Caves of Qud

Caves of Qud

Level Based Evil Twin
10 Comments
Chad "The King" ThunderCuck 12 Oct, 2024 @ 11:26pm 
ugh, now if i could just a find a mod that disabled this utterly shit excuse for a mechanic.
chaos  [author] 2 Apr, 2024 @ 9:39pm 
I don't believe that's possible.
Arendeth 2 Apr, 2024 @ 5:22pm 
enabling this with the current version breaks all scripted mods it seems
Azraile 14 Jan, 2024 @ 2:47pm 
thats what i figured from the wording.... should have named it evil clones or something though lol
chaos  [author] 14 Jan, 2024 @ 1:43pm 
No.
Azraile 13 Jan, 2024 @ 1:46pm 
one thing the game don't make clear.... if you kill your evil twin is it gone for good?
chaos  [author] 28 Nov, 2023 @ 7:03pm 
If you want to make a bug report on this mod, which is integrated into the core game code in a way that makes any sudden unexplained dysfunction very unlikely, it would be best if you provided a description of what exact behavior you are observing, as a context-free "doesn't work" is in fact not informative at all and is effectively no different from rolling in to a mod's comments to ask "does this still work", which is a form of comment I delete on sight.
chaos  [author] 10 Apr, 2021 @ 12:54pm 
Twin-appearance-becoming-due chance changed to (20 + Level x 2)%.
chaos  [author] 5 Apr, 2021 @ 9:16am 
@Tegga21: Yeah, I think that's best. Severe dropoff in evil twins as you become high level doesn't feel right. Will be updated soon.
Tegga21 4 Apr, 2021 @ 8:09pm 
I like this mod, 25% feels low though. If it were possible, start at 25% and scale to 100% at higher XL