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I made sure to turn off all of my other relic mods for testing and I've been able to consistently cause the game to crash if I'm picking up her unlockables.
also:
"please disconnect May 18, 2021 @ 8:46am
buying a relic from a shop bricks it" <- same issue from a different person
"Febo the Sir Mar 9, 2021 @ 7:30pm
it crashed when i took the necronomicon as a reward" <- another person with the same problem
"DrErikNefarious Mar 9, 2021 @ 7:07pm
I've played it and it's good, but if you beat a run with it, there's a chance the mod will break and be unusable until you quit and re-load the game." <- another person with crash upon choosing relic
Love the mod. A lot. Thought I would mention a few bugs I've noticed. First one is a Hubris mod interaction. After picking up the Spice relic through this mod, the next levels of it show up as rewards naturally, but when you click on them, the relic selection menu doesn't have them as a choice. Also the last few times I got the towel artifact (I think its Hubris as well but could be replay or downfall), it made it so I couldn't actually gain any more relics for the the rest of the run.
Q: can I turn off the selection function for cards and leave only for relics?
I will take a look into that upgrade bug as soon as I can though.
@hornetcorset, I definitely agree about the books and faces and I can put those in the same tier.
I'll be sure to update my local copy of the mod.
For selecting relics, circlets should basically be the "no selection" option. Personally, I feel that you should probably "force" circlets onto every relic-selection list, even though they're not really in any relic category. (This should happen regardless of whether you already have a circlet. This would, of course, produce a problem with circlets failing to stack. I wish I knew how to fix that problem, but I haven't yet gotten into StS writing my own StS mods. I suspect there's an elegant solution somewhere that would fix that, as well as... pretty much every relic that doesn't behave properly when you pick it up with this mod.)
Other than that, (a) after the selection of card rewards right after using Dreamcatcher and (b) after Neow's initial card rewards; the proceed button does not show up for a while. Had to switch the screen to menu and/or map, and then later it was displayed.
Btw, I like the fact that we can only choose from the same rarity and type and that the event/shop/rare relic & card distinctions are preserved. Even with the mod on, you have to come across that certain type you're looking for. In a way it does not dispense with RNG altogether.
Bottling up (Bottled lightning relic) an upgraded apotheosis (colorless rare skill) you don't have to upgrade a card anymore :D
Keep the original function of pressing the left mouse button and the right mouse button on cards relics potions
Let the mouse wheel be pressed on cards relics potions to trigger the mod effect
google translate
The sapphire key bug is makes sense and should be an easy fix.
On a separate point, it seems not to respect the linking that relics have with the Sapphire Key. (Which also sorta makes me consider why the Sapphire Key is the only thing that employs the linking mechanic, but that's a subject for another time.) I just grabbed the Ornamental Fan out of a chest (I decided to just stick with the relic that was offered, since the ornamental fan is a pretty good one), and I was able to grab the Sapphire Key after the fact.
@kalendisnovembrinus This mod does require mod the spire, basemod, and stslib, but it shouldn't crash at startup if you're missing those. Here's a thread where someone answers a similar question: https://gtm.steamproxy.vip/app/646570/discussions/0/2521353993637700608/
for example if player want a Poisoned Stab and It's in the reward player click on it then trigger the mod effect player have to find it then click it
Not directly obtained Poisoned Stab
please make a different way to trigger the effect
let player can Manual trigger the effect
not trigger the effect automatically
like hold right mouse button then click left mouse button will trigger the effect. or something else
google translate
I do want to ask how the mod interacts with circlets, specifically. When doing endless runs, I generally have to skip the first two boss chests completely, because I know I absolutely don't want to pick any of them up, so I was wondering how this might impact my circlet collection. :)