Barotrauma

Barotrauma

Thresher Type - B
18 Comments
Althis  [author] 24 Feb, 2024 @ 11:23am 
The Thresher has been updated to meet quality control standards :securityofficer:
Althis  [author] 13 May, 2021 @ 5:14pm 
New update is out for the Thresher B. Check the changelog!
Althis  [author] 21 Apr, 2021 @ 2:09pm 
Make sure that the batteries are charging, especially the supercapacitor that comes off the main junction. I will be looking over this design and do another round of bugfixes when the next Barotrauma update drops.
Emperor 21 Apr, 2021 @ 1:44pm 
Make sure the reactor is working and your batteries are chargin'.
Sithwizard 28 Mar, 2021 @ 1:48am 
ok so it always pops out but after i set it to manual and pre set it where it would over heat it worked.
Emperor 28 Mar, 2021 @ 1:32am 
I'll help you out if you accept my friend request.
Sithwizard 28 Mar, 2021 @ 1:28am 
Ill do another run and check the reactor it seemed fine.
Althis  [author] 25 Mar, 2021 @ 12:53pm 
The AI love to take all the fuel rods out of the reactor except one, which can hamper the ability for the reactor to properly power the subsystems. Check to see if that was the error.

Please let me know what happens when you sink: did you get hit? Is there water somewhere it shouldn't be? Thanks!
Emperor 25 Mar, 2021 @ 10:18am 
@Jakkal Is the reactor on? The reactor is a tad weird. It pops out one of its fuel rods every round but it doesn't drain them.
Sithwizard 25 Mar, 2021 @ 12:22am 
sadly i keep sinking, is it because of the pump not working properly or those airlocks you mentioned earlier with the ballast tanks?
Althis  [author] 24 Mar, 2021 @ 5:49pm 
Thanks! I did some updates to it to alleviate some of the issues that are quick.
Emperor 24 Mar, 2021 @ 5:27pm 
Okay! Thank you for responding. Again, it is a really nice ship.
Althis  [author] 24 Mar, 2021 @ 11:09am 
6) This and the Thresher both suffer heavily when dealing with currents. It is annoying and I have not properly wired the airlocks to be extra ballast tanks. Opening the airlocks is the best solution.
7) I think I have set that airlock to autoclose when it doesn't detect movement. I will address this.
8) This may be due to me not having properly tagged containers and also the AI has been weird with waypoints lately (probably due to me not properly tagging containers). I will see what I can wrangle up.
Althis  [author] 24 Mar, 2021 @ 11:09am 
Through your notes:
1) I will address this.
2) I have thought about this, and it was recommended to me when I was first designing this ship, which is how I ended up making the Thresher as it's own thing. I have thought about putting a full workshop inside, but haven't really committed to it yet.
3) (see my previous comment note about not being rigorously tested. Oops) I will address this. Normally, I have premade asset that has a whole bunch of medicines that we use in testing, but I have not updated this sub's containers.
4) I thought I put one in. I think it may be not properly wired up.
5) This is intentional, and yes, I agree that it is annoying. I put the gun there for maximum coverage angle.
Althis  [author] 24 Mar, 2021 @ 11:03am 
Thanks for the notes! Before I dive into replying, thanks for leaving thorough commentary. The Thesher B is the predecessor to the Thresher, and hasn't gone through as much rigorous testing before I put it up on the Steam workshop. As it is a predecessor, it is designed to be a simpler sub in some ways.
Emperor 24 Mar, 2021 @ 9:52am 
8. The bots are kind of confused where to store things sometimes, so whenever I tell them to clean up they kinda just leave things on the floor aside from diving suits.

Those are all VERY minor things, this submarine is great for a two player or more campaign, and bots navigate it really well. Really good job.
Emperor 24 Mar, 2021 @ 9:52am 
This will make doctors want to create some of the other medicines or have the captain buy them. The captain could do with some personal storage. Replacing the left most medical cabinet by the reactor for a fuel rod / utility ( Plasma cutters, crowbars, welding tools, screwdrivers, wrenches ) would help with leveling out the stock a bit.
4. There's an extra slot for something in the navigation terminal, I would recommend putting a shocker on the front of the submarine where the railgun is, as I have noticed that enemies like to get up under that thing.
5. The bottomost coilgun is kind of in the way of where crew mates swim out. I think this is more of a feature though, I don't know if it's intentional or not though.
6. The submarine sometimes can't go down, but this is easily fixable by opening the airlocks.
7. The airlock at the top sometimes re-opens as I close it, making it a tad irritating trying to close it after we need to open it to go down.
Emperor 24 Mar, 2021 @ 9:52am 
This is a really good sub! More people should use it.
I have noticed a few things that do peeve me just a little.
1. For one, at the bottom of the sub the hull isn't properly put in, making water look like it's puddling at the bottom of the sub. Extend the box down a little and that should fix the issue.
2. I feel like once you get the hulls fixed you could replace some of that ammo storage with a deconstructor, a medical fabricator, and a regular fabricator.
3. The current stock on the sub is really weird, I usually end up selling all of the random medicine for stuff like screwdrivers, wrenches, welding tools. Maybe replace the medicine for some of the basic medicine ( Blood packs, bandages, morphine, anaparalyzant, antirad, stabilozine, and calyxanide ).