Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, its not something that this mod causes or alters, its just a basic behavior thing in Rome 2.
For what ever reason, CA meddled in the recent update to Rome 2. In the Main menu, you will need to go to Options -> Mods, and activate the "Run user script mods" checkbox.
Not sure why they turned this off again, but I was +2 more turns into my campaign when I noticed all the script based changes were disabled, which prevents just about everything in my mods.
You can still build up the desert factions, it was just that the stock game was excessive in its tax income for those nations. They still have higher tax income, just not rediculously higher, which allowed them to send multi stack armies out of the Saharan desert.
Of course you can feel free to disagree with it - but the changes were made because it was unplayable as a super power faction on Legendary because of the absurd balancing (where they gave every faction excessive income to compete with Rome, Carthage, Egypt, etc).
Ah, I know what it is. The tax bonus is still there, but I was hiding the icon. I will unhide it again then since it is the lesser of two evils.
I checked and I am not modifying any eastern buildings. If you look in the mod with PFM, the only thing being adjusted is (that isn't hidden subsistence levels) is African and Spartan tax levels. The onlyl modification to eastern factions are to its capital hidden subsistence (the hidden bonus income you get from the capital settlement).
Have you turned off this mod and confirmed that it behaves the way you describe?
I think my Strategic AI + Tech mod does modify agent spending, I am reluctant to do that change here because it was suggested that I make a plain income mod only. Try that Strategic AI mod and see if that helps. :)
Do you mean the Arab factions? I am just trying to narrow it down...
And are the 2 mods identical to eachother??
I am using this mode in conjuction with Srategic AI & Tech Mod and the results are:
I am playing as Athens H/H difficulty (30 turns) and the game is very balanced, you must be very careful with your economic resources, you have to plan your moves in a long term, the battles are fewer but much more difficult and essential. Above that, the game has been transformed in a real strategic game, levels away from the original game in which your only purpose was to create armies for repeatedly encounter, endless 20 units stack armies of one region - owner factions!!!!!!
It probably won't make a huge difference, but a little more cannot hurt.