Nebuchadnezzar

Nebuchadnezzar

Big Stockpile
35 Comments
Медведь 18 Oct, 2023 @ 2:45pm 
Stop working :(
Draktanar 18 Aug, 2023 @ 6:01pm 
the mod does not trigger an error, but doesn't work either :/
Jimbo 21 Apr, 2023 @ 9:01pm 
Mod is not working, it says cannot activate mod in the main menu. Version 1.4.11
Donchaffée  [author] 24 Feb, 2023 @ 11:56pm 
yeah i will do this when i update the mod the next time. originally there were more things for the separate menu so i didnt want to have my custom buildings all over the place in regular tabs
MusicManiac 24 Feb, 2023 @ 2:18pm 
Can it be moved to logistics tab? makes no sense for it to be in separate tab
Antares 23 Feb, 2023 @ 3:05pm 
This mod is broken on base game. was working yesterday
Yolosaurus Rex 15 Feb, 2023 @ 2:51pm 
oh yikes! Thank you so much for checking it all out though!
Donchaffée  [author] 15 Feb, 2023 @ 2:48pm 
Okay, stuff turned out to be a bit more complicated than i thought.
I added a new workshop mod specifically for the DLC, its listed here
Donchaffée  [author] 15 Feb, 2023 @ 2:02pm 
oh, thats odd. i thought it should work with how i changed it. i will look into it later
Yolosaurus Rex 15 Feb, 2023 @ 2:00pm 
Well, I meant 1st mission of the DLC. The extra category & stockpile showed up in free play games (both peaceful & military), but the category wasn't showing up in the 1st mission of the Sargon stuff.
Donchaffée  [author] 15 Feb, 2023 @ 1:53pm 
I just tested it and they do exist in the first mission too. Keep in mind tho its using its own building menu, not the logistics category
Yolosaurus Rex 15 Feb, 2023 @ 7:00am 
Are big warehouses not available on the 1st campaign map?
Yolosaurus Rex 15 Feb, 2023 @ 6:17am 
Wooo hoooooo!!!! Thank you!!!
Yolosaurus Rex 14 Feb, 2023 @ 6:40am 
Hiya Don! Any chance we could get an update for this one?
My OCD brain needs a 4x4 warehouse xD
radarpoland 8 Feb, 2023 @ 7:40am 
pls update :)
Heimdall 28 Mar, 2022 @ 2:45pm 
Thank you, it works perfectly.
tazziczech 89 2 Mar, 2022 @ 1:18pm 
great, thank you very much ;)
Donchaffée  [author] 1 Mar, 2022 @ 12:33pm 
it worked when i tested it, even with the outdated version warning in the manager
tazziczech 89 1 Mar, 2022 @ 11:24am 
for 1.3 ready?
Heimdall 18 Feb, 2022 @ 4:10pm 
Unfortunately no longer works
Yolosaurus Rex 17 Feb, 2022 @ 3:57pm 
So far the big stockpile and improved market work. I don't think any others do though?
Donchaffée  [author] 17 Feb, 2022 @ 2:41pm 
well that was unexpected, i thought the update would break the mod.
i probably update it in the next days, so that the game wont show a warning message about the wrong version tho
Yolosaurus Rex 17 Feb, 2022 @ 8:15am 
It actually works...wooops...My bad
Yolosaurus Rex 17 Feb, 2022 @ 8:13am 
Hiya Don!

Sorry to bug ya....any chance we could get an update? I love mah big chungus warehouses
Cebullus 30 May, 2021 @ 1:18pm 
It works on version 1.1.6s.
Cycomps 25 May, 2021 @ 1:12pm 
Mod is not compatible with latest update. Game disables it on startup.
Miyamoto Musashi 25 Apr, 2021 @ 9:10am 
doesnt work for me
Gambo 17 Apr, 2021 @ 11:09am 
Found the Error, isdeletet and reinstalled the Don Core and then it worked
xau99 17 Apr, 2021 @ 10:37am 
Finally got it working...woohooo. Very excited Thank you for the mod
Donchaffée  [author] 16 Apr, 2021 @ 10:21am 
can you give me the error or say in which mission it happens? I just tried it with todays update and it worked fine
Gambo 16 Apr, 2021 @ 4:59am 
I always get an Error Message on Start Up with this Mod even when i only enable this Mod?
xau99 11 Apr, 2021 @ 5:53pm 
Donchaffee, thank you for the update - However I am still not seeing what is described. I opened the mission.lua file in "...\common\nebuchadnezzar\data\mods\base\def", and there is no entry for 'base::build.warehouse.13 (as an example). In the mission.lua file under the buildings allowed all I see is 'Build.warehouse.13' (using the .13 entry). I apologize for seeming a little dense but I appreciate your insight.
Donchaffée  [author] 11 Apr, 2021 @ 8:38am 
about manually changing them, the line you looked for would be inside the mission.lua inside the mods\base\def you were looking at. at line 835 it starts the data for the new scenarios, first being the 'mission.sc.1'
Inside the list below is the 'build.warehouse.13', there you would just add the big stockpile like written in the workshop description.
In my example it says base::build.warehouse because custom scenarios would refer to the base::
However, vanilla scenarios dont need to do this because they are inside the base folder anyway.

In general i would not recommend to directly edit base game files
Donchaffée  [author] 11 Apr, 2021 @ 8:28am 
I just updated the mod here, it now includes the 5 new scenarios added in the 1.1 update. sorry about the late reply.
xau99 10 Apr, 2021 @ 6:02pm 
Donchafee - I am trying to use this mod in the new scenarios and it is not showing up. I looked at the instructions and none of those options are available for editing. Maybe I am looking in the wrong places? "steamapps\workshop\content\1157220\2410161288\big_stockpile\def," This is where your two files are located. However I cannot find any files in here or in the "steamapps\common\nebuchadnezzar\data\mods\base\def" that contain the base::build.warehouse... entry to modify..please help