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Thanks amigo!
How about the long toms? Where are those at now?
Yes! You can find the Churchill Crocodile under UKF Guard, as that doctrine is somewhat of the "heavy tanks" doctrine for UKF.
So glad to have some actual nice changes for the Brits that don't use make them stupid. Glad to have artillery have some actual real range!
However, is there a way to get the Churchill crocodile?
I'm not going to address comments here; for further discussion, go to the Discord.
For further concerns, please feel free to leave feedback on the Discord.
@SOAP
Please feel free to leave feedback on the Discord.
@Lenin'YouAHand
Oh yeah well I heard you're a closet something or another
Please feel free to leave feedback on the Discord.
I assure you, every decision made in Ironside was made with balancing in mind. For example, for each of your concerns:
1) IS-2s were moved from Soviet Tank to Soviet Shock as a means of buffing Soviet Shock against infantry, nerfing Soviet Shock against tanks, and changing the timing for Soviet Tank to prevent it from being a "fuel drop into IS-2" doctrine; to that end, the IS-2 change was successful.
2) I don't know what you're talking about with regards to Stuarts.
3) Some 57mm guns *do* have more penetration than 75mm guns. Simply because one gun has a higher calibre compared to another gun does not mean that the higher calibre gun has a higher muzzle velocity. I don't think you'd disagree when you look at the long barreled Soviet ZiS-2 57mm gun compared to the higher calibre yet slightly lower velocity German 7.5 cm KwK 40?
You are free to have your own opinion.
Please feel free to leave feedback on the Discord.
@Frisky Bacon
Both vehicles are currently under UKF Guard.
Commander ability all but gone. As some said, this point. Spearhead 1 is just better.
Sure, Panzer Lehr, whatever you say.
@Dmitrii
It is not a bug that Wehrmacht cannot build manpower caches; this was a deliberate design decision to split the way Allies and Axis gain resources in the game.
Hopefully its not the last one.
The principal difference between Ironside and Spearhead I is that Spearhead I is more tailored for the PvE experience as it has more units you can freely use and more big explosions to play with. Ironside is tailored for a more balanced PvP experience but it comes at the expense of unit variety.
This mod *is* Spearhead II; it's simply going under a different branding due to previous negotiations. Believe me, this outcome is not what I would consider ideal, but it is the agreed upon outcome.
I don't appreciate being called a Nazi when my only goal is to balance the mod; why don't you discuss your concerns with the Soviets on the Discord?
@Everyone else
Every single change is documented on our GitHub: https://github.com/Stoklomolvi/Spearhead-Public