
FelmastProMcLane  [auteur] 12 apr 2021 om 19:19 
The config it's just a list of scripts to load.
Then this mod loads them.
Unless a mod makes a patch to make the Erchius boss not immune, then it would work like vanilla.
Lukiwarble 12 apr 2021 om 18:16 
can the config make the erchius crystal finally take damage from weapons?
Lukiwarble 12 apr 2021 om 18:14 
So thats why the monsters stopped working
FelmastProMcLane  [auteur] 8 apr 2021 om 8:50 
No, but this is meant to allow the creation of patches for a mod like supper's.
Nico 8 apr 2021 om 2:00 
Is this work with Supper Combat?