安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Just realized I got an additional christmas gift, yay!
And fully agree about the crucial part. It annoyed the heck out of me that this isn't in vanilla!
Btw does it affect performance at all?
Since a lot of mods add additional vanilla-style 'buttons' to the various overlaid GUIs in the game, just like yours ... and you add buttons to a lot of those interfaces ... perhaps the best solution would be to abandon the vanilla location entirely, and leave that up to other mods to use?
Perhaps attach a secondary little bar *above* the entire restrictions/etc window being manipulated, specifically for your mod's controls.
For now, I deactivate this mod every time I need to change default rule (which rarely happens). But still, I would prefer to have each button works as intended. I didn't read the code, so forgive me if it turns out need to fix it on the other side of the mod.
I've never used it but it seems to meet your expectations ;)
Because he is too lazy to do it him self.
But really, I have been neededing this for such a long time!
Thank you. :)