Don't Starve Together

Don't Starve Together

Mute Master (Patched)
70 Comments
LunarShadow  [author] 4 Aug, 2024 @ 11:43am 
@Vân Ca

you can check the log yourself
whenever a muted sound plays it should send a log message saying it can't be found or something

the log is under documents/Klei/DoNotStarveTogether/client_log.txt
for windows at least

doesn't give too much information if it appears but if it doesn't maybe something else might be
overriding it
Vân Ca 3 Aug, 2024 @ 3:33pm 
It's a heavy moded server so maybe that's why
LunarShadow  [author] 1 Aug, 2024 @ 11:15pm 
@ Vân Ca don't know what to tell you
i went ingame and it works fine for me. the console reports that the audio can't be played
i don't know under what situation the sound muting doesn't work
Vân Ca 1 Aug, 2024 @ 12:35pm 
sometime I can still hear my Eye pet scream
Danzo 21 Apr, 2024 @ 9:01am 
I suggest also add this:
RemapSoundEvent("dontstarve/HUD/recipe_ready", "")

This sound is played when all resources for a recipe are collected. In fact, when opening chests, this sound will be beeping and pestering every 5 seconds.

And this one (a new recipe that wasn't crafted before):
RemapSoundEvent("dontstarve/HUD/research_available", "")
Danzo 21 Apr, 2024 @ 6:18am 
@LunarShadow Worked quickly, thanks 💖
LunarShadow  [author] 21 Apr, 2024 @ 2:43am 
@Danzo and @Bongo Scout added your request in a new patch pending automated review
Danzo 21 Apr, 2024 @ 1:37am 
Hi. Nice mod. Can you please add "friendlyfruitfly"? Thank you.
Bongo Scout 19 Apr, 2024 @ 2:40am 
Make it mute spiders
Amorazie 17 Dec, 2023 @ 9:09pm 
@LunarShadow you are such a angel. Thanks for the mod and the reply! ❤️
LunarShadow  [author] 14 Dec, 2023 @ 10:12pm 
@Amora
its a client side mod.
just turn it on in the mods menu
and you can tweak which mutes you want to have enabled in the mod configurations
Amorazie 14 Dec, 2023 @ 8:54pm 
How do I activate this mod?
DemonicShift 6 Dec, 2023 @ 4:53pm 
please remove lunar island background sound if possible
LunarShadow  [author] 12 Sep, 2023 @ 12:44am 
@Mary_Aurora
like i mentioned in a previous comment the current settings for muting lucy isn't working and is marked as such.
there is the mute lucy mod you could use. i currently have no plans to implement that into my mod
Mary_Aurora 9 Sep, 2023 @ 4:58am 
Hi! Does this mutes the sound of Lucy? My gf is hating Lucy, I find it charming tho. xD
LunarShadow  [author] 25 Aug, 2023 @ 1:43am 
@EdenIsASpoon
added the wanda options
i don't see a clear way to implement main menu music muting
i'll add it if i find a possible way to do it
SpoonSpood 24 Aug, 2023 @ 11:42pm 
I would adore an option that mutes the sound Wanda's time pieces make when dropped; And possibly one that mutes main menu music.
LunarShadow  [author] 6 Jul, 2023 @ 2:51am 
@펭수니
Its marked as WIP (work in progress)
i haven't been able to get it working properly but i didn't want to erase my progress
Ruperstiltskin 4 Jun, 2023 @ 6:28am 
Please i beg you make the grumblebees from wickerbottom mute i'm getting insane T_T
LunarShadow  [author] 7 Jan, 2023 @ 12:07am 
@Hardy thanks i got lazy and copied the updated mod info from another mod of mine without double checking the details.

should be all good now
Hardy 6 Jan, 2023 @ 7:06pm 
Can you change it to client_only_mod?
LunarShadow  [author] 16 Sep, 2022 @ 11:57pm 
@Living Doll󰀜 the full list of mutable sounds can be found in the config settings for the mod, they can be toggled individually but i don't have the sounds you mentioned here and currently the mod doesn't allow for volume adjustments
Living Doll󰀜 16 Sep, 2022 @ 6:08pm 
Does it mute sounds like the celestrial portal, that dinging sound each time I encounter the alchemy machine, or fire pits? My ears are extremely sensitive to sounds in game, and I have tinker with all the setting for sounds and I don't want to remove them entirely, but even at a volume of 1. The sounds gets to me in a annoying or unpleasant way. I would love to hear what type of sounds you have muted.
Geo 17 Aug, 2022 @ 4:07pm 
@LunarShadow I think I finally found the file you're talking about, the folder called "prefabs", the scripts in there have playsounds so I assume that's what you meant. Idk if it has ALL of them, but regardless it's a massive help, so thank you. Now to hope the mute pack mod itself works... like, the code.
LunarShadow  [author] 17 Aug, 2022 @ 7:58am 
@Geo inside the file for some objects they will likely have a playsound command, I've already explained how to find the files for objects
Geo 16 Aug, 2022 @ 8:14pm 
@UltraShadow01 Ok, that's definitely helpful. I just don't know which file I'm looking for, what is the file you're talking about called? I know you brought up strings.lua but I never saw anything like the example in there, idk where else to look, so it's easier to ask you
LunarShadow  [author] 16 Aug, 2022 @ 2:41am 
@Geo i find the sound paths like the one from your example by going into the script and looking at the playsound commands, i think you can find the name of scripts from the wiki but i don't know how up to date they are
Geo 15 Aug, 2022 @ 5:57pm 
@UltraShadow01 Well I think I found the strings.lua you're talking about... was it in data/databundles/strings or something like that, and then within that has the strings,lua file? I'm assuming that's the one you're talking about, and while I can what most stuff is referred to here, I don't know what to do with that information. If it makes anymore sense, here's how the Mute Pack handled muting (before it broke), it would be something like this:

"creatures/spider/Spider_step_1"

it's clear they used something to get the exact sound itself, using the debug option, but since that no longer works I'm not sure how to find these locations. I think Klei may have changed files around or renamed stuff, which is likely why it's not working anymore.
LunarShadow  [author] 14 Aug, 2022 @ 4:02am 
@Geo there is only one file named strings.lua that is where all the strings are just search the ingame name, explaining how to identify and assign each sound is way to complex to explain
Geo 13 Aug, 2022 @ 4:07pm 
@UltraShadow01 Way too many strings files to find the right one, could you find the location and just paste it here? Otherwise I'd be looking for a long time and probably miss it
LunarShadow  [author] 13 Aug, 2022 @ 12:18am 
@Geo just search strings in your file explorer the file will just show up
Geo 12 Aug, 2022 @ 5:15pm 
@UltraShadow01 where would that file be found? I don't know much about the in-game files, so I'm not sure where to check
LunarShadow  [author] 11 Aug, 2022 @ 10:40pm 
@Geo to find the script for some game ovject look for the strings.lua and search for its ingame name. That way you can see its incode name, search that up and look for the "playsound" lines they usually start with the sound path and then the sound name sometimes a temporary name is added in a third parameter
Geo 11 Aug, 2022 @ 8:31am 
@UltraShadow01 I dunno. I looked at Mute Pack which is client-side previously, it has a huge portion of the sounds in it, at least until it stopped getting updates. I could add them myself in that mod since they left a line of code to copy paste, but without the file locations for the sounds I can't mute them. Basically I'm just asking you how you know what the file locations are. I can handle the rest myself by just editing Mute Pack.
LunarShadow  [author] 10 Aug, 2022 @ 10:51pm 
@Geo technically i could add a command to add or subtract sounds. With my understanding of the system though I don't think you could use a single method to mute everything in the game + in order to save each mute i would need to make this a server side mod.
Geo 10 Aug, 2022 @ 1:53pm 
Do you know how to force sounds to appear in console or a file I remember checking a while ago? I expect no one to make a mute for all the sounds I find annoying, but I can add them myself if I can just find out what the file name for them is. Mute Pack used to work but debug isn't functioning right anymore so I'm hopeless right now.
MiniEngineer 2 Jun, 2022 @ 12:42pm 
Cheers!
LunarShadow  [author] 2 Jun, 2022 @ 12:01pm 
Update: the mod is working again, thank you all for your patience. and of course big thanks for the klei team on being responsive and helping out
sir_real_violynnce 21 May, 2022 @ 9:25pm 
Is there a way you could add an option to mute the dwarf star?
MiniEngineer 17 May, 2022 @ 4:12am 
Yay
LunarShadow  [author] 16 May, 2022 @ 10:39pm 
A bit of news, the developers saw my post on the forums and in the next patch they'll revert a small change that will fix the mod. Thank you @MiniEngineer for bringing the issue to my attention
MiniEngineer 16 May, 2022 @ 9:40am 
Dog and cat, the hungry sounds
LunarShadow  [author] 16 May, 2022 @ 8:15am 
@MiniEngineer which critter and what sounds, i didn't mute all the sounds just the repeating / frequent ones.
MiniEngineer 16 May, 2022 @ 7:49am 
Oh sorry, I meant, on my side that the critters aren't muted. It worked great before, so idk what's going on
LunarShadow  [author] 16 May, 2022 @ 7:38am 
i tested it a little bit, doesn't seem to have any issue (i should note that some mechanics are "work in progress") really i just couldn't get them working and i didn't remove the code since i might work on it in the future and they are labeled as such (but they shouldn't crash)
LunarShadow  [author] 16 May, 2022 @ 7:26am 
@MiniEngineer wdym by not work, does it crash on your side, does something not get muted even when the config is set to mute on. if so is everything broken or just a selection of options

I'm happy to try and fix it but i need to know what's wrong
MiniEngineer 15 May, 2022 @ 1:42pm 
Doesn't seem to work anymore?
loopuleasa 7 Apr, 2022 @ 9:03am 
all spiders

for example during spider wars and such, they are waaay too loud

also, I would be fine if there was not a mute but a volume slider
LunarShadow  [author] 7 Apr, 2022 @ 4:05am 
@Ason180 all done
LunarShadow  [author] 7 Apr, 2022 @ 3:57am 
@loopulease which sounds bother you?, i don't see why you would want to mute them, if it's just the friendly ones that annoy you there might be a solution but i'm not sure