Forts
OceanForts
57 Comments
Blueberry Waffle 16 Jun @ 11:49am 
like 3 weapons
DOOMitos HEH 29 Sep, 2024 @ 11:57pm 
This is scam
A single communist 9 Aug, 2024 @ 10:47pm 
Is this mod compatible with High Seas DLC?
GBQ114514 7 Aug, 2024 @ 6:07am 
还会继续更新吗?
你好 10 Jun, 2024 @ 8:23pm 
封神之作
Rahaynes 18 Nov, 2023 @ 4:20pm 
Such a cool mod, too bad high seas came out
OH 23 Jun, 2022 @ 6:06am 
跃行者在团战显的过于强大,难以反制
[E]抚摸  [author] 22 May, 2022 @ 7:49am 
@angordyk That`s ok
kibi_the_robot 22 May, 2022 @ 5:25am 
I will definitely leave a link to your mod in the description.
kibi_the_robot 22 May, 2022 @ 5:25am 
I just liked the mines in your mod. can i cut it and remake it for dlc
[E]抚摸  [author] 22 May, 2022 @ 4:41am 
@angordyk Please help yourself
kibi_the_robot 21 May, 2022 @ 2:59pm 
hi, can i use the naval mines codes and sprites to customize the high seas naval mines? I need it for several of my maps.
kibi_the_robot 21 May, 2022 @ 2:32pm 
嗨,我可以使用水雷代码和精灵来自定义海西亚斯水雷吗? 我的几张卡都需要它。
SANS 20 May, 2022 @ 3:20am 
здраствуйте почему при установке float base у всех вылетает из лобби и никто не может зайти пишет ошибка синхронизации.скажите может ето можно както исправить.
причем удаление hight seas не помогает, и старых версиях етого мода тоже самое.

hello, why, when setting float base, everyone flies out of the lobby and no one can log in, writes a synchronization error. Tell me, can this be fixed somehow.
and the removal of hight seas does not help, and the old versions of this mod are the same.
夜空中の银河A 14 May, 2022 @ 5:04am 
这不比远洋启航好玩(
GoldenVenom 3 May, 2022 @ 5:40am 
SAdly, it removes the underwater turbine for metal production
Streamer 28 Apr, 2022 @ 12:18pm 
you did a great job until the high seas came out
[E]抚摸  [author] 14 Apr, 2022 @ 4:31am 
In order to differentiate the map from other maps (to prevent players from using underwater weapons when they shouldn't), the map needs some special settings to use OceanForts items, the relevant settings are still in the making
kibi_the_robot 14 Apr, 2022 @ 3:26am 
Hello, I have a problem with creating a map on the latest version of the mod. I decided to try to create a map where the textures of the open sea and water mechanics from your mod will stand. for some reason, in the editor and in the game there is no way to build ships, and new guns.
[E]抚摸  [author] 12 Apr, 2022 @ 6:37am 
暂时不知道能否在HS中兼容OF武器的子弹和武器机制,目前只能实现在特定的OF地图中解锁HS中的烟筒(甚至连螺旋桨都不行)
OH 12 Apr, 2022 @ 5:32am 
@0437-Canyue 感觉武器能和公海的海洋视效很好融合,兴致勃勃的去搞地图,结果发现模组的水下武器一旦入射到公海的水平面下,就销声匿迹了,很难受,不知大佬是否能将新dlc的水下机制稍微修改一下呢,这样就可以在海洋地图里玩到真真正正的海战了:steamhappy:
Sgt. Bread 20 Mar, 2022 @ 10:17am 
F
corpy 12 Mar, 2022 @ 7:13am 
f
DeltaWing 10 Mar, 2022 @ 9:11pm 
F
Killater2002 10 Mar, 2022 @ 12:04am 
Ocean forts dying with new DLC :( Hope you update the mod to well work with it!
Tyen 26 Nov, 2021 @ 10:45am 
How to get ocean forts map????
Skoran 4 Aug, 2021 @ 5:59am 
I think that this is a very interesting mod BUT, I cant play it because my game crashes everytime I try using the mod, it is 100% for sure this exact mod. Please fix that if possible.
Xandrii 29 Jul, 2021 @ 10:03am 
Sorry i just told my point of view and gave constructive critic:
Its not op, that mean weapons and devices are balanced, but the script is not well coded.
Casual Bot #1 28 Jul, 2021 @ 2:26pm 
the person below isnt the greatest reviewer, but anyways, i tried it, i liked it, some lagg, but good
Xandrii 26 Jul, 2021 @ 9:08am 
îts the first time that i really have to say ... a really bad mod. Why?

Because it lagging even more as Fortship, its totally "multiplayer hostile" coded and there are so many annoying things, like if a fort get splitted, every lifter get destroyed so you can't reconnect it fast.
Either this above water and under water is buggy, sometimes over water guns doesn't work OVER water and the same with underwater.
In fact you just copied the Fortship mod and edited it slightly, i checked the code.

The only good thing is the idea to be honestly and the weapons are this time NOT super overpowered and cheap ... thats all ... I tried it in a server and EVERYBODY gotta fast hate this mod.

I tolerate you as person and modder but *that* is shit, I'm sorry.
RolePlayGame 29 May, 2021 @ 9:50am 
.
howardalbert41 6 May, 2021 @ 3:34am 
FDVFCV
howardalbert41 6 May, 2021 @ 3:33am 
FDXCVFVX
FENIK 29 Apr, 2021 @ 9:54am 
круто
Gingerbread 16 Apr, 2021 @ 9:56am 
You got me to start playing this wonderful game
Gingerbread 16 Apr, 2021 @ 9:55am 
Holy crap Baron is here
[E]抚摸  [author] 5 Apr, 2021 @ 3:44am 
@✠oscardabo1✠ There is a link to the map I made in the How to make a warship map section of the introduction. As for whether there are maps made by others, well, I don't know.
[E]抚摸  [author] 5 Apr, 2021 @ 3:40am 
@FYFT_vbs最好用 我目前还做不到这点。取消选择毕竟是最简单的方法。
目前还没有使用script修改子弹的方法。

I can't do that at the moment. Deselecting is the easiest way after all.
There is currently no way to modify projectiles using script.
Gingerbread 4 Apr, 2021 @ 8:23am 
Is there any maps specifically made for this mod?
Aidara 2 Apr, 2021 @ 7:12pm 
残月,我不清楚你还有没有在维护模组,但我发现了一个问题。
像鱼雷这样的水下武器只能在水下被选中,这也是该模组中阻止武器在水上发射的原理
但是,如果你对着武器按下E键或是Y键,武器将会被强制发射,不论能否被选中
或许这并不影响体验,但既然存在这个设定,就应该尝试修复一下
或者......至少让鱼雷在水上时受重力影响?

0437-Canyue, I don't know if you are still maintaining the module, but I found a problem.
Underwater weapons like torpedoes can only be selected underwater. However, if you press the E key or the Y key against the weapon, the weapon will be forced to fire, regardless of whether it is selected or not
Maybe this does not affect the experience, but since this setting exists, you should try to fix it
Or...at least let the torpedo be affected by gravity when it is on the water?
[E]抚摸  [author] 29 Mar, 2021 @ 3:30am 
@FELorion14 Thank you for your advice. I have modified the data in OceanForts so that Icore now has the same build time as Mine, and halved the energy consumption for Icore and doubled the energy production for Steam Turbine.
I realized I made a mistake, I had reduced the build time for Icore and removed the build requirements for Floatbase and Steam Turbine, but it looks like I didn't update it. Now they are fixed.
[E]抚摸  [author] 29 Mar, 2021 @ 3:23am 
@[DFC] Gxaps I mean that I don't want someone to own my images just by making minor changes to them (like changing the colors or adding other sprites on top, or changing the colors and adding other sprites on top, or other changes that don't require any thought), which is why I don't leave the psd files inside the mod folder like I do with my other mods. After all, people who get something for nothing are always annoying, especially when you have no way to accuse them. Besides, if you can't afford to make your own images (even with the original sprite) and really need the images in my mod, I'll mostly agree.
FELorion14 28 Mar, 2021 @ 4:08pm 
the biggest problem with your mod is the economy, the steam generators dont make enought, power and the mini cores, take forever to build, and consume 2 steam turbines in power minus 2 metals per sec, because of the turbines consumptions.

So you just gain 3 metal/ sec, and 10 powers/ sec in the end, to play with 8 player gonna be a pain in the ass to have an economy for coop who can sustain the apm of 4 player per team.

so my request is could you rework the economy of your mod, at least that the power turbines dont eat metal and make as much power than a turbine can make.
Aidara 27 Mar, 2021 @ 6:26pm 
残月好厉害,本以为只能靠新dlc了呢~~
DeltaWing 27 Mar, 2021 @ 2:08am 
I don't think you can copyright the use of vanilla sprites to recreate your sprites, as you don't own those original sprites.
[E]抚摸  [author] 20 Mar, 2021 @ 4:05am 
Well don't choose to restart but quit and re-enter.
Devourer of Gods 19 Mar, 2021 @ 4:48pm 
i have a problem for one map that uses this when i reset it the floatbase breaks and the ship floats into the sky
SweetXIaoU 18 Mar, 2021 @ 5:23am 
残月牛逼!!
Russian Goose 16 Mar, 2021 @ 11:03am 
this gets a noice out of the nice scale
and thats hard from me because im very strict with rewards
黑言射手一言不发 14 Mar, 2021 @ 7:32pm 
前来围观