Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

The King's Garden
49 Comments
₵₦ | Ching pow wow 1 Oct, 2022 @ 10:04am 
Whats the UDK # for this map?
Super Earth President 2 Jul, 2014 @ 7:04pm 
press unsubcribe button under images to delete
Miene  [author] 2 Jul, 2014 @ 5:47pm 
"Successfully Downloaded all packages from Workshop, but server uses files that are not" This error means the map has been updated but the server is running a old file. I updated this monday so it shouldn't be a issue still. What you can try is to delete all the content in C:\Program Files (x86)\Steam\SteamApps\common\chivalrymedievalwarfare\UDKGame\CookedSDK and let it all redownload. Otherwise seek help in the forums.
Beast of Bodmin 2 Jul, 2014 @ 3:16pm 
Hey been getting error messages with this map since I tried playing it after subscribing. Can you tell me how to delete the files for this so I can try downloading it again (in case it was corrupted during download) error was either cannot find aocto-kingsgarden_p or "Successfully Downloaded all packages from Workshop, but server uses files that are not" Btw other people can join this map on the server :s
Miene  [author] 30 Jun, 2014 @ 6:06am 
Subscribe to the level and then when you start the game open the console and type "open AOCTO-Kingsgarden_p"
Super Earth President 30 Jun, 2014 @ 4:36am 
no i mean how to launch to play?
Miene  [author] 30 Jun, 2014 @ 3:49am 
Just add a couple of bots. I think it is ~ and then addbots X where x is the number you want to add.
Super Earth President 29 Jun, 2014 @ 8:31pm 
how do i start this map?
PoTapkam_ツ 25 Jun, 2014 @ 2:37pm 
супер:TheD:
Jaboc Zolep 25 Jun, 2014 @ 9:39am 
Awesome map
Go to your Power??? 24 Jun, 2014 @ 8:19pm 
Nice map
JetBlast 22 Jun, 2014 @ 6:03pm 
nice map mane
GrizzlyCircle 21 Jun, 2014 @ 12:04pm 
nice map
SBones 14 Jun, 2014 @ 5:44pm 
just want to say how awesome this map is,the killing room is what i wished i saw in the normal game :-)

one improvement tho might be the starting of the defenders.the side of wall is bland an blank,nbothing much to look at an a bore to run thru each life
if you cant start from inside a nicer looking room,or taht plus maybe a tower occasionally as stareting spot to jump down(with a lil risk even maybe :-) ....then maybe add some detail to the wall like a racks of swords or banners or damage or windows with insides viewabvle or something.just seesm like the only dull area of an otherwise beautiful map an should be changed as you need to run past it a good 10-20 seconds of each life
also yea i think id make it a bit slower on objectives an have ram sounds as others mentioned.

an thanks again
el 10 Jun, 2014 @ 2:46am 
Fixed the collision on the door in the last area
Added progressbars to the two barricades in the second and last objective
Added two mins to all rounds
Miene  [author] 1 May, 2014 @ 7:01am 
New Update:

Fixed the collision on the door in the last area
Added progressbars to the two barricades in the second and last objective
Added two mins to all rounds
Stefinger (SVK) 30 Apr, 2014 @ 3:26pm 
Time shoud be changed on map its not enough for each objective.We were so short on a time on each objective
Miene  [author] 29 Apr, 2014 @ 11:14am 
Thank you for letting me know, I will fix that as soon as I can.
Stefinger (SVK) 29 Apr, 2014 @ 5:42am 
Last objective with a king has a bug.When you break the baricade in a second objective you see another gate behind that small pool with water.Those doors can be access just by going through them.It riuns a king objective because king goes there to hide
Stefinger (SVK) 21 Apr, 2014 @ 4:52pm 
No i found out where the problem is i was playing against bots thats why there was no objective with a king with players it works.alos found another two places where people are getting stucked a bit.Those stairs from a side where a steam runs on them you have to jump over them at some point you could look on that .Just wanted to ask you didnt you consider to make a battering ram going slower and with a sound of movement?
Miene  [author] 21 Apr, 2014 @ 3:49pm 
I must have messed something up. I don't have the file at home. Will have to wait until tomorrow.
Stefinger (SVK) 21 Apr, 2014 @ 12:56pm 
Man i was just testing your new update you made that hill perfect no stucking on it baricade also look much better but still doesnt show damage bar.The worst thing is that a king objective doesnt work now, right after i destroyed a baricade mission was over no king objective anymore.Guess new update somehow interfered kings objective.
Stefinger (SVK) 21 Apr, 2014 @ 12:30pm 
Ok thanks for letting me know i will test it
Miene  [author] 21 Apr, 2014 @ 7:45am 
I just updated the map, and the issues you mention should be fixed among others. The barricade isn't hidden anymore. Please see if you still have issues telling how much is left on it.
Stefinger (SVK) 21 Apr, 2014 @ 2:33am 
baricade is perfect the only thing we need is a bar showing a damage.One thing i also niticed was on first objective on the left from that main gate you need to ram is a small hill you can climb down kind of often when people go down from that side the got stucked on it,you could look at it too.Its really a nice map i cant believe its your first.
Miene  [author] 20 Apr, 2014 @ 5:00pm 
Hey thanks for the feedback. Any specific bug you were thinking of. I been busy with family stuff this weekend so I havnt had the time to fix some, even though I am aware of some of them, for example that the barricade in the last objective is hidden. That could be what you are thinking of. Normally there is a wooden barricade infront of the rubble. That barricade goes down in stages. Do you think that is enough or would you still want a bar showing the damage?
Stefinger (SVK) 20 Apr, 2014 @ 6:29am 
Man iam running this map on my server for couple of day and i love it together with all the players on my server.It has a few bugs that woud be nice to fix but its really a nice map.One of my favorites now.The second objective with destroying a baricade could have damage showing bar like it is on a first objective that woud be really perfect.Think about it everybody talks about it when we play on my server.Take it as a feedback from players.Really good work man i will vote for your map in a contest
Miene  [author] 8 Apr, 2014 @ 2:56am 
Sounds good :)
Bmikes 7 Apr, 2014 @ 5:12pm 
oh okay, my buddy who is helping with our map might have a solution so I'll ask when I talk to him and let you know.
Miene  [author] 7 Apr, 2014 @ 4:32pm 
Yes, this is a issue I know of. The character still thinks he is using the ram, so if you press e you will not be stuck anymore. I don't know how to fix it, but I will try to fix the kismet soon.
Bmikes 7 Apr, 2014 @ 2:39pm 
Hey cool map but I had a problem as agatha, once I broke down the gate or door I was stuck and could not move. idk if that has happened to anyone else but I thought you should know.
Miene  [author] 7 Apr, 2014 @ 6:05am 
Thanks for the heads up, it should be fixed now
Yarnu The Dog 7 Apr, 2014 @ 1:11am 
Hey pal! I'm forced to pull map from rotation until you fix the spawns for Agatha. On the second objective, agatha spawns outside map boundaries! Should be an easy fix though.

Talk soon my man! :masoneagle:
fusco 6 Apr, 2014 @ 12:00pm 
Great, ruins-like map! I like it
~JEWISH~MEDIC~ 6 Apr, 2014 @ 8:32am 
cool thanks,
i have ai on my server so its kinda important for us that that works.
Miene  [author] 6 Apr, 2014 @ 8:29am 
WARSAW: No not yet, will be in the future hopefully.
bafs 6 Apr, 2014 @ 7:26am 
I like it!!
~JEWISH~MEDIC~ 6 Apr, 2014 @ 6:38am 
is it ai compatable?
looks awesome, lots of spots for low grav fighting too
Miene  [author] 6 Apr, 2014 @ 1:27am 
Fixed
Yarnu The Dog 5 Apr, 2014 @ 9:12pm 
Dang, cant seem to get her to work. May need to re-cook this one amigo. File size is only 3.7MB ! :essenceofwater:
Yarnu The Dog 5 Apr, 2014 @ 8:23pm 
WOW! You did it, looks great man!!! :masoneagle:
LX 5 Apr, 2014 @ 4:10pm 
Clearly the best map I've seen so far. +1
Leroy Sinclair 5 Apr, 2014 @ 8:29am 
hi
Yarnu The Dog 5 Apr, 2014 @ 5:14am 
Awesome, awesome! I cant wait to put her up! :axesword:
Miene  [author] 5 Apr, 2014 @ 4:02am 
I want to do a rought pass through everything, I should be done today or tomorrow. Then I will update everything. I have done a couple of changes with the area in the courtyard which I think will improve that area alot. So if you can wait than do ^^
Yarnu The Dog 5 Apr, 2014 @ 12:51am 
Hey there again friend, when will you be updating your map with your latest art? I am hesitant to release this to the public to play in its current state and would rather them play an unbalanced/untested map which at least looks beautiful :D :gordon:
Miene  [author] 4 Apr, 2014 @ 4:22am 
WalkmanE: I wouldn't worry about it since it's the exact same rain TB have in Darkforest. Plus if you click the link to the forums you will see that I decided to go with a quite diffrent theme ^^.
WalkmanE 4 Apr, 2014 @ 4:08am 
not feeling the rain because it might slow down performace
Yarnu The Dog 31 Mar, 2014 @ 5:45am 
This is looking REAL NICE BUDDY. I'll test her out tomorrow. Finish up the art and missing textures and we'll test her on our 32/32 TO server!

Cheers mate, look forward to seeing more of ye work! :amethystdust::essenceofwater: