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If I start playing the game again I'll keep an eye on viking behavior and may revisit this mod.
Raiding truces and cooldowns are governed by a different mechanism to this adventurer event, but they can be modded. When you defeat a raiding army you force a de facto truce with the raiders that stops them from raiding again, so if you are very good at squashing raiding armies as they appear on your coast you will quickly accumulate truces with the main culprits.
Also disable this mod for now. Paradox have overhauled the event and mechanisms behind it, covering most but not all of what this mod does. It will take some time to redo the mod and decide on how best to integrate the new vanilla changes.
However they have stuck with the ordered target list as a deliberate design choice, which although it will be less obnoxious because of the new cooldowns that will stop most cycle wars from relaunching against a particular realm (except against kingdoms and empires, who will still experience cycle wars), the Vikings will still fixate on a region and retarget it over and over again in order (the particular realms within a region will get a cooldown on defeating an invasion though), rather than randomising the regions they target from amongst the full region list.
@Enad
The Viking Adventurer event turns off in both vanilla and this mod once all of the Norse cultures (defined in vanilla as Norse, Danish, Swedish, & Norwegian) have advanced to the Early Medieval Era. It's an event for the early game period of 867 starts. In this mod (and also what vanilla intends but has a bug/feature that interferes with it) the event will also pause if every target region already has a significant viking presence, to stop vikings retargeting eachother through the Northmen conquest event (they can still target each other through all the other casus belli).
What you may be experiencing is the gamestate once either all the target regions have got a viking presence, or once all the Norse cultures have transitioned to the Early Medieval Era which should occur sometime in the 900s.
oh and i didn't change the options so it's set to default every 5 years
Otherwise the vanilla location below.
Mod both "suitable_faith_for_undirected_ghw_trigger" & "suitable_faith_for_directed_ghw_trigger" by putting "current_date > 1090.1.1" or whatever date you want to pause crusades/GHWs until.
That should pause all GHWs being declared until that date is reached and it won't interfere with under the hood mechanisms of events chains & variables that triggered when the crusades were unlocked.
Yes, you can add it to save games mid-campaign. Just remember the event no longer fires once all the Norse cultures have progressed to the Early Medieval Era.
@crylive
@Captain
Thanks lads.
Thanks mate. Yes the Northman adventurers will now skip regions that already have enough vikings (which is what vanilla intended, and in vanilla sometimes works), stopping viking-on-viking retargeting by the event, and will disperse deeper along the rivers into Russia, picking more varied targets from the vanilla Eastern target region list:
- novgorod
- white_rus
- vladimir
- ruthenia
- estonia
- zaporizhia
@Bob Ross
@Kateye
@Veh
@NimbleShadow
Thanks lads.
The target regions are unchanged and the same as vanilla, the viking adventurer event will still target the same historical regions, which for the West are:
- iceland_isles
- scotland_isles
- ireland
- northern_england
- northern_france_brittany
- pomerania_prussia
- frisia
What changes is the order in which the target region is selected from that list when the event fires every 5 years (or per the game rule chosen). With the mod the target region selected is randomised from that list, in vanilla it has to go in order down that list, and can get stuck repeating the same war over and over again on a 5 year pulse. See the thread here for more:
https://forum.paradoxplaza.com/forum/threads/viking-adventurer-target-fixation-cycle-invasions-affecting-your-game.1463549/
https://forum.paradoxplaza.com/forum/threads/ck-iii-hold-grant-blot-will-not-continue.1462492/
@Emrysvaldr
@小怪兽(=_=)
You can add and remove it from saves mid-game as you like. Remember the adventurer event is no longer valid once the Norse cultures (Norse, Danish, Swedish, Norwegian) all enter the Early Medieval Era so you'll get the best bang for buck the earlier you add the mod.
I wrote it so the temporary target lists in the mod have different names from the permanent target lists in vanilla, so that there is no issue of regions being picked in the mod from lists where vanilla added them (which in vanilla causes vikings to target other vikings because the region got added to the target list when it was pre-viking), or vice-versa.