RimWorld

RimWorld

Heavy Melee Weapons - Discontinued
167 kommentarer
Mlie 12. feb. 2023 kl. 13:00 
Made an update of this with permission:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2932628115
Hope it helps anyone!
Tyrannical_Elmo 11. feb. 2023 kl. 16:01 
They say adopt as I proceed to add inspired variants to the overhaul update of Industrial Armory hehe.
Jamity 18. nov. 2022 kl. 18:29 
Hey all! If anyone is looking to help update or adopt this mod in any way, I got permission from Blazen_Rock way earlier this year and have a decent understanding of the issues in the source code. Message me on discord @ joeymcrae#1335 if you're curious, as I'm thinking of getting back into modding again :)
Crocodile Dendi 31. okt. 2022 kl. 1:26 
I love this mod. Would you be able to update it to 1.4 please?
OLIVE 30. sep. 2022 kl. 4:43 
the rockethammer and the monosword seem got some issues, the rest are just fine, such a pity this great mod is dead:steamsad:
Green Giggler 29. sep. 2022 kl. 2:48 
@Blazen_Rock Would you mind if I took a look at the code and tried to continue this mod? I can’t guarantee anything, as is with anything in life, but I would like to try. If so, add me on Steam or message me on Discord: Mlemtlestgent#3765.
(≡◉‿‿◉≡) 13. sep. 2022 kl. 10:49 
what a waste...
TWrecks 20. juli 2022 kl. 22:41 
Please be aware gentlemen, I added this mod to my colony a while ago, and later I found out it was crashing my save regularly. If you are thinking about subscribing I would avoid it for the time being.

All respect to the author though. The art is fantastic.
ElConvict 27. apr. 2022 kl. 17:34 
@Blazen_Rock do you think you'll ever come back to this mod?
fallenscion 26. mar. 2022 kl. 13:45 
Is the flaw game-breaking, or just an inconvenience? I'd love to try out this mod, but not if it risks breaking my save
Blazen_Rock  [ophavsmand] 18. mar. 2022 kl. 2:02 
I noticed a fundamental flaw with how I designed the mod. At the time, it would've have been too expensive and time consuming to fix. The mod needs to be rewritten, but I need time to learn C++ to do that.
Akro 9. mar. 2022 kl. 4:01 
@Blazen_Rock Hi, why did you officially abandon this mod? Is there any code problem or authorization issue?It works fine, so...
SinOscil 29. jan. 2022 kl. 6:01 
Sorry nevermind you cant use both at the same time. Still a shame that it completely deletes the other tho
SinOscil 29. jan. 2022 kl. 5:57 
Hum hello i know this mod is discontinued but i have a problem. I have a pawn with both the heavy monosword and gardian shield however when i activate the gardian shield and get in melee range the monosword completely dissapears is there anything i can do to stop that?
Rubber Ducky 16. jan. 2022 kl. 14:47 
any way can you reload the heavy weapons special attacks?
Leri-Weill [FRA] 10. okt. 2021 kl. 2:14 
@Ochi it's a vanilla issue : if you have an archotech arm the game considers you don't have hands anymore. Use Medical System Expansion mod
Ochii The Wolf 9. okt. 2021 kl. 20:58 
im having a weird problem with the guardian shield not letting me put it on someone because they're "missing the body parts" for it. but the colonist isn't missing anything, has bionic and archotech body parts even.
IceMaverick 7. okt. 2021 kl. 20:02 
Fun issue I found on my end. An enemy arrived with a Guardian Shield and funnily enough, I could turn *his* shield off with a toggle widget that appeared on his character.
turkler 2. okt. 2021 kl. 12:59 
fyi the relic maul's psychic sensitivity skill thing has a button with no description.
Blazen_Rock  [ophavsmand] 1. sep. 2021 kl. 8:14 
@Simmin I am aware of the typo. It will be fixed when I push out the next update.
Simmin 1. sep. 2021 kl. 3:22 
the sagittarius might has some errors in its description the /n for next line is showing
https://i.gyazo.com/c42c3e0575c893f197e60cee07a706dc.png
Snake 24. aug. 2021 kl. 11:49 
Great mod but the heavy weapons that require powered armor can be picked up without powered armor with Simple Sidearms. Please add mod options to disable powered armor requirement.
Shadelight 23. aug. 2021 kl. 13:25 
Weird. I checked my db.json file after reading your comments and it doesn't have a legobricks dependency but when I load rimpy it still says it does.
Xurker 23. aug. 2021 kl. 11:08 
I have fixed Rimpy showing an error by going to its db.json file, opening it in notepad and searching "legobrick" until i hit the heavy melee weapon mod, there it still lists legobricks as a dependency so i simply deleted that one and it doesnt show an error now
Xurker 23. aug. 2021 kl. 11:01 
same, rimpy still sees legobricks as a dependancy, if you right click and selecting "Modify/share sorting rule" and show details it shows "should be loaded after VEF, legobricks, Royalty" in the Modder based ruleset that is based on "SteamDB,About and Manifest rules"
Shadelight 22. aug. 2021 kl. 15:53 
I've unsubbed and resubbed multiple times, verified files, restarted steam etc and I'm still getting those rimpy dependency warnings.
Beef 22. aug. 2021 kl. 14:23 
Ignore previous, somehow unsubbing and resubbing a second time has made it work and I'm not gonna question it
Beef 22. aug. 2021 kl. 14:11 
I've tried unsubbing and resubbing to both this mod and the VE framework, but it is still listing a dependency for lego bricks on both rimpy and the in game mod manager. Are there any issues that could come from that? or should it be fine?
Atreidi 22. aug. 2021 kl. 13:56 
That pre requisite was the only thing stopping me from subing to this one. Thanks
Blazen_Rock  [ophavsmand] 22. aug. 2021 kl. 12:26 
Thanks for the heads up. I might not have noticed otherwise.
Xurker 22. aug. 2021 kl. 11:46 
seeing as legobricks is now obsolete, do we still need it to be enabled for this mod or can we ignore the prereqs?
Reprogrammed Automaton 22. aug. 2021 kl. 2:42 
Legobricks is now obsolte, integrated into the VE framework.
Xurker 20. aug. 2021 kl. 8:39 
getting a red error with this mod, pastebin here: https://pastebin.com/hafu8M4X
Icey 13. aug. 2021 kl. 21:32 
The way you hold the heavy monosword is a little bit weird... I think the colonist might hold it as normal monosword.
Luminous 9. aug. 2021 kl. 13:20 
Amazing mod, the guardian shield is soooo much fun to use!
Leri-Weill [FRA] 9. aug. 2021 kl. 5:40 
Could you make it so that the Heavy Crypto Armor from VFE - Vikings allows to wield your weapons?
ElConvict 7. aug. 2021 kl. 19:32 
Any chance you could make it so the Gravity Lance can be a relic?
Blazen_Rock  [ophavsmand] 6. aug. 2021 kl. 13:00 
@GeeNuts I can not help you if you don't post a hugslog in the bug post discussion.
DiskenCider 6. aug. 2021 kl. 7:07 
I can not see what research I need to learn to craft those weapon ???
Arcanant 30. juli 2021 kl. 18:02 
Just wanted to remind you about the overwrites, they are still there unfortunately.

[Heavy Melee Weapons] causes compatibility errors by overwriting BluntBase in file F:\SteamLibrary\steamapps\workshop\content\294100\2418407014\1.3\Defs\Misc.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Heavy Melee Weapons] causes compatibility errors by overwriting Flame in file F:\SteamLibrary\steamapps\workshop\content\294100\2418407014\1.3\Defs\Misc.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Blazen_Rock  [ophavsmand] 29. juli 2021 kl. 8:46 
@Paradox Misha's mod is no longer required since the weapons now be crafted in game with research.
Chesckers 29. juli 2021 kl. 1:28 
this mod is awesome! makes ve heavy weapons feel complete. thanks for making it
Paradox 28. juli 2021 kl. 19:51 
Does crafting these still require "Misha's Craftable Royalty Weapons"? I ask because that mod is now two major game versions out of date.
Blazen_Rock  [ophavsmand] 28. juli 2021 kl. 14:41 
@DarkPhase I forgot to list it, let me fix that.
Dracula 28. juli 2021 kl. 13:42 
Does this mod still have a "LegoBricks" dependency? It's not listed on the workshop page but still seems to require it in game.
Blazen_Rock  [ophavsmand] 28. juli 2021 kl. 13:00 
The 1.3 update is now live!
Blazen_Rock  [ophavsmand] 22. juli 2021 kl. 7:13 
@xpowerbagx Could you post a hugslog in the Discussion board? That would really help me out.
Cat Of War 21. juli 2021 kl. 16:31 
for some reason this mod makes it so my pawns wont pick up and weapons or apparel i only have like 10mods so it wasnt hard to find which one was doing it
Blazen_Rock  [ophavsmand] 20. juli 2021 kl. 7:36 
@Maladictus The Guardian Shield is currently coded as a shield belt that can held like a shield even though it occupies the utility slot. This was done for the sake of convenience, but I'll try to address this in the 1.3 update.
Taelim 18. juli 2021 kl. 21:27 
I don't fully understand the guardian shield. It seems to use Vanilla Expanded's code base for shields, but is not equipped on the same spot as Vanilla Expanded's shields. Does that mean it's something else? Would it make sense to be able to equip both a guardian shield and another shield simultaneously?