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There shouldn't be any changes in appearance of original in-game content! New models were added packed variants, which are different items by PZ's game-engine. There isn't any way to disable the models, since the new items (packed versions) require one!
I am unfamiliar with that mod, I would assume it does not. However depending on how that mod is coded, it's possible?
Look in the discussion on this page, I have explained the 'firearmmod' and it's relevance to the issue there.
@benjamin5455
If your server is a Build 42 server, we do not support it yet. Otherwise, I would suggest loading a server with only Easypacking enabled. If it works then likely a mod is conflicting with Easypacking in your original server.
I want to ask about mod because we added mod on our server he works directly we have menu of this mod we can pack food and books but cannot pack any items like metal scrap or rope all items that we can use to crafts we cannot pack.
I am unsure about what would happen if you installed/uninstalled mid run- I would backup both the save / server in case doing so messes with something or causes issues!
These are appreciated and will be added to the issues in the github~ thanks
For vanilla:
Blue pen stack x5 is broken. Here's the code:
item 5pkBluePen
{
Weight = 0.35,
Type = Normal,
DisplayName = 5 x Blue Pen,
DisplayCategory = Household,
Icon = PackOfBluePens,
}
The blue pen 5 pack is missing a worldstaticmodel and it's value was given to icon, which breaks both.
For gunfighter:
OpenpPack of flares has a broken category due to this piece of code:
Category::Firearm,
Small syntax error at the category, which puts open box of flare rounds in it's own empty category instead of in Firearm as it was intended to be.
Good luck!
local ok, err = pcall(function()
WeightAdjustment(itemType, scriptItem, params)
end)
-------------------------------------------------
If you’d like a stack trace on failure, xpcall works great:
local ok, err = xpcall(function()
WeightAdjustment(itemType, scriptItem, params)
end, debug.traceback)
if not ok then
print(("[EasyPacking] WeightAdjustment failed for %s: %s")
:format(tostring(itemType), tostring(err)))
end
-------------------------------------------------
This change keeps the current behavior (adjusting weights via DoParam) but actually protects against errors inside WeightAdjustment and avoids pcall receiving nil.
Thanks again for maintaining the mod!
While reviewing the code, I noticed a minor bug, probably (I think), in media/lua/shared/zzadjust_item_weight.lua: pcall is called with the result of WeightAdjustment(...) instead of the function itself. That means WeightAdjustment runs immediately (outside protection), and if it returns nil you end up with pcall(nil, …) → no protection and a type error. Also, any error thrown inside WeightAdjustment won’t be caught by pcall.
-------------------------------------------------
Current (problematic) pattern (simplified):
local ok, err = pcall(WeightAdjustment(itemType, scriptItem, params))
-------------------------------------------------
Safe alternatives:
-------------------------------------------------
Option A (cleanest, uses pcall’s varargs):
local ok, err = pcall(WeightAdjustment, itemType, scriptItem, params)
-------------------------------------------------
Yes! Exactly, those are addons to be used with the mods they are made for. You'll notice it says 'Easy Packing For' followed by the mod name it was used with!
This is intended, and isn't needed unless you specifically have those mods and want them supported! However if you would like to check out the mods they are used for- check the FAQ in the discussions!
It doesn't need any mods- it's standalone!
However there are addons- in the case you do use other mods. Look in the discussions for the FAQ for further information please!
https://postimg.cc/3Wz5yz66
I'll add it to the requested features- and see about the possibility of some configurable settings!
I am not sure! It should be, I would assume but as I would suggest with any mod changes mid-game in almost any game... make backups!
@ReadyForTheDevil
Build 42 support has been addressed, please refrain from spamming. This will not bring b42 support any quicker.
Read the FAQ in the Discussions.
@Maceika - Allkeyshop
It should be working just fine on the latest stable build of 41. If it still isn't working, please try making a server with only this mod enabled. If it still doesn't work- feel free to let us know!
Is this using Build 42? Or is this still Build 41? I am aware that Firearms (previously Firearms B41) has had updates - but I am less aware of the changes that have occurred with Gunfighter 2
It's not officially supported, but it's already on the enhancement/new feature list!
That's not to say it isn't "unofficially" supported somewhat. If VFE uses or left some of the item names in the code intact then those have a change of working. However I will warn since it's not officially supported the interactions of Easypacking & VFE might be odd, or cause item loss or crashes.
Alright! Added to the enhanced features list!
Please check the FAQ in the Discussions.
I'll add it to the things to be checked for b42 support thanks for that information!
See the FAQ in the discussions.
Vanilla Firearms Expansion has been in the enhancements list since Sept 2024. As with all other requests it'll be noted and at some point in the future it might be supported!
That code could be redundant - I am not thoroughly familiar with the zomboid lua API. I may take a look into this at some point in the future. As for the seeing recipes always showing up, it's not something I tested -but something I can look into as well. It'll be added to the list to check up on when I can!
I'll add it to the enhancements that could be developed in the future!
I believe corn is packed via 6 cans, so you should see at least pack 6 if you have at least 6 in your inventory - also make sure they aren't favorited!
not everything packs into a clean 5 or 10 - there are various ones that pack in different ways so experiment!
let me know if that helps/works!
I don't get any error either, I am playing on the lastest B41, is there something I'm doing wrong?