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Very well done.
My play-through ----> https://youtu.be/XmB2GgI12lY
Me die much.
This map is outstanding and deserves a far higher rating.
After killing the strider, walking around to the back of it means it can shoot you. The AI is still active and although it looks like you flipped the model up side down if the head of it has line of sight, it'll activate and fire. During the last sequence on return to where you are introduced to the strider it can also see you in the fenced entrance facing the railway, and activates from there.
I found a soft-lock when trying to enter the control room at the end of the map. I barely passed the threshold of the doorway when it activated pushed me back out of the doorway, you said "let me close this door behind you" and I was locked out of the room. The last save was before the gun/zombie/antlion attack so I'd have had to do all of that again. Might be an idea to move that trigger further into the room.
Otherwise, very good map, difficult to break or glitch out of, good ammo placement and supply. I enjoyed.
p.s. if you are enjoying the map, don't forget to give it a thumbs up - I'm only a few ratings from getting a star rating.
So after acquiring one battery from the basement of the first combine base, it took me a while to realize that I needed to use it for a door inside the underground space.
I had to go back and forth between the elevators in the base, but other than that, it went very smoothly.
That one-eyed jellyfish flying through the air in Xenworld was really creepy!
The scene where the ceiling explodes and the crane pipes come crashing down on your head is like Disneyland.
Reusing the fairway junction from the campaign was a great idea. It was very refreshing.
The combine and the ant lion get into a big fight while being chased around by the strider.
This is a Hollywood monster movie!
It was challenging to play and took me two hours to complete.
And the banter between Russell and the narration voice actors was so much fun!
The clues might be just a bit cryptic. I'll post the answer in seperate spoiler lines - stop reading when you think you get it!
Note the camera on the wall, and the poster.
You need to hold up something to the camera.
Something Dead
Hold the dead head crab up near the door - it should swing open
Ben Plays VR made me.
All these comments have been fabulously helpful - and you are quite right I shouldn't cause the game to quit at the end. I'll try and get that sorted asap.
Once again thanks.
What was a big deal was upon completing part 3, the HL:A game itself shutdown, and kicked me out to the Steam VR Home Screen.
Aside from a slow start at the beginning, and some technical issues, this is an amazing level. You folks really nailed some Close Quarter Combat scenarios here (i.e. the Dark Maze), and climbing through the Silo (?) was a great time.
I may have to visit this level again, and see if it feels better playing through without any technical interruptions. Bravo!
I've got to give you credit on maximizing the use of the level. It felt like every place was used twice, all connecting in some serpentine manner, but not feeling like backtracking for the most part.
I also enjoyed the puzzle in de-powering the two batteries (?) in getting that one Gate down.
The Strider battle was almost too intense (when coupled with the multiple zombie-crabs and armored-zombie-crabs). I was able to kill the Strider, but it happened so fast (to myself), I almost completed overlooked the Strider getting fried by electricity before I delivered the killing blow. And oh boy, did that Strider have amazing accuracy in targeting me.
The headcrab zombie battle by the train tracks was comparable, intensity-wise, to the Dark Maze part (the main difference being this one was in the daylight, but in a smaller space.
- Finally, to go from the rail car interior to that side tunnel (which leads up the stairs) had a very small sweet spot to teleport for myself. It was small enough to where I spent a few minutes exploring the rest of the area to find the next area to go to, before I came back and found that 'sweet spot'.
Thanks for the reply. I do appreciate the efforts to resolve the bug, and will look forward to the update. It was just so exciting to move onto part 3 finally, only to find out I couldn't get very far.
A couple of observations on what I did play:
- Before getting into the 1st play area, there was a second Force Field barrier that activated, but I had trouble seeing, because when I tried to retrieve some supplies in the distance with the Gravity Gloves, they kept bouncing off some invisible wall. Once I moved a ceratin distance further, then I could finally see the 2nd barrier.
Ben had the frozen AI bug as well, and I have been working on a fix which I am just testing now. You getting booted out at that spot is I think linked - and I'm sorry you had such a frustrating time. You were just about to get to kill the strider too! I think it is to do with saves while enemies are spawning and that is a prime area. It is an intermittent bug that must be linked to some saves, I know I have died in that area multiple times without it rearing its head. I can only apologize and thank you for your patience.
Once I am satisfied I have the bug it still takes about 12 hours to compile the maps so hopefully by the end of the weekend - assuming I have correctly identified it.
Any attempt to re-load the level resulted in getting kicked out of the game entirely within 10-15 seconds, and back to my Steam VR page. On one of the re-loads, all of the Combine enemies were frozen in place, and it seemed like every time I went up the stairs to get to the roof, the game crashed, and I was kicked out to the main Steam VR Home.
Regarding the door puzzle: I now know better. I was looking at the sign as I had to somehow drag the corpse down there and hold the face up to the camera, but in the past I could never move a body very far. I would not have thought of the head crab, as all interactions in the past largely consisted of pulling them apart by the legs, and watch their graphical glitching take over.
Regarding the side tunnel, I just want to point out that when saving at this point, the game file save name (for myself) was already at Investigation 2 (making me understand I already was on the last map). If my understanding is accurate, the bug I think I am experiencing is because there was no map to load.
At this stage, I'm not sure if I need to go back and retry the game form the beginning (not my first choice).
Once again many thanks for all your comments, I'm glad you enjoyed it!