Total War: WARHAMMER II

Total War: WARHAMMER II

Custom Lords Creation for SFO
112 Comments
Vrooktar  [author] 21 Apr, 2024 @ 2:41am 
@二天(Two sky)
Looking good so far.
Unfortunately patience is important for things like this.
It won't work on the first, second or even third attempt most of the time ^^
二天(Two sky) 20 Apr, 2024 @ 7:26am 
@Vrooktar, I think I found it under ``Campaign_character_art_sets_tables``
二天(Two sky) 20 Apr, 2024 @ 7:16am 
local function ghost_strider_costume_choice()
core:add_listener(
"rory_wef_fem_stalker_CharacterCreated",
"CharacterCreated",
function(context)
local character = context:character();
return character:character_subtype_key() == "wef_fem_stalker"
end,
function(context)
local character = context:character()
local faction = character:faction()
cm:add_ancillary_to_faction(faction, "ghost_strider_costume", false)
end,
true
)
end



cm:add_first_tick_callback(function()
ghost_strider_costume_choice()
end)
二天(Two sky) 20 Apr, 2024 @ 7:15am 
@Vrooktar ``You simply need to find out the names of the paths your hero uses and list it here just like all the other ones are listed.`` I opened pack using PFM (pack file manager) any hints where could be that ``names of the paths`` ?
Vrooktar  [author] 20 Apr, 2024 @ 3:15am 
@二天(Two sky) I guess "main mod" might not be the best term, since the original is indeed not even mine, but I meant the "Updated Custom Lord Creation" you should easily find in my workshop.
二天(Two sky) 20 Apr, 2024 @ 3:11am 
@Vrooktar, where is the main mod ? As u mentioned Custom Lords Creation is not yours so...
Vrooktar  [author] 19 Apr, 2024 @ 12:01pm 
@二天(Two sky)

I described the way it works in the main mod.
For female characters it can be necessary to also list them as female though.
It has been a while that I worked on the mod, but if you have specific questions I will do my best to answer them.
二天(Two sky) 19 Apr, 2024 @ 10:11am 
How can I add female waystalkers from this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2561472738 ??:KneelingBow:
Wrath_of_Janos 20 Jul, 2023 @ 1:38am 
can you make a version for WH3?
Shinobus 25 Dec, 2022 @ 9:59am 
Awesome, thanks!
Cultist of Tzeentch 16 Sep, 2022 @ 12:20pm 
light slann seems to be missing some skills when using this mod.
Vrooktar  [author] 23 Aug, 2022 @ 10:19am 
@HoneyBadger
No.
I am simply not able to do it.
This mod relies on the UI Modding Framework and its unclear weither that one will get a port or weither thats even possible without running into serious problems.
This mod also is the result of Vanishoxyact's work.
Unless porting it is really very straight forward I have my doubts weither I even understand its foundation well enough to do it.
I am good enough to keep such a mod afloat by updating it, but everything else is a gamble.
HoneyBadger 23 Aug, 2022 @ 10:09am 
@vrooktar Are you planning on making this mod available for Warhammer 3 Immortal Empires by chance?
Fengxian0830 9 Aug, 2022 @ 9:41pm 
I hope you or someone else could include this amazing mod for the new Nagash faction
Vrooktar  [author] 5 Jul, 2022 @ 10:46pm 
@Texas Space Viking
Its an honor to work for such a great community!
Texas Space Viking 5 Jul, 2022 @ 12:27pm 
@Vrooktar

It's already more than one could hope for ! Thanks a lot for your hard work ! Modders like yourself really give this game a lot more life ! May Slaanesh bless you with plentiful booty for your contribution !
Vrooktar  [author] 5 Jul, 2022 @ 12:24pm 
@Texas Space Viking
After trying my best for an afternoon I got the Saurus Oldblood and the Red Crested Skink Chief to work properly for Nakai. But so far all my attempts to fix the Kroxigor ancient as well failed.
I guess that something the original mod author Vanishoxyact did in his attempts to integrate the Slann somehow modified the recruitment path enough to mess with the standard procedure.
I won't dive into it any further, since Warhammer II doesn't have that much priority for me anymore, but maybe its helpful for you if at least 2/3 of Nakais lord options work properly with the creator.
Texas Space Viking 25 Jun, 2022 @ 5:13pm 
Happens to the best of us !
It's no emergency, I most likely wont be returning to the game for a while either. :steamhappy:
Vrooktar  [author] 25 Jun, 2022 @ 3:28pm 
@Texas Space Viking
I am sorry, for some reason the notification of your comment only arrived now *facepalm*
I actually don't even have the game installed right now, since I didn't plan on playing anymore and also didn't expect unknown issues to appear, but I will try to reinstall the coming week and look into the issue.
Texas Space Viking 24 May, 2022 @ 6:24am 
Just tried, yes. Other factions are all good. I can select whichever lord class is available.
Vrooktar  [author] 23 May, 2022 @ 11:02pm 
@Texas Space Viking
Does it work with other lizardmen factions for you?
Texas Space Viking 23 May, 2022 @ 3:13pm 
Howdy,

Thank you for the mod. Since I play only SFO nowadays I use this religiously. Great work.
So, I apologize if this has been adressed before, but here's my issue :

Started a new campaign with Nakai the Wanderer but when I go to create a custom lord I only get the fat frog option ( which I technically shouldn't have anyways ).

Any help would be appreciated. I was very much looking forward to make a saurus pimp. :steamhappy:

Cheers
Vrooktar  [author] 18 May, 2022 @ 3:17pm 
@泽萨瓦纳
The black ark is built in the same way it has always been built.
The mod doesn't work for the black ark admirals, Slann or bloodline vampire lords.
If you want to create black ark reavers however, this should work like any other hero as well once you furfill the requirements for recruiting one.
泽格 18 May, 2022 @ 9:09am 
How to create a black ark
Dozer 15 Feb, 2022 @ 11:42am 
Thanks again (for SFO version) my dude! Please take more Steam points 🍻
Vrooktar  [author] 9 Jan, 2022 @ 4:00pm 
@adyh214
I simply never added the SFO traits. Its a huge pile of work to do so and I thought it was just not worth it. This SFO versions only purpose is to work with the SFO lords and heroes.
Arker 9 Jan, 2022 @ 10:39am 
sir can you tell me why there's no sfo trait i can add?
i use this mod for tired of waiting and refreshing heros / lords right trait, but i only found out original custom trait instead of sfo's
since this is sfo version i believe there should have the unic and adjustment traits in sfo i can add
plz answer me asap do i can decide how to solve my problem
Vrooktar  [author] 23 Dec, 2021 @ 5:43am 
@GenezisO
There is of course some truth to that, but as someone who saw how terribly moddable earlier total war iterations were I am not really that concerned ^^
I remember when we were editing the text files by hand of Medieval II, which was surely not intended by the devs at all. I remember when Empire and Shogun 2 were basically close to unmoddable, I acknowledge that CA then woke up and realized how important the modding community is resulting in better modding access now, on top of the easier access to mods steam makes possible and I think CA is going to continue to make modding easier.
What I am trying to say with my babbling...... of course is there still very much room for improvements, but I think the modding community is more powerful than it has ever been so I am far from pissed xD
GenezisO 18 Dec, 2021 @ 11:10am 
for example in this case, your mod could just implement some vanilla method that would automatically include any hero and lord type (vanilla or from mods whatever) so that your CUSTOM creation works globally, without any explicit changes and connections that are currently needed in order for it to work, for example like in my case, where these custom hero types are not registered by your mod as is

as a programmer, I would simply use event system and listeners, I know this is not your fault and nothing you or other modders can do about it, it just really come to me as lazy design by CA because current modding tools and systems are not even close offering optimal solutions for such trivial things
GenezisO 18 Dec, 2021 @ 11:10am 
my point is that from a designer's point of view, modding system and tables system for Warhammer really really sucks across the whole board

why cant there simply be listeners across mods, so modders don't have to explicitly make compatibilities between mods, why there just cant be automation system directly made in Warhammer since they planned to support modding from the very beginning
GenezisO 18 Dec, 2021 @ 11:09am 
@Vrooktar my bad, you are right, there is Expanded Roster - Greenskins - Orc Pack which surprisingly also includes these two new hero types

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1195671626

Nevertheless, it really makes me feel sad realizing how poorly modding tools and systems are made for modders that even if your mod is trying to give CUSTOM feature to ALL lords and heroes, you'd still need to manually add or change some files, in order for it to work for custom new types like these from Expanded Roster heroes...
Vrooktar  [author] 18 Dec, 2021 @ 3:59am 
@GenezisO
Correct me if I am wrong, but I am rather sure that neither Savage Orc Big Bosses nor Orc Big Boss heroes even exist in SFO.
Are you playing with additional mods that add those?
GenezisO 16 Dec, 2021 @ 12:09pm 
Cannot recruit custom Savage Orc Big Boss nor Orc Big Boss hero playing as Azhag. When I go to hero section Orc Big Boss and press CUSTOM button, there is only Black Orc Big Boss hero type as a choice. Probably needs a fix.
Vrooktar  [author] 16 Dec, 2021 @ 3:15am 
@GenezisO
If the entire faction has been introduced with another mod it can usually be integrated without much issue. I already did this with the Cabal and it worked fine.
But since Warhammer III is right around the corner I simply won't bother anymore, sorry.
GenezisO 5 Dec, 2021 @ 7:34am 
The interface for Custom Lord/Hero is broken for Be'lakor The Dark Master from OvN factions mod. I assume it's broken for other Unlocker's lords as well. Can something be done about it ?
Scarecrow the Spud King 11 Nov, 2021 @ 6:59pm 
Thanks a lot for updating this!
Nidstang 1 Nov, 2021 @ 8:39pm 
Hey, just wanted to stop by and thank you for updating this mod. So, thanks!
Vrooktar  [author] 16 Oct, 2021 @ 6:52am 
@Mr Memeson
I don't understand the scripts well enough to do much about this, but I personally don't need a change to create one man armies.
The biggest problem is trying to get those bloated unkillable melee lords you sunk 40k into to a state where they don't need 4 hours to punch every single skaven to death one by one.
But more traits wouldn't really help in that case.
Mr Memeson 15 Oct, 2021 @ 10:19am 
As far as I know the mod isn't editable with the mod config tool, cause the thing im running into is the trait cap. You can't choose more than 6 traits but I think it would be fun to create a one man army from time to time without a capped trait limit. Are you able to do such a thing or will it take too much time?
Vrooktar  [author] 5 Oct, 2021 @ 3:24am 
@Momonga
I made a quick test and had no problem recruiting the Savage orc lords with Wurrzag.
Are both Savage orc lords missing for you?
And is really only Wurrzag having the issue?
That would be really strange.
Momonga 28 Sep, 2021 @ 7:48am 
missing the savage orc lords for warrzag if possible :)
Vrooktar  [author] 26 Sep, 2021 @ 10:03am 
@WolfWyrm
Has been fixed now.

@Wyzilla
Seems as if its a problem with another mod. Even if the modding framework or the creator itself have problems that shouldn't lead to an instant launch crash.

@SavetheBees
Unlikely to happen.
Reworking the traits is absolutely possible, but it simply doesn't fit inside my time management.
SavetheBees 18 Sep, 2021 @ 9:32am 
Can you update the traits align with SFO stats and also the race specific traits UI like how traits specific to HE have their own UI different to a typical trait.
Wyzilla 16 Sep, 2021 @ 4:05pm 
I don't know if it's a mod conflict but I can't launch with it.
WolfWyrm 4 Sep, 2021 @ 2:45pm 
Just a heads up, I couldn't customize the Oracle while playing the TikTaq'To ME campaign. But I was able to with all the other Lords and Heroes.
Great mod by the way!
Vrooktar  [author] 29 Aug, 2021 @ 2:59am 
@悬鱼的猫
Thats strange.
You could try to redownload it from scratch.
Its a known issue of the workshop that mods sometimes are not properly updated.
悬鱼的猫 28 Aug, 2021 @ 9:13pm 
Hi thanks for your work, I am using SFO, I tried both version of your mod but only the vanilla version is working.
Vrooktar  [author] 23 Aug, 2021 @ 6:03am 
@Holynevil
No. I mean its probably not breaking SFO, but some units will still be missing.
I expect to be able to update it properly this week.
Holynevil 23 Aug, 2021 @ 1:13am 
i asumming it work with the new update of SFO Vrookatar?
Bunkerfunker Mueller 15 Jul, 2021 @ 2:41am 
@Vrooktar
Do you plan to update also the vanilla Custom Lord Creation mod?