RimWorld

RimWorld

[RH2] Rimdeed® - Pawn Recruitment
667 Comments
IDOLA 30 Sep @ 5:18am 
Hi,
All the images on the workshop page show a generic placeholder saying "Content not viewable in your region". I'm in the UK so it may be a site/service blocking me due to the (idiotic) online safety act.
Apologies if this has already been mentioned - I could not find a previous mention in the comments!
NetImmerse 29 Sep @ 8:24am 
minor problem - HAR has "Sold alien slave" thoughts and opinions and Rimdeed does not suppress these.
very sad.
苟貨 12 Sep @ 11:13am 
@Cranberry dev menu->incidents->Trigger incident (Map)->RD_NewOrderArrived [NO], it will pop a letter called "Rimdeed: Arrival"
Cranberry 3 Sep @ 10:34pm 
attempt to force*
Cranberry 3 Sep @ 10:34pm 
Is there a way to force the arrival of an applicant/application for testing purposes? So I can at least trigger an error message.
Cranberry 25 Aug @ 4:25pm 
It just took silver, I waited, and nothing happened. I even triple checked the messages tab
Cranberry 25 Aug @ 4:24pm 
Yeah so sorry about the toxicity, but I never did recieve any of my applicants. No real way to provide an error message for it, since there was no popup or anything to prompt me to check the error log. I get red errors often enough (normal when playing with lots of mods) that tracking down a (maybe nonexistent) error message to give to you (the author) is impossible.
Cranberry 24 Aug @ 5:11pm 
It says applicants are GUARANTEED the NEXT DAY. Thats what it says in game, verbatim. Its been 4
Cranberry 24 Aug @ 5:10pm 
Ive yet to recieve any of my applicants..not the free trial one, and not the Gold Package ones either. 8000 silver down the drain..
Italnerd 17 Aug @ 11:56pm 
@Chachi You should receive a letter after purchasing applicants after a few days.
ChachiVB 12 Aug @ 10:09pm 
im not able to see my applications, is there something im doing wrong?
Chicken Plucker  [author] 8 Aug @ 2:55am 
@csc001 - thanks I’ll give it a report to Taran mate
csc001 8 Aug @ 1:29am 
the red log i send to your steam mod discussions.
when some people want join my land,letter canot open,red log occur

thank your tale mod:steamthumbsup:,hop fix
Chicken Plucker  [author] 5 Aug @ 3:01pm 
Error Reports:
I get a lot of error reports, one so far regarding shamblers and a mod conflict with droids.

Here's the thing guys, I can't do anything without a full error log. You need to give me a step by step guide, simple way to replicate your issue as a bare minimum.

Otherwise? When my coder does find time after WEEKS of waiting for them (because I do report it to them even if you don't see me say it), guess what I don't have? A full copy of your error log or an in depth way of explaining what the problem is. For all he knows you had 300 different mods, and any one of those could've caused the issue.

So your issue ends up ignored because if I do submit it, I get ignored without a log. The boulder rolls downhill. Give me a full error log or I'm passing an empty message to the guy who does fix it up top. I can't always promise things getting fixed due to limited resources, but with a full log things can get done.
Chicken Plucker  [author] 5 Aug @ 2:53pm 
Hello guys I'm gonna address some of your comments.

New features and improvements:
Right now? It's hard for me to get help from a C# coder. It's a miracle I had Taran available, I have to pay for every 1.X update to get this mod moved over because I can't do C# myself.

So when you guys have new feature suggestions, or some minor changes that needs C# coding, unfortunately guys I just can't afford it. It'll take some unknown time, it'll cost some unknown amount out of my own pocket and it's simply not worth it for me.

My priority in RimWorld modding right now is updating stuff, finishing mods and features for new mods. Rimdeed is finished, and adding to it right now besides fixes is a major drama for me so it just can't happen because it's too much trouble. I'm sorry this isn't a pleasant answer but this is just the way things are as a modder, it's hard to get help from a C# specialist.
I love this mod. I make constant complaints and am never unsatisfied.

Would it be possible for mod settings around ideoligion? I'm playing as a corporoate ideology, it would make sense that our applicants should be of this same idea!
﴾HMCS Québec﴿ 29 Jul @ 5:55pm 
A little suggestion: would it be possible to have the xenotypes of applicants shown? I'm playing with loads of mods that add xenotypes and some of them look very similar to each other, to the point you can't tell without actually showing the xenotype screen
RangaNesquik 28 Jul @ 10:04am 
Fairly confident this mod has huge issues with the outer rim and seperatists/droids in it, they dont actually spawn after you've accepted them
Why do I have shamblers as applicants? scam lol
MisterInSayne 26 Jul @ 9:11am 
Any chance you can make this work with the Messenger Table of Medieval Overhaul?
Joe Nuts 23 Jul @ 1:13pm 
could you add a feature where you can post fake job listings, harvest the data of applicants and then sell that data on for silver?
天地一心 22 Jul @ 10:21am 
Thank you very much!!!
Hanms 21 Jul @ 11:50pm 
Many Thanks!!!
Maiya0126 21 Jul @ 8:03pm 
Awesome! Thanks for the update, this is one of my favorite mods!
KingFisken 21 Jul @ 12:39pm 
Chicken Plucker! I love you man your mods are my all time favorite keep up the good work look forward to future projects
Hazzikaze 21 Jul @ 4:55am 
Thought the DMCA came back for a second, glad this mod made its return.
Chicken Plucker  [author] 21 Jul @ 4:15am 
Papa’s back in the house babyyy

Special thanks to steam support for helping clear the mod out
Chicken Plucker  [author] 19 Jul @ 7:30pm 
Update about the update: The mod is hidden because of Steam's automated analysis, there seems to be a misinterpretation that I deleted it. I did not, it will be back shortly.
Chicken Plucker  [author] 19 Jul @ 2:24pm 
Thanks for the patience and the fork from Nepenthe, mod is updated.

Been busy and bombed out of orbit with this 1.6 update, but the update is here now. Cheers all.
氚氣中的氪金龍麟 19 Jul @ 3:03am 
1.6 plsssssssssssssssssssssss
Nepenthe 17 Jul @ 7:27pm 
I've uploaded a temporary 1.6 update: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528359650

This will be removed on request by the original mod author or when this mod is updated.
The Realest Nooblet 17 Jul @ 7:07pm 
1.6 asf?!
临渊羡鱼 17 Jul @ 7:16am 
1.6 please:steambored:
Maiya0126 17 Jul @ 12:20am 
1.6 please!
asapfree1 16 Jul @ 7:14am 
1.6 해줘
AdidasMinionVjuh2016 15 Jul @ 2:03pm 
1.6 где нахууууй
为什么不学习 15 Jul @ 7:45am 
1.6 pls
laurent.mialon 15 Jul @ 2:53am 
this looks like a fun mod :) kudos for the work put into the presentation of it ;)
凡歆大猫猫 14 Jul @ 10:52am 
1.6 pls!
NeloCai 14 Jul @ 5:17am 
1.6 pls!
易离 13 Jul @ 2:31am 
1.6 pls!
Me_dicen_Jota 12 Jul @ 8:29pm 
1.6?
᲼jullio 12 Jul @ 6:02am 
1.6?
putting my two cents in for a 1.6 update, really enjoy this mod for what it adds.
kBaylife 11 Jul @ 2:29pm 
I'd love to see 1.6 update, this mod is amazing!
thorman123456789 4 Jul @ 12:47pm 
1.6 please?
Ketjak 6 Jun @ 11:47am 
It appears there is a bug which happens if you have a second colony and are observing the tile when the new recruits are due to arrive. I used the gold subscription, approved my five recruits, and they never arrived. Has this been observed by anyone else?
Iron Cross 3 Jun @ 10:13am 
Can I hire employees as bodyguards/skilled lethal laborers to guard our “business”
* Will Trade In with Rimdeed cause "sold to slavery" negative moodlet?
- lmao