Barotrauma

Barotrauma

The Exodus (EX-37e)
13 Comments
vanguard 5 Jan, 2022 @ 1:16am 
@AShinySword I did everything but checked the wiring. I'll do that when I have a free moment, I recall my friends saying something about rewiring the terminal and laughing, so they might have messed it up. Thanks for the help :steamthumbsup:
AShinySword  [author] 5 Jan, 2022 @ 1:11am 
Howdy @Vanguard, I've had a crack on my own test sub, on missions and in the editor and I'm not able to reproduce this bug, I can only suggest the basics, reload your mod order, ensuring the EK Mods are first, verifying your file and double checking the wiring in your campaign sub is connected appropriately, if it keeps happening comment me back and we'll arrange a save file transfer so I can take a look :steamthumbsup:
vanguard 4 Jan, 2022 @ 6:55am 
Yesterday when I wanted to continue my campaign, I went to the navigation terminal. It said no signal, I tested it out during a mission and it said no signal as well. How can I fix this?
Amplify 20 Nov, 2021 @ 3:06am 
Cheers, I hope it works properly forever more.
AShinySword  [author] 19 Nov, 2021 @ 4:08pm 
Just pushed two updates to fix the 'E' and 'M' variant, should be all good to go now :steamthumbsup:
AShinySword  [author] 19 Nov, 2021 @ 3:59pm 
Just rebuilt the docking hatch from scratch, seems to work fine now, despite being functionally no different, Barotrauma be like that sometimes :captainsinful:
AShinySword  [author] 19 Nov, 2021 @ 3:11pm 
Howdy Amplify, thanks for reporting this, I'll crack the old save file open and see what I can find, my guess its something to do with the auto docking build I had wired up :steamthumbsup:
Amplify 19 Nov, 2021 @ 12:13pm 
Hi there, I like the sub as it's a good one for doing single missions with a small crew of random people and very well labelled for such a purpose.

However, I ran into the same airlock problem that Karp did:
https://files.catbox.moe/1zy4r5.jpg
https://files.catbox.moe/ucxtau.jpg
The top airlock opened up and there's no buttons anywhere we could find in order to close it again, and the little floor hatch was stuck open. The only way we could salvage the mission and float the sub up to the outpost was by cutting open holes in the floor to the ballast tank so that it could be instantly pumped out before it weighed the sub down. See the second picture for what that looked like.

What happened was we had almost completed the mission and were trying to dock at the destination, but instead of docking the airlock jammed open, filling the entire entryway shaft with tons of water that plummeted the sub down onto the rocks below.
Madd 17 Sep, 2021 @ 8:34am 
cool ship i like it alot
AShinySword  [author] 26 Mar, 2021 @ 11:44am 
Thank's Karp! It means allot! :captainsinful:
Karp 24 Mar, 2021 @ 12:26am 
ty for feedback. Maybe it is not the fault of the ship. I really really liked this submarine and will test it again :cozydarkseer:
AShinySword  [author] 23 Mar, 2021 @ 12:57pm 
Howdy @Karp, sorry this happened to you, but I cannot seem to reproduce this bug? Perhaps something to do with the top hatch being a modded entity from EK Shipyard? I would double check the mods are loading properly on your client, aside from that I cannot really help I'm afraid, still thank you for your comment all the same! :steamthumbsup:
Karp 23 Mar, 2021 @ 12:24pm 
during mission upper lock disappeared and whole ship flooded. overall very good ship