Starbound

Starbound

The Starforge v1.1.5
873 kommentarer
Frykas  [skapare] 16 aug @ 18:35 
Neither, you just finished what's available for now.
Pando513 16 aug @ 13:02 
Is it a mod i have installed or is this mod just bugged, after the first three unbound missions i can't acsees anything else?
Frykas  [skapare] 4 aug @ 13:58 
I'm not aware of any incompatibilities, there might be a lack of integration/cross-content, since I do not use the mod in any way.
Ax0sTierIX_Deluxe 4 aug @ 6:20 
I like this mod so far. But why is RPG Growth Incompatible?
Ilthe 2 aug @ 10:59 
I love waking up to "sometime soon" on one of my favourite mods :wh_apprentice_frog:
Evenstaar 2 aug @ 8:20 
Yay, murder! :D
Frykas  [skapare] 2 aug @ 6:30 
They're somewhat there on the github version. Not completely finished, as some mini-biomes are missing a lot of stuff, but they should be ready sometime soon.
Evenstaar 2 aug @ 6:10 
Where are my Withered Planets, huh? I wanna spread the space plague! I wanna murder everyone by starting a horrible outbreak! Do you mean to tell me they're not implemented yet? Because... because... because that's fine. Good day!
Frykas  [skapare] 15 jul @ 16:02 
It is not working yet, as there is no way of acquiring it without admin.
Hoakin Blackforge 15 jul @ 14:37 
Is the cephaloworm effigy not working yet? Or is it simply bugged for me?
Thund3rMonk3y1 19 jun @ 14:59 
That seems a lot more reasonable lol. My only guess is that there is some mod or patch thats messing with loot, but I am also stumped at why that would be the case. As far as I am aware of, nothing else seems to be spawning out of the ordinary.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2963748675
Frykas  [skapare] 19 jun @ 14:23 
A mod collection would help yeah.
For reference, combat rifles have 5% chance of appearing as basic chest loot, and 20% of chance inside weapon chests. They're not supposed to replace the other loot either.
Thund3rMonk3y1 19 jun @ 14:18 
If you could look into it I would greatly appreciate that. It looks like they may be replacing most 2 handed ranged weapons because I've often found that my inventory is full of combat rifles instead of similar weapon types.

Oddly enough this also happened with the Corporate Expansion a while back and I remember the author saying they would lower the spawn rates of their weapons due to multiple instances of these spawning issues. Not sure if that was ever fixed, but after uninstalling it has since started occurring with this mod for me instead. I also have my collection of mods that I am using, so if you need any info I can give it to you.
Frykas  [skapare] 19 jun @ 13:20 
There might be some conflict however I don't have any idea what kind as it's the first time I'm hearing this.
The combat rifles have a somewhat low chance of appearing in vanilla content, the chances are only average in starforge specific encounters and/or dungeons. I can look into it, but on my end it's not an issue
Thund3rMonk3y1 19 jun @ 11:38 
I don't know if this has been discussed or not, but I've been having problems with combat rifles spawning in almost every loot container over modded/vanilla weapons. Is there any way to lower the spawn rates, or are there any known conflicts that may be causing the issue?
Frykas  [skapare] 23 maj @ 19:13 
They are dropped by loot monsters
Yunon Jin 23 maj @ 11:05 
how to get books to exchange for blueprints ?
Frykas  [skapare] 21 maj @ 16:19 
that would be related to the protectorate addon from Armok, I can't say as I've not worked on it sorry
Birb II ,,King of the Arc" 21 maj @ 10:54 
Where to find the Paladin initiative to get the blueprint for the protectors blade?
Mabra 17 maj @ 6:16 
Will you make the food items sellable at the terramart shipments ?
Frykas  [skapare] 7 maj @ 5:08 
I can't translate the mod in languages I don't know, nor can I really develop the mod while translating it at the same time.
Mr. Долгов 7 maj @ 1:31 
Eh, sadly.
Frykas  [skapare] 6 maj @ 16:44 
Not planned
Mr. Долгов 6 maj @ 8:43 
Question for Creators of Mod - Will be another addon for Translate the mod into another languages? (Russian, Spanish, France, German etc.)
Frykas  [skapare] 30 apr @ 20:19 
The colours are already available, however the orange eyes and the stripped tattoos cannot be added as I'd have to make an entire race. It uses cosmetic items instead.
Canary Gary 30 apr @ 19:55 
Could you add the colours to the Hylotl then?I like the bright orange with the yellow eyes and stripped body
Frykas  [skapare] 30 apr @ 18:27 
Not really, you can just play an apex or a hylotl and use their respective gear/furniture
astrostar 30 apr @ 18:10 
will there be any way to play as a Yukai or unbound apex? just wondering
Frykas  [skapare] 16 apr @ 16:28 
The first two videos in the mod's gallery are part of the Starforge ost.
Kinsect 16 apr @ 13:07 
Say does it add in new music?
I thought that the new outpost added in some ^^;;
Rutherford B. Crazy 10 apr @ 14:17 
found a random switch at the top left of the forge itself on the ceiling anyone seen any other switches?
Jesus Fish 5 apr @ 14:34 
I've found that the tide pods can teleport you INTO the ground, simply awesome.
Neb  [skapare] 4 apr @ 16:52 
Yup
Mabra 4 apr @ 7:18 
The tidepods can teleport you out of bounds when on your ship.
Azinta 27 mar @ 6:02 
oh ok take your time
Frykas  [skapare] 26 mar @ 20:32 
Currently on hold, very busy irl
Azinta 26 mar @ 19:50 
Is this mod complete or is it in statis in update progress
Jesus Fish 26 mar @ 19:08 
having problems with the quest "the hunter" in that I've found and killed three loot mobs but none of them completed the quest, am I doing something wrong?
Frykas  [skapare] 12 mar @ 15:25 
Yes:)
runonthespot 12 mar @ 10:21 
FTL reference? theres an engi floating around in a tube
ajhammack9007 12 feb @ 19:04 
Ah! I see thanks. I have yet to visit the Thalasso station yet nor did I know there were quests. Alright I'll hop onto that when able.
Frykas  [skapare] 12 feb @ 7:03 
You can either use the crafting stations unlocked in the thalasso outpost after completing mission 3, or you can find some in unbound refugee camps on frost worlds
ajhammack9007 11 feb @ 1:09 
Do we need to make a new crafting station to make the new weapons? Cause I got some weapon blueprints from the Unbound and can't find the guns and such anywhere.
Frykas  [skapare] 30 jan @ 18:29 
It's the last one for now
NUMBER55 30 jan @ 13:51 
Is there a quest line ready after rescuing Sasha? I completed the rescue and escape, but couldn't find the next quest.
Leothi 26 jan @ 1:34 
Incredible stuff, seriously. Everything is well-balanced, the sprite, dungeons, missions and environments are beautifully done, and the new items are very nice to get. The lore is really interesting too, i read every codex and said "aww" when i saw some weren't ready. Overall a great endgame that feels somehow more vanilla than vanilla. I'm excited to see what's gonna be added but what is already here already makes it one of my favorite mods on this game. Critical support to the Unbound in their fight against Miniknog and Protectorate imperialism of course.
Neb  [skapare] 20 jan @ 22:14 
I thought Frieza hated monkeys... GET HIM, HES A FRAUD!!!
Lord Frieza 20 jan @ 19:30 
This mod wants me to fight Anti-Floran Peace fighters? Look like this one is gonna remain unsubscribed :(
Frykas  [skapare] 9 jan @ 10:16 
The mission asks you to specifically bring her to the top of the helipad, not the teleporter. Try that.
Kream 9 jan @ 10:07 
i've read comments about the escorting Sasha quest getting stuck, and ive tried replaying the mission multiple times and its not working. The quest doesnt complete but shes with me everytime. Any known fix?