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причем удаление hight seas не помогает, и старых версиях етого мода тоже самое.
hello, why, when setting float base, everyone flies out of the lobby and no one can log in, writes a synchronization error. Tell me, can this be fixed somehow.
and the removal of hight seas does not help, and the old versions of this mod are the same.
Its not op, that mean weapons and devices are balanced, but the script is not well coded.
Because it lagging even more as Fortship, its totally "multiplayer hostile" coded and there are so many annoying things, like if a fort get splitted, every lifter get destroyed so you can't reconnect it fast.
Either this above water and under water is buggy, sometimes over water guns doesn't work OVER water and the same with underwater.
In fact you just copied the Fortship mod and edited it slightly, i checked the code.
The only good thing is the idea to be honestly and the weapons are this time NOT super overpowered and cheap ... thats all ... I tried it in a server and EVERYBODY gotta fast hate this mod.
I tolerate you as person and modder but *that* is shit, I'm sorry.
目前还没有使用script修改子弹的方法。
I can't do that at the moment. Deselecting is the easiest way after all.
There is currently no way to modify projectiles using script.
像鱼雷这样的水下武器只能在水下被选中,这也是该模组中阻止武器在水上发射的原理
但是,如果你对着武器按下E键或是Y键,武器将会被强制发射,不论能否被选中
或许这并不影响体验,但既然存在这个设定,就应该尝试修复一下
或者......至少让鱼雷在水上时受重力影响?
0437-Canyue, I don't know if you are still maintaining the module, but I found a problem.
Underwater weapons like torpedoes can only be selected underwater. However, if you press the E key or the Y key against the weapon, the weapon will be forced to fire, regardless of whether it is selected or not
Maybe this does not affect the experience, but since this setting exists, you should try to fix it
Or...at least let the torpedo be affected by gravity when it is on the water?
I realized I made a mistake, I had reduced the build time for Icore and removed the build requirements for Floatbase and Steam Turbine, but it looks like I didn't update it. Now they are fixed.
So you just gain 3 metal/ sec, and 10 powers/ sec in the end, to play with 8 player gonna be a pain in the ass to have an economy for coop who can sustain the apm of 4 player per team.
so my request is could you rework the economy of your mod, at least that the power turbines dont eat metal and make as much power than a turbine can make.
and thats hard from me because im very strict with rewards