RimWorld

RimWorld

Quantum Cooling (Continued)
15 Comments
Mlie  [author] 18 Mar, 2024 @ 12:45pm 
@دانيال أيفان مولا I can add them, either post them here or on the github
دانيال أيفان مولا 18 Mar, 2024 @ 12:35pm 
If i rework the graphic files for a x512, would you add it here or you would keep original models
Mlie  [author] 16 Sep, 2023 @ 10:39am 
@Victor Removed the redundant translation-files
Victor 15 Sep, 2023 @ 4:34pm 
Rimworld is warning about problems in the def names in the translation report
========== Def-injected translations using old, renamed defs (fixed automatically but can break in the next RimWorld version) (20) =========
Def has been renamed: QC_QuantumCooler_Proto_Blueprint -> Blueprint_QC_QuantumCooler_Proto, translation QC_QuantumCooler_Proto_Blueprint.label should be renamed as well.
...and so on
CTH2004 28 Mar, 2023 @ 1:49pm 
"And before you comment, thanks, I know physics doesn't work like that!"

well... it would be difficult, but using lasers and electricity, you can slow atoms down. That will effectivly drop the tempature. Thing is, that's at the atomic level, to do it to a room would require massive amounts of energy, and create more waste heat than current coolers. But, with more advanced technology, in theory that waste heat could just be electrical current, or perhaps you convert the new waste heat into a single photon (Basically, take all the thermal energy out of a room, in the process makeing even more. Then, send out a high energy laser that is so high energy it just passes through the planet!)

But, "quantum tunnelling" would be more viable, and basically just makes the exhast go somewhere else. Vent the heat to space!

Both of these look like they deleted heat, but they really just converted it to a laser, or sent it elsewhere

Now it's scientific!
A V.O.I.D Representative 22 Jan, 2023 @ 4:00pm 
wat
O. J. Simpson 28 Oct, 2022 @ 7:02pm 
Amazing! Well done sir! Send link to your patreon or similar app! Your doing work!
Kilowatt.XY.Byte 1 Sep, 2021 @ 3:21am 
thanks
Pancakesnake 25 Aug, 2021 @ 4:56am 
CE ?
Ltc. Frost 11 May, 2021 @ 8:49pm 
@Razor 2.3 I asked Miles if he could continue this one because I disliked the changes made to the one you mentioned
Ltc. Frost 11 May, 2021 @ 8:48pm 
Thanks Miles
Delta7777777 13 Apr, 2021 @ 9:02am 
This makes regulating temperatures indoors feel more like real life. The base game's thermal dissipation/conductivity rate is far too high for the vanilla heating and cooling to keep up with.
The models look cool too.
Wouldn't play without this mod. Thanks Mile.
Mlie  [author] 22 Mar, 2021 @ 10:52pm 
@Razor 2.3 Ive explained the reasoning at the top of the description with a link to that mod.
Razor 2.3 22 Mar, 2021 @ 9:26pm 
Love your work, but wasn't this already continued in https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2293503296 ?
Droo 22 Mar, 2021 @ 3:34pm 
yo this is cool, might use this for my desert colony!