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Land doctrines are going to be separated/removed/rewored in the next patch, so hopefully, after I update the mod, that will make it compatible with RT56 (since they don't mess with doctrines, they have no reason to edit the new doctrines).
Yes, that was my problem, formation fighting and other Aerial doctrine bonuses.
Anyways, i now see how complicated is updating to be working with RT56,so i wont make you update it or smth, thank you!
As for RT56, I saw they used vanilla doctrines, so while that would be easy to implement, the issue is that the whole research gui (both vanilla and mod) is a giant single file. In order to mod that, it is necessary to replace it and therefore you have to keep it updated for every change RT56 does to its research tree.
Anyway, it is rumored that doctrines will be reworked next patch, so doing anything right now is pointless.
I find one mistake, when i research the Fighter Doctrine, and i choose between Aerial Formations or Ace, i choose formations, and when i finish the doctrine, it wont really do the aerial bonuses, although mod is awesome, thank you!
Anyone is welcome to do so, though.
@[HoH]CHesTer_Stone745 if you are wondering if the AI has achieved self-awareness and could come up with an intelligent strategy, then I would remind you that it's a Paradox game. They are incapable of making good AIs.
I doubt I will create such versions myself, but anyone is free to do so.
I created this mod for myself because I was tired of checking tables and adding things up to see what exactly I was getting out of a doctrine or maybe to see which one would give me the most organization, hard attack, or stats for a specific unit. I won't pretend that this mod is necessary, but I thought others might find it useful as well.