Darkest Dungeon®

Darkest Dungeon®

The Home for Lost Monsters
149 Comments
Cathelia Samicora 17 Oct @ 11:55pm 
@Moon/Void Slime @Exu
By some unknown reason, the 64-bit darkest dungeon will crash on certain mods, if not launching the game through steam library, but by directly clicking the exe.

It has been confirmed this crash is caused by the lacking of command line -skipvalidation, as Red Hook will automatically add this command line when launching from steam library.

And in some players environment, by some other unknown reason, the command line is lost even when they do have launched the exe from steam library, when they are using the unofficial exe fix patch.

Thus, please manually add this command line into steam launch parameter to ensure it can function correctly.
Exu 17 Oct @ 11:21pm 
I FINALLY FOUND A FIX FOR THE x64 Darkest Dungeon Patch users!

Just add -skipvalidation on launch parameters, it can let you play this mod without CTD
Moon/Void Slime  [author] 4 Oct @ 11:20am 
Swine Prince has a mechanic to wipe your party if you kill wilbur first.

Nothing tells you ahead of time you need skills that target rank 3 / 4 to face hag. It is very possible (many streamers and steam threads are evidence) to bring a team that it is unwinnable against the hag your first time.

Retreat button exists for a reason.
Snakeempire 3 Oct @ 1:36pm 
Without knowing ahead of time what the Mourning Seraph did, i just watched as my entire party got dealt 36 damage each which even killed my 65% prot Reynauld. Reynauld fucking died along with my antiquarian with 30+ dodge. This mod is perfectly fine without the Mourning seraph but holy fuck it should NOT damage the entire party since there is NO indicator about how or what it does when you first fight it. I have never seen a singular fucking enemy or even boss that is this obscenely punishing without prior knowledge
정구현 13 Sep @ 5:23am 
Do you have any translations in languages ​​other than English?
Moon/Void Slime  [author] 13 Aug @ 3:11pm 
Can't help you then. I made a video showing the mod works alone. There is something on your end causing the problems.


It's working for streamers like kilted, helmet, and maicedia. It's working for other people on discord like shallow Iris, Mint, Zot, Ori, and Ax.

I made a video showing it is launching and running and working just now.

So it's something on your end with your game or system.
tidnxld1 13 Aug @ 7:21am 
I'm already using the win 64-bit version. Since applying the August update, the game crashes whenever I try to play using only this mod, without using any other mods. It's a shame, because I really liked this mod.
Moon/Void Slime  [author] 13 Aug @ 2:36am 
use the 64 bit version of darkest dungeon
tidnxld1 12 Aug @ 11:56pm 
I only used this mod after running all the DLCs. Running the game this way forces it to crash.
Moon/Void Slime  [author] 12 Aug @ 7:46am 
actually post your mod list if you want help.
すがや 5 Aug @ 1:49am 
I used the 64-bit version of Vanilla DD and it started correctly. Thank you very much!
东风61 5 Aug @ 12:14am 
Yes,on the legacy version,because there are issues with the farm in the new version.
Moon/Void Slime  [author] 4 Aug @ 2:23pm 
okay, so it is potentially broken on the legacy version. that gives me more info. thank you 咸鱼玩家M . This mod is built using the 64-bit version of vanilla DD.

好的,所以它可能在旧版本上有问题。这给了我更多信息。谢谢咸鱼玩家M。此模组是使用64位版本的原版DD构建的
机器翻译消息
tidnxld1 4 Aug @ 7:56am 
I've run all DLC mods except for the one that adds heroes. If I select this mod and run the game, the game crashes.
咸鱼玩家M 3 Aug @ 11:25pm 
i find what caused crash, use Darkest.exe Bug Fix Patch starts game will crash,vanilla version is no problem,but i don't know why the Previous version can run(I don't know if the machine translation is accurate)
Moon/Void Slime  [author] 3 Aug @ 2:54pm 
The mod works when it's alone. Dunno what other mods you guys are running with. Can't fix it if you don't give info. Especially when the last few updates have just been art file tweaks.
tidnxld1 3 Aug @ 6:48am 
I downloaded the newly updated version and added it to my mod folder, but the game crashed. So the game crashed.
Chimeric 2 Aug @ 6:26am 
soon as I saw the logo the opening song started playing in my head, nostalgia is crazy. Fun looking enemies btw, tyvm.
东风61 2 Aug @ 1:47am 
it also crashes
咸鱼玩家M 1 Aug @ 8:15pm 
it also crashes my game
すがや 30 Jul @ 8:25pm 
I've tried unsubscribing and re-subscribing but it doesn't seem to work.
Moon/Void Slime  [author] 30 Jul @ 8:12pm 
unsub and resub to the mod
すがや 30 Jul @ 7:28pm 
When I start the game with this updated mod activated, it crashes.
It crashes as well if I play a new game with only this mod activated.
(Sorry if this sentence is difficult to understand due to machine translation.
Moon/Void Slime  [author] 29 Jul @ 5:55am 
it no longer has perma riposte. it was rebalanced / changed to only gain riposte when it guards someone.
Terapaia 6 Jun @ 7:15am 
animated armor doesn´t have perma riposte for me
Kiruex 3 May @ 1:00pm 
nice, starfish are good now :steamthumbsup:
Moon/Void Slime  [author] 3 May @ 12:44pm 
okay fixed as well. Apologies. I been busy so I got other people working on updates as well. some stuff got list in the mix.
Kiruex 3 May @ 12:38pm 
figured out last things to fix - file names in "anim" and "fx" folders:

hflm_ prefix should be added to all starfish & starfish_dummy sprites + corresponding correction within each ".atlas"
Moon/Void Slime  [author] 3 May @ 11:58am 
fixed
Kiruex 3 May @ 11:52am 
Cove crash is caused by recent renaming of starfish:
"[ERROR] [General] MonsterClass: hflm_starfish_B is dependent on invalid monster class"

The issue is "Starfish Transform 1/2" effects referencing non-existent "starfish_dummy_E/F"
(which should instead be "hflm_starfish_dummy_E/F")
Sir PotsNPans 28 Apr @ 9:44am 
Good to know! I might have to play around a bit more with load order to see if I can nail it down. Thank you for the quick response :)
Moon/Void Slime  [author] 27 Apr @ 6:57pm 
that means there is another mod causing the crash, not this one. a conflict is caused somewhere.
Sir PotsNPans 27 Apr @ 6:10pm 
I left a comment about a possible crash in the Coves on a Protective Wards quests, but found that moving the Lost Monsters to the top of my load order fixed it. Just in case anyone is having Coves issues, try that! Great mod, love it for my playthough
eKrolik 27 Apr @ 2:57am 
HBM has some kind of conflict with this mod, or am I crazy? I have a compatibility patch, and in the right order, but when „The Lost Artificer and The Lost Weapon, a mini-boss that wanders the estate" shows up I suppose because game crashes before enemies load up (when I moved HMB in the game mod selection fight vanishes so idk for sure), my game crashed every time I try to enter fight. Anytime I moved HMB in the game mod selection or switched off Here Be Monsters it worked (fight appeared). Anyone?
Stingu  [author] 20 Apr @ 10:21am 
@InuiDame
I changed the name in file for the starfish so it should be fine now
InuiDame 19 Apr @ 7:37am 
Excuse me, I'd like to report an ID conflict between the "starfish" ID from the updated Monster Starfish in today's mod and the jellyfish ID (3024418766) in another mod. As a user of both mods, this overlap is causing compatibility issues.
Bandina 23 Nov, 2024 @ 12:10am 
the anim for Shrew's festering gift is weird, she is floating in the air
Moon/Void Slime  [author] 11 Nov, 2024 @ 3:35pm 
Whiteboxes means you have too many mods and are hitting the memory limit of darkest dungeon
Fern 11 Nov, 2024 @ 11:20am 
to be specific it's the idle animation that is broken
Fern 11 Nov, 2024 @ 11:19am 
animated armor animation is broke, appears as white box. i really like this mod but it makes it not fun to fight a white box. DO i need to move the mod order all the way up perhaps?
Baltheon 7 Sep, 2024 @ 1:13pm 
Fighthing the Ropeman causes CTD only against the Drowned crew bossfight. so i can´t finish it since i have no dmage to oneshot the boss and if i kill the Ropeman the game crashes :steamsad:. kinda like Raizen725 said in the 2nd page
Powerfull 4 Jul, 2024 @ 2:53pm 
A standalone mod for the head hoarder would be nice
Kyrozen 19 Apr, 2024 @ 8:27am 
Bone Banshee and Animated Armour's sound effects are not tied to any sound settings. Resulting in shattered eardrums even with 0 at all volumes. Please fix soon before I go deaf.
Malek Deneith 4 Feb, 2024 @ 3:54am 
"Froth Lower Speed Buff 1" seems to be defined twice in a row, once with a -2 spd penalty, and once with a -1. Not sure what this can cause so I figured I'd give you a heads up.
Moon/Void Slime  [author] 12 Jan, 2024 @ 1:33am 
Update 1/12/2024

- Stone seraph's type is now unholy stonework instead of eldritch stonework
- Stone seraph now should not spawn in rank 4
- Stone seraph now has a blight resistance of 20%/40%/60% instead of 200%/220%/240%
- Drowned Anchorman now has 77.5%/83.75%/98% instead of 102.5%/108.75%/122.5% on it's attack.
- Drowned anchorman now can only target 1-2-3 instead of 1-2-3-4 on it's attack
- Drowned anchorman now has 33% prot at all levels instead of 40%.
- Drowned anchorman now has slightly more crit on it's attack
Bandina 4 Dec, 2023 @ 2:10pm 
the urchin seem to miss it fx for the range attack, it just stand there and no target fx or anything
Woldy 23 Nov, 2023 @ 12:03pm 
I think the fungal hunter might be missing noice files, its completely silent.
Lurker 22 Nov, 2023 @ 2:11am 
I also think seraph is a bit over tuned even after finding it's gimmick.
I think there can be 2 options here.

1. Tone down it's blight resistance so I can at least blight it, since other ruin enemies are susceptible to blight. Which makes it go with the theme of the ruins
2. Make it spawn in rank 123 and not "4".
Since it is not susceptible to movement, it is extremely hard to bring it out if spawned in rank 4.
Only allowing 1 or 2 of my characters to attack
not_buddhanuff 21 Oct, 2023 @ 4:49pm 
Would you be willing to help me understand how the Coffins work? I'm not sure what I'm missing. Thanks
Moon/Void Slime  [author] 8 Oct, 2023 @ 3:30pm 
Update 10/8/2023

- added trinkets for Coffin and Shrew
- Changed trinket rarity name for HflM trinkets from rare to Very rare
- Increased drop chance slightly for all trinkets
- Greatly increased drop chance for the lost weapon mini-boss since he is encountered less.