Rivals of Aether

Rivals of Aether

Fountain of Dreams
24 Comments
Hi126785 11 Jan @ 4:57pm 
Yeah, for some reason, whenever I make a tile map, it never saves. :steamsad:
Freya  [author] 11 Jan @ 10:41am 
Yeah! Those!

Like I have said before, you can set blast-zones in the ingame editor, but the values shown in the stage maker are all wrong and don't really correspond to the real numbers. So is just better to write the correct values on the file with notepad.
Hi126785 11 Jan @ 9:00am 
"The only thing you will need to know (which is something most stage makers always miss), is that once you save your stage with the stage editor, just open the "config.ini" of your map on Notepad and copypaste the values I put in the description." Which values, the blastzone ones?
Freya  [author] 25 Apr, 2023 @ 8:26pm 
Thaaaanks!! I made the stage based on the official stages in the game which were built for the official characters in mind. The other version of this stage I have seen on the Workshop is very VERY small which indicates the author just dropped the stage sprite into Rivals and called it a day without much thought put into it.
KrabbyKruster 2 Apr, 2023 @ 7:36am 
awesome I prefer this one because it's bigger
Freya  [author] 21 Feb, 2022 @ 10:52pm 
Thank you ;w;
WolfboomZ 13 Feb, 2022 @ 10:09am 
Ya deserve more likes than that lol Its a good map.
Freya  [author] 13 Feb, 2022 @ 2:44am 
Thanks! I wished more people liked it or something. It got 11,151 subscribers but only 50 likes lmao.
WolfboomZ 12 Feb, 2022 @ 6:16pm 
I always seem to come back to this stage. Good ol Melee vibes. Good stuff!
Freya  [author] 3 Feb, 2022 @ 4:43pm 
Heck, here is a stage that I made in less than an hour on paint to test the layer system on the Stage editor in Rivals (see how each cloud moves at diffent speeds, and how parts like the plants can be over the characters instead of behind them).

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2074205729
Freya  [author] 3 Feb, 2022 @ 4:38pm 
Is actually fairly easy to make a stage from 0. You can even make it on paint,net or any other program that allows you to save images as PNG with transparent backgrounds. Just put them on the stage editor and make sure the actual stage has good dimensions to make it fun to fight in. If not, make it bigger/smaller.

Also, if you don't know how to program anything, don't worry about it. If you are just making a simple stage with no Aether variant and without gimmicks nor moving objects/platforms, then you really don't have to know how to do any of that.

The only thing you will need to know (which is something most stage makers always miss), is that once you save your stage with the stage editor, just open the "config.ini" of your map on Notepad and copypaste the values I put in the description.

The stage editor does have a blastzone editor, but is very wonky and shows completely different values than the actual values the stages show you in game, so I really don't recommend using it.
Monika 3 Feb, 2022 @ 3:31pm 
I would attempt to make a stage myself, but I have literally no experience at all, so I would have no idea where to even start at all, haha!

The best I could do was a mock-up or two I drew up. I've never done any sort of programming before.
Freya  [author] 3 Feb, 2022 @ 3:27pm 
I have seen people "making" Bernal maps for Rivals but to be honest, most of them play terrible as they are only a few squares in dimension so zoners like Clairen and Elliana are so overpowered. And the blastzones in those maps are usually too huge so characters that rely on strong finishes to get kills, will have a VERY hard time in those maps. To be honest every time I try a map based on Bernal I'm always like "Did these guys even play tested the maps?"

Bernal is such a good artist, he DESERVES better than people just trowing his art into the map editor without any care.

It also took me more time than intended to make the "Aether" version with the moving platforms as I didn't know how to program in GameMaker and I couldn't find a tutorial about it haha. But, eh, I will try to make more maps, to be honest the process of making a map was actually a very fun and enjoyable experience that I really recommend people to try.
Freya  [author] 3 Feb, 2022 @ 3:26pm 
I mean, I could make more. But to make this single stage already took me several days to make as all of Bernal studios maps are very tiny and round, so is not as simple as just stretching the stages. I had to take chunks of the main stage and edit it in a way that it could be larger, but also select new colors to make the color transition from middle to end more seamless.

Not to mention that I had to redraw the background layers as the colors were so oversaturated to be playable (the original colors used to mix with the characters so you couldn't see what was going on very well). I could have just recolor them, but sadly I couldn't as the original Bernal website had them on JPG format so they were too pixalated and noisy to make that, and the JPG noise got worse as I tried to stretch the layers to fit the new size of the map. So I had no other option but to redraw those layers.
Monika 3 Feb, 2022 @ 6:38am 
I wonder if we'll see any other stages from Bernal
Chaotic Tempest 25 Jul, 2021 @ 1:51am 
As Someone else who also likes this stage in smash, I Thank You:steamhappy:
pato 26 Mar, 2021 @ 3:04pm 
(> -◕.◕-)>---⭐
Flobber Wobber 22 Mar, 2021 @ 12:12pm 
as someone who loves this stage in smash bros...I LOVE THIS STAGE
ExWaiZee 22 Mar, 2021 @ 6:04am 
Thank you for the kind words, it means a lot!
Freya  [author] 21 Mar, 2021 @ 11:51pm 
Yeah, I saw that someone made that stage by simply dumping all the Bernal's mock-up assets into the stage editor without caring nor game-testing it, which shows a lot because the stage was half the size of Maypul's stage while having a hugh blastzone which made it kinda unplayable. Even funnier if you combine it with the fact that the platforms were only a block high, meaning that they were totally useless and were clipping through characters standing on the ground area.

I decided to use the finished Bernal's assets and edited them to match the Tower of Heaven size and to acomodate more to the Rivals of Aether gameplay. I also added an Aether mode version with movable platforms and washed out the colors of the background so that the characters popout better when playing.

PS: Exetior is pretty cool!
ExWaiZee 21 Mar, 2021 @ 11:05pm 
...I could have sworn I've seen this stage being uploaded before.
Dongtrope 21 Mar, 2021 @ 2:23pm 
no prob!
Freya  [author] 21 Mar, 2021 @ 1:23pm 
Thank you!
Dongtrope 21 Mar, 2021 @ 12:09pm 
this is pretty good