RimWorld

RimWorld

Vanilla Social Interactions Expanded
965 kommentarer
Smoker 1. sep. kl. 17:08 
I have so many level 20 skills from chit chatting lol
Trump prime(convicted felon) 31. aug. kl. 3:44 
keep getting conflicts, error points to mod conflicat during map gen, sadly cant recommend this mod at all
Gooball of hugs 28. aug. kl. 0:13 
melee frenzy should be disabled for pawns incapable of violence, my highmate keeps getting it
Zaerath 20. aug. kl. 16:09 
I sooo want to use this in my new playthrough together with VSIE - Rational Trait Development but I am waiting for an update since the comments are pretty concerning rn :steamsad:
Stubbs 15. aug. kl. 9:19 
Really performance heavy and buggy. Avoid.
Devs won't even read the comments, bit scummy.
aShadowWizard 12. aug. kl. 11:38 
Is there anyway to disable certain social interactions? I keep having colonies die because one character suggests a food binge party
Carny Senpai 12. aug. kl. 3:42 
@Auspician they dont read the comments. To report bugs use the google form linked in the mod description. I already reported this bug, but if more people report it, maybe it gets higher priority.
Auspician 11. aug. kl. 20:15 
@Oskar I'm also getting 'Trying to save reference to discard thing' like 1113850540 mentioned below, that I believe ties back to this mod. Any chance of an update or fix? I love what this mod does and I'd prefer to not simply disable it.
GULÉ🏠 10. aug. kl. 10:46 
Think this mod is throwing errors?
https://gist.github.com/HugsLibRecordKeeper/8e48c8c2d9a133a2db18ecc2d9347a11

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
BrodatheMaster 8. aug. kl. 22:37 
Jesus. . . had a Yttakin Pawn with 20 animal skill(12 base+8 gene w/ burning passion) do the "teaching" chit-chat with another pawn with 5 animal skill (burning passion not set to handling) and that gave him 5906xp(had a chit chat before that about trapping with another pawn but they only had 1 in animals w/ no passion).

Unrelated, is there a way to tone down the amount of these chit chats from happening as often or reduce the amount of skill they get from these talks?
sertraline 8. aug. kl. 14:18 
I killed some mind devouring eldritch raider and now the whole colony shunned me for a murderous rampage. Too realistic. 10/10
Werewolfie 6. aug. kl. 0:29 
You know how sometimes a passing faction group will have "Y is the daughter of [your pawn X]"? Does this mod have a feature where the two pawns could enjoy a catch-up chat or activity together, before the other group moves on and is never seen again?
Joof 4. aug. kl. 20:54 
My pawn turned gay after a bestowing ceremony. Thanks, Vanilla Expanded!
Panzer Maiden 2. aug. kl. 2:54 
When pawns get married can they still do the dating actions? Like skygazing together?
1113850540 28. juli kl. 1:48 
Dear Mod Author,
I'm encountering an issue with "Vanilla Social Interactions Expanded" in RimWorld. During autosaves, I get repeated warnings about "Trying to save reference to a discarded thing" for various pawns.
The error logs point to RaidGroup:ExposeData() attempting to save references to already destroyed pawns that are no longer managed by the game.
I've tried updating the mod and checking for conflicts, but the problem continues. It seems the RaidGroup class might need to clear destroyed pawn references before saving.
Let me know if you need more details. Thanks for your work on this mod!
Best regards,
Lor 27. juli kl. 15:00 
I am enjoying much of the social side expansion to this mod, thanks to the VE team for such great work on so many mods.

I'd just like to feedback here I don't think the "gained trait" mechanic makes any sense and to be honest it swings wildly between being overpowered or a serious detriment. I've just had 2 pawns gain immunity to flu and one became depressive and the other (one of my good doctors) became a 'dunce'.

It's just very random and I don't think it fits with the mod at all.
Tej 25. juli kl. 19:11 
Does the "Previously our enemy" ever expire? Seems too harsh to keep that forever, when the majority of pawns added are going to be from prisoners. It should taper off eventually.
Ravayen 22. juli kl. 14:16 
Do married couples do the dating stuff as well? would seem a shame if you stop dating when you get married (realism? lol)
Yanser 22. juli kl. 8:16 
could've been a conflict with somehting else, but after combing through my whole list, removing this mod was what made my 135ms TPS spikes drop to 50.. so if anyone else has a similar problem, try removing this :er_sad:
让我看看怎么个事 19. juli kl. 18:21 
When using the Inspiring Words skill with level 6 psychic power
Even when the inspiration feature added by the mod is disabled, the mod will still provide the inspiration
snakes 14. juli kl. 8:44 
I've already submitted a bug report but this mod is buggy right now. Memories are being duplicated (multiple sad memories from a single bad event) making the game a lot harder!
SadPlastic 13. juli kl. 6:13 
Sorry VISE.. I really love this mod, but it makes dev action menu not working..
DASH 12. juli kl. 23:11 
just ignore... i personally check the comments to see if mod is working. i'm sure others do too
Oskar Potocki  [ophavsmand] 9. juli kl. 0:07 
We don’t look at comment section of our mod for issues. Any issues reported using our Google forms (as per the instructions in mod description) have been fixed.

If people don’t report properly, they should expect us to respond accordingly.
CroniX 8. juli kl. 23:04 
Did the update fix the numerous issues people have in the comments? I really like this mod, but I too had to unfortunately remove it.
Rycey 8. juli kl. 13:54 
There's a new update @Gamers
✰♡ Shotgun Panda ♡✰ 7. juli kl. 18:29 
Coming back to play again, and it breaks my heart to see the comments. I really, really liked this mod. Hopefully they'll address the issues. Hurt to have to remove it while I was cleaning up my list of mods.
Fishkeeper 6. juli kl. 18:34 
Is it possible for the "beer party" event to be tweaked? Two of my colonists just got addicted to the psychite tea I had for my wasters, because they grabbed a "beer" together and the beer was psychite tea.
joshuatpetrie 4. juli kl. 11:08 
does this still work if i just use your mods?
BEIJIXIONGGGGGGGGGGGGGGGG 29. juni kl. 2:14 
dead mod?well,it looks like there are a lot of bugs,I have removed this mod.)
Consigned to Oblivion 24. juni kl. 5:33 
This mod has a lot of issues. I'm getting insane slowdowns in some games out of nowhere. The issue seems to be related to this mod, pawns are frozen trying to do anything because they're getting stuck with a check from this mod for interactions, some of the most random, instead, are related to "royalty: exalted" meme, which I had to use dev mode to remove from my ideology. Disabled the mod and no longer having issues.
Stryyyder 23. juni kl. 23:37 
I have been having a lot of awful bugs that I've kind of chalked up to a natural consequence of having 100+ mods, but after reading the comments and removing this one mod suddenly everything works smoother. Really awesome mod that I was so hesitant to get rid of because I absolutely adored it, but... buggy, buggy mess from the dev team that wants you to spend an hour doing your own testing for them to accept bug reports. Are we surprised
Realm Imp 22. juni kl. 18:01 
So been reading a lot of comments and looks like this mod is bugged AF at the moment. So sad hopefully Sarg looks into it or whoever is in charge with fixing the mods
ПЛОТЬМЯСОТУШКА 13. juni kl. 15:03 
love this mod
LiterallyBeenVibing 13. juni kl. 8:52 
does this mod cause a standing issue? ever since i got this mod some pawns when going to bed will just stand next to the bed and it gives me like a "somebody tried to do 10 of something" in the dev log and it then just holds them there forever.
SanDimas 7. juni kl. 12:22 
i think this mod is stoping raid spawns, in the log alot of yellow appears and social expanded is the only thing is appearing with raidspawns
Failure 3. juni kl. 20:05 
Compatible with the forbidden mod?
RobciuBobciu 19. maj kl. 8:36 
yooo, wassup
Head 18. maj kl. 20:32 
Teaching is so cool! I like that my colonists can give each other skills
Wraith_Magus 14. maj kl. 20:30 
Actually, no, you can't disable the inspirations. I set the inspirations to the "X" and it doesn't let me leave the menu until I turn it back on. I manually go and turn inspirations off in the config files, and even though the game says inspirations are off, I STILL get nonsense like inspired planting and it still says things like "X would like to perform a surgery" when I get inspired surgery, but the inspiration doesn't go away when I tell them to do surgery just to get rid of the worthless garbage inspiration.
Cakes 3. maj kl. 2:42 
performance heavy. avoid.
mrckz8 26. apr. kl. 16:37 
I tried disable inspirations but it doesn't work.
Amaruq 23. apr. kl. 11:29 
Guys, you can disable the inspirations.
Tye-Wynd 18. apr. kl. 16:21 
I misread discord as the social media platform and honestly I hadn't even batted an eye I just thought it was a low quality joke
William 5. apr. kl. 5:27 
needs an update
[FD] Tomatohead 4. apr. kl. 14:48 
is the -40 mood modifier "Imprisoned by my community" from this mod? It's applying to a raider which was not part of my community and I am desperate to find out what mod is causing it xd
sjm9899 1. apr. kl. 19:37 
super cool mod but i get warnings every couple minutes in the logs
Heart 🎕 1. apr. kl. 8:10 
This keeps making 20 warnings every minute or so in the logs. I don't know how to solve these. It happens every save game with random corpses, etc. It all comes down to this mod.
Wraith_Magus 28. mar. kl. 16:49 
The teaching thing is also problematic (although the toggle for that actually works), as it gives pawns skills I don't want them to have because it further dilutes the inspiration pool. I wouldn't mind all the useless inspirations you threw in there as much if you made inspirations more common or having one inspiration didn't stop you from getting another, but having to wait through 10 days of my 2 plants skill animal tamer having inspired planting is really annoying.