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RimWorld

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Heavy Melee Weapons (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.503 MB
12 Feb, 2023 @ 1:00pm
30 Jul @ 1:19pm
6 Change Notes ( view )
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Heavy Melee Weapons (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
962 items
Description

Update of Blazen_Rock, xrushha, legodude17, amnabi, Kitsunes mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2418407014
with permission

- Added EnableOversizedWeapons as a requirement instead of including it in the mod



[discord.gg]
[github.com]


This mod is officially dead. I'm forever grateful to all the people who supported this project. If you'd like to adopt this mod, hit me up on the Rimworld Discord: Blazen_Rock


Big Swords and Exoframes Help Brawlers Keep Mechanoids at Bay.
Have you ever wanted to chop mechanoids to pieces with an oversized sword? Lay waste to your enemies with a red-hot incendiary cannon? Crush the under the immense presence of a psychic warhammer? Now you can do that and more with this mod.

Tools of the Trade
Heavy Melee Weapons provides users to make melee combat a bit more engaging via the introduction of powerful weapons and equipment.








Added with the 1.1 update.







Compatibility
Heavy Melee Weapons has compatibility patches for these mods:
Combat Extended- Caulaflourer
Vanilla Weapons Expanded - Heavy Weapons- Allows Pawns with Exoframes to equip heavy melee weapons
Misha's Craftable Royalty Weapons - Research required to craft HMWs is merged into Ultratech Weapons.
Persona Bond Forge- Adds craftable persona variants of Heavy Melee Weapons

Heavy Melee Weapons must be loaded after:
Harmony
Royalty
Vanilla Expanded Framework

Heavy Melee Weapons should be loaded before:
Vanilla Weapons Expanded - Heavy - Reloading Patch

Language Patches
Chinese - Made by MZM_GOW

Credits
Art by Kitsune
Workshop Graphics by Halno
XML by xrushha
C# by legodude17 & Amnabi
Oskar Potocki for allowing the use of his code in the mod and the textures visible in thumbnail(Vanilla Textures Expanded).
CE Patch by Caulaflourer


[discord.gg]
PackageId:Pitchstone.Heavy Melee Weapons


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: sizeable swords
48 Comments
Mlie  [author] 28 Sep @ 12:32pm 
@GULÉ🏠 Please see the Reporting Issues section described above
GULÉ🏠 28 Sep @ 10:30am 
When I press on for information on Sagittarius might i get a lot of red errors and info doesn't load up :(

https://gist.github.com/HugsLibRecordKeeper/dee2ff28799502ce544dee558b5d2053
Mlie  [author] 16 Sep @ 1:50am 
@scp 173 Please see the Reporting Issues section described above
scp 173 16 Sep @ 1:34am 
when I open my game with this mod there are red notes notice “Config error in HMW_MeleeWeapon_HeavyMonoSword: Could not find verb on parent with label "Cleave" ”
“Config error in HMW_MeleeWeapon_PersonaHeavyMonoSword: Could not find verb on parent with label "Cleave"” hope this can be fixed
Ronald Hardest 30 Aug @ 11:25am 
Yeah, I found the same thing as Lojo Jojo below. My brawlers hate using them, and sometimes get stuck trying to do the weird ranged attacks.

I wish there was a simpler version of this mod where they were *just* heavy melee weapons. Just really good, hard-to-make/find heavy melee weapons. No gimmicks, etc.
Lojo Jojo 23 Aug @ 10:02pm 
Just a warning to anyone: All of these weapons are considered ranged weapons for some reason, this means any pawn with the "brawler" trait, or a melee specialist will either be unhappy or unable to use these weapons.. Kind of disappointing but I believe it's due to how it implements it's cleave abilities and such.
Mlie  [author] 2 Aug @ 2:02am 
@szmtex No idea, those patches are from the original mod. Perhaps they added them before adding the hammer
szmtex 2 Aug @ 1:22am 
@Mlie any idea why Rocket Hammer doesnt get its persona variant when used with persona bond forge?
Mlie  [author] 19 Jul @ 11:39am 
@imhee0406 Updating all my mods, see discord for progress
imhee0406 19 Jul @ 11:02am 
1.6?