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Please let me know what happens when you sink: did you get hit? Is there water somewhere it shouldn't be? Thanks!
7) I think I have set that airlock to autoclose when it doesn't detect movement. I will address this.
8) This may be due to me not having properly tagged containers and also the AI has been weird with waypoints lately (probably due to me not properly tagging containers). I will see what I can wrangle up.
1) I will address this.
2) I have thought about this, and it was recommended to me when I was first designing this ship, which is how I ended up making the Thresher as it's own thing. I have thought about putting a full workshop inside, but haven't really committed to it yet.
3) (see my previous comment note about not being rigorously tested. Oops) I will address this. Normally, I have premade asset that has a whole bunch of medicines that we use in testing, but I have not updated this sub's containers.
4) I thought I put one in. I think it may be not properly wired up.
5) This is intentional, and yes, I agree that it is annoying. I put the gun there for maximum coverage angle.
Those are all VERY minor things, this submarine is great for a two player or more campaign, and bots navigate it really well. Really good job.
4. There's an extra slot for something in the navigation terminal, I would recommend putting a shocker on the front of the submarine where the railgun is, as I have noticed that enemies like to get up under that thing.
5. The bottomost coilgun is kind of in the way of where crew mates swim out. I think this is more of a feature though, I don't know if it's intentional or not though.
6. The submarine sometimes can't go down, but this is easily fixable by opening the airlocks.
7. The airlock at the top sometimes re-opens as I close it, making it a tad irritating trying to close it after we need to open it to go down.
I have noticed a few things that do peeve me just a little.
1. For one, at the bottom of the sub the hull isn't properly put in, making water look like it's puddling at the bottom of the sub. Extend the box down a little and that should fix the issue.
2. I feel like once you get the hulls fixed you could replace some of that ammo storage with a deconstructor, a medical fabricator, and a regular fabricator.
3. The current stock on the sub is really weird, I usually end up selling all of the random medicine for stuff like screwdrivers, wrenches, welding tools. Maybe replace the medicine for some of the basic medicine ( Blood packs, bandages, morphine, anaparalyzant, antirad, stabilozine, and calyxanide ).