Tabletop Simulator

Tabletop Simulator

Sleeping Gods (with Scripting)
58 Comments
prionic6 27 Jul @ 5:55am 
@Henzo (or anyone else looking for the event deck) - there are three sub-decks in a chest at the right side of the table. Took me a while to find them.
Henzo 16 Feb @ 3:06am 
For some reason I cant find the event deck. Can anyone please help.
Meu nome é Rádio 20 Jan @ 7:46am 
Broken.
Arrow Prime 25 Oct, 2024 @ 4:03pm 
@lernos how do i load the images into the mod
Arrow Prime 25 Oct, 2024 @ 4:00pm 
Hello!

Thank you for making the mod.

I cant seem to find the ship when I load it
[MoTo]Flagroth 3 Oct, 2024 @ 7:51am 
Just published the mod with the content fixed using lernos comment.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3342292147

I will delete it if requested by the author of the original mod.
lernos 22 Sep, 2024 @ 7:33am 
You can upload them wherever you want (or use them locally if you're playing alone), including Steam Cloud, and paste the links as replacements when the untextured objects pop up. But here are the links I came up with:

Quest 7 (credit @fizo444):
http://cloud-3.steamusercontent.com/ugc/2508015499652250594/EF8B26E9F93B380A37E3FEC96EA01EE844081129/

Quest 139 (credit @fizo444):
http://cloud-3.steamusercontent.com/ugc/2508015499652407997/FE54BCB5398AC05DAA4AB51BF60FB475309F2A3A/

Manticore (steamship) model/mesh:
https://steamusercontent-a.akamaihd.net/ugc/2495646454742894965/BF7E07694322622B82703EAC4E00D3E500CE2EB4/

Manticore diffuse/image:
https://steamusercontent-a.akamaihd.net/ugc/2495646454742896755/54F9CBF51F14F0FA12300E17DAB9A9EBA8F4F0E7/

Paste them into the objects by having them out in the open on the map, right-clicking them and selecting "Custom". Quests 7 and 139 are missing their faces, the backs are okay.
lernos 22 Sep, 2024 @ 7:33am 
I have a solution for the missing assets. Google "mod io sleeping gods". It will bring you to the eponymous site where you'll find the sleeping gods mod for Tabletop Playground. Scroll down on the right where the tags and creators are, pick "Download files manually", version 1.7 (it will probably never get updated. Inside the archive you will find the needed assets:
Textures\kIuRJG4.jpg for the image containing quest 7
Textures\xmNq5Vr.jpg for the image containing quest 139
(there are several other quest textures if any of them go missing)
Textures\ShipMap.png for the ship's coloring (Diffuse/Image)
Models\Boat.obj for the ship model
Kainsin 8 Aug, 2024 @ 6:25pm 
I'm getting a few content errors: no ship token, quests 7 and 20. I'm not sure if any more effort is going into fixing things here though.
Darius Jenai 9 Jul, 2024 @ 11:26pm 
Only complaint is that the discord links for the Boat.obj and Ship_Map.png are broken.
Nut 14 Jun, 2024 @ 10:28am 
hey dude, some stuff isn't loading, do you have spare time to fix it? :)
somebody, probably 4 Jan, 2024 @ 10:30am 
Overall decent mod, great scripting, just needs a bit of polishing to make this thing shine.
iamAlexami? 2 May, 2023 @ 9:23am 
The fronts of the monster cards won't load, how can I fix this?
jdgrams2002 5 Jan, 2023 @ 3:19am 
They are in a chest just above the ship board. The chest auto randomizes.
DATM 4 Jan, 2023 @ 7:26pm 
Is it just me or are the ship search tokens missing?
EQFL_Sapare 27 Dec, 2022 @ 5:41pm 
Honestly just here to ask why there is a hand at the bottom of the background(if you turn camera to look straight down). Where is the background from?
jdgrams2002 11 Nov, 2022 @ 8:33am 
Best mod for best game ever :) Missing Token H though. I used stamps to write on map for a while. When I got tons of stamps I printed a map book from BoardGameGeek instead and keep track in it.
kaellok 20 Jun, 2022 @ 4:18pm 
If we want to keep notes on the map, is there a better way than using the TTS text widget? Maybe it's just me, but that thing is pretty frustrating to use
HidenariYoung 10 Apr, 2022 @ 6:42pm 
@krazy kids
This is an amazing mod
Rangerkris 25 Mar, 2022 @ 11:51am 
how do you access the expansion content, thanks!
Feldar 17 Mar, 2022 @ 11:14pm 
nm, figured it out. It's a right-click and then choose state > 2
Feldar 17 Mar, 2022 @ 9:19pm 
How do I get the 3/4 player version of the ship board? It always shows me 1/2, and if I unlock it and flip it over, it's just the 1/2 player board mirrored
Noelle 12 Oct, 2021 @ 2:55pm 
can you make the quest and achievement logs form fillable
sam the brave 26 Sep, 2021 @ 5:34am 
Hey is the low morale icons missing?
sam the brave 25 Sep, 2021 @ 1:04pm 
Thanks for this table. The shortcuts and camera views make such good quality of life improvements to playing this on TTS. Great table. Thank you!
KrAzY Krivda  [author] 7 Jun, 2021 @ 7:12am 
*@Ricu* this is in one of the MISC chests for storage.
Ricu 1 Jun, 2021 @ 6:47am 
Is there a quest log and achievements sheet in this mod? I see the mat for a quest log, but i can't find the log itself.
KapteinMaake 26 Apr, 2021 @ 5:26am 
Excellent mod, well done!
Cephys 25 Apr, 2021 @ 5:03pm 
Hey I am absolutely loving this mod! Thanks so much for the awesome addition of what is slowly becoming one of my favorite board games. One addition for clarity to the mod that I was able to add in for the group I was playing with is a tool tip for the Ability Cards and Level Cards decks. After a bit of play it is intuitive about which deck is which, but definitely helps when learning to play the game :)
stefan.drawert 16 Apr, 2021 @ 3:57am 
Best mod for this game - thanks for all the hard work, it is really appreciated!
OldSlowTiger 4 Apr, 2021 @ 9:11am 
Really excellent scripting here - thanks!
brianleet 1 Apr, 2021 @ 4:58pm 
Is the Map of the Wander Seas (back of the Journey Log) in the mod and I just can' find it?
KrAzY Krivda  [author] 31 Mar, 2021 @ 11:06am 
BreakstarRocks it is a double click. If you are double-clicking and it doesn't work, let me know.
[Oggy] Macros 30 Mar, 2021 @ 3:36pm 
just found the helper text while hovering over the cards. My bad, sorry.
[Oggy] Macros 30 Mar, 2021 @ 3:34pm 
One question: Can I use the text fields in the cards to pick cards that the story tells me to? I'm just playing the Tutorial and it tells me to draw Monster 1 and 2, however I don't know how this works....if I type "1" in the field ie and press Enter nothing happens. I don't understand how this system works, help would be appreciated. Thanks
BeakstarRocks 29 Mar, 2021 @ 10:13pm 
The Return All Command tokens on card button, doesn't seem to function for me. Anything I can check?
KrAzY Krivda  [author] 29 Mar, 2021 @ 12:40pm 
GC2 the shortcut buttons are draggable and can be repositioned as you wish.
GC2 25 Mar, 2021 @ 4:35pm 
The clickable camera shortcuts are visible on top of pdfs and the search menu, so they should be moved to the other side of the screen or given the option to hide them.
BeakstarRocks 24 Mar, 2021 @ 8:44pm 
@KrAzY Krivda Thanks, makes sense. Very nice work here.
McSteed 24 Mar, 2021 @ 6:56am 
Nice one Krivda
KrAzY Krivda  [author] 24 Mar, 2021 @ 5:28am 
BeakstarRocks If you look in screenshots above it will give you an idea, but it is meant for the quest cards to go in. The snap points are for cards. It give you a variety of space to organize your active and inactive quests as you'd like.

For example, for us we ended up stacking the inactive cards in the lower left just so their keywords were visible and the rest oriented in a cardinal direction layout to remind us what was each direction.


Mcsteed good catch, i had forgotten to include this. It is now updated and included inside the DUNGEON ASSETS chest. Enjoy!
McSteed 23 Mar, 2021 @ 1:22am 
Great mod, loving it. One question, is there a rule book for the dungeons expansion or instructions on how it fits into the main game? Google came up with nothing. Cheers!
BeakstarRocks 22 Mar, 2021 @ 5:01pm 
Unclear on the intended use of the Quest Log area. Are we meant to pull the Journal Log out of Misc Storage, lock it in place there and then use the text tool to write on it? I also notice there are several vertical rows of snap-points in that area, which leads me to think it's perhaps intended to be used differently?
Oleary 15 Mar, 2021 @ 12:59pm 
great job. Thank you.
KrAzY Krivda  [author] 15 Mar, 2021 @ 8:00am 
@MJ storybook page fixed. Thanks
KrAzY Krivda  [author] 15 Mar, 2021 @ 6:54am 
@AN EGGSALAD SANDWICH thanks for catching this. Now fixed.

@MJ will have to rescan that on my next update.. probably later today.
MJ 15 Mar, 2021 @ 3:46am 
Thanks for the convenient scripting. Storybook P117 is missing
an eggsalad sandwich 14 Mar, 2021 @ 9:59pm 
The expansion dungeon assets container seems to be empty.
KrAzY Krivda  [author] 13 Mar, 2021 @ 12:51pm 
@1110011 , everything you mentioned below is updated (except table size)
1110011 13 Mar, 2021 @ 8:49am 
Here are a few points I noticed while playing:
- 'Open/Close Map' button of the atlas is working for the first atlas page only. On any other page the atlas ultimately just disappears.
- If the ability deck has just one remaining card, the 'Draw Fate' button does not draw that final card.
- If there are more than 18 cards in the 'Event Discard' area (e.g. if ongoing events carry over to a fresh event deck), additional events are added below the discard area (on the character boards).
- A button that returns all 'Command Tokens' (except those in player hands) would be nice, to emulate the ship's bridge action.

Personally I increased the table a little to have more space around the character boards. I couldn't properly equip weapon cards with the current layout.