Garry's Mod

Garry's Mod

Abstergo's Prop Damage V2.0
23 Comments
Capn. Marsh 28 Nov, 2022 @ 11:41am 
Ontop of that I meant to mention, could there be some kind of way to disable damage that props give colliding with other props? In other words, only player-inflicted damage
Capn. Marsh 28 Nov, 2022 @ 11:40am 
This is really simple but nice. Is there any way to disable the number that appears when hovering over a prop?
Argon_Ironhammer 27 Aug, 2022 @ 7:35am 
Is it possible to make a setting that will combine the health of items soldered together? That would be amazing!
stergo  [author] 7 Jul, 2022 @ 4:09pm 
I should be able to do something like that.
Le 6 Jul, 2022 @ 1:23pm 
Can you make a feature to disable it for certain props, or to disable it via commands while running a server of GMod?
stergo  [author] 28 Jun, 2022 @ 6:47am 
Updated!
Beastmode 3 Jun, 2022 @ 2:38pm 
Added this to a server how do i remove it i took the folder out but i can still damage props
Spongy Sponge 5 May, 2022 @ 11:09am 
Although there is a bug I think prop_physics_multiplayer does not have a healthbar and is indestructable so I will just type in ent_remove_all prop_physics_multiplayer.
Spongy Sponge 5 May, 2022 @ 11:07am 
30 seconds of playing with this and what i say is ITS SOME EPIC SHIT
stergo  [author] 3 Aug, 2021 @ 2:28pm 
@765 Wdym?
The Big Jewbowski 1 Aug, 2021 @ 8:24am 
Does this work with an unbreakable tool?
the overmind 3 May, 2021 @ 9:11pm 
poggers
owl gamiNG 18 Apr, 2021 @ 10:38am 
WHAT
stergo  [author] 8 Apr, 2021 @ 2:45am 
Thanks for pointing that out, that actually has been fixed in the latest version but updating things on the workshop is a pain. Will put out an update soon including that, as well as a configurable health cap on props.
Scott McKool 6 Apr, 2021 @ 1:48pm 
bug:
when the player is out of bounds or just on a wide open map it gives and error.

[Abstergo's Prop Damage] lua/autorun/client/cl_spd.lua:14: Tried to use a NULL entity!
1. Health - [C]:-1
2. v - lua/autorun/client/cl_spd.lua:14
3. unknown - lua/includes/modules/hook.lua:84

I'm pretty sure the problem is you just use whatever entity a ranger hits instead of doing any checks to see if it's valid

stergo  [author] 28 Mar, 2021 @ 5:54pm 
It does what it says on the box
:3 27 Mar, 2021 @ 2:30pm 
what
stergo  [author] 25 Mar, 2021 @ 8:28pm 
It does what it says on the box
Valiance 25 Mar, 2021 @ 7:43pm 
what
stergo  [author] 24 Mar, 2021 @ 10:45pm 
It does what it says on the box
meowdy! 24 Mar, 2021 @ 10:41pm 
what
stergo  [author] 24 Mar, 2021 @ 7:11pm 
It does what it says on the box
Doge Skeletor 24 Mar, 2021 @ 4:50pm 
what