Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cheat Boost (Major)
12 Comments
Charliekkk75 6 Sep @ 12:31pm 
Nice mod, gonna hardcore on deity after this haha:steamthumbsup:
SluviSean 14 Oct, 2024 @ 5:26pm 
doesnt seem to work,
早乙女らんま 4 Nov, 2022 @ 8:41am 
I love this MOD.
Thx.:steamthumbsup:
SirPat4ever 13 Sep, 2022 @ 3:34am 
(Google Translate): It works, but may not load any configuration, set everything manually.
R 1 Jun, 2021 @ 2:36pm 
Vanilla works just fine.
Makes sense; I do own all the DLCs.
Well. Thank you anyway!
Woof It!  [author] 1 Jun, 2021 @ 2:24pm 
@R That's really odd :p

I can't see anything that might cause it on my end, and it works fine on my end, too. I don't own all the DLC, though, in case there's some kind of conflict with a new DLC that I do not own and this mod.

Does it succeed in creating a game with no mods at all? I only ask because I've been getting more and more crashes in the base game as the updates come out.
R 1 Jun, 2021 @ 12:44pm 
Nope. Tried the mod on its own - on two different machines. Still fails to load in Create A Game.
Woof It!  [author] 1 Jun, 2021 @ 5:39am 
@R Do you have any other mods loaded? The mod is fairly simple with just a few lines of modifiers, so it shouldn't have any problems at all, unless another mod is altering the same modifiers.
Woof It!  [author] 18 Apr, 2021 @ 7:42am 
Boost·Ocpus 18 Apr, 2021 @ 4:32am 
Extra Districts per city
:steammocking:
Can this feature come out as a separate mod?
Woof It!  [author] 14 Apr, 2021 @ 3:09am 
@dswgyxxlmy It should work with all DLC combinations as well as all mods. Other cheat mods will conflict if they change the same variables, however.
dswgyxxlmy 14 Apr, 2021 @ 2:05am 
How is this mod compatibility?