Panzer Corps 2

Panzer Corps 2

PanzerCorp1-Grandcampaign
962 Comments
MIT 26 Aug @ 1:23am 
@grondel Thx for the quick reply!
Grondel the 10/10  [author] 25 Aug @ 10:46pm 
@MIT
I removed some planes with last patch and forgot to change the counter for the objective.
Will be fixed with next update.
U need 12 comm-points in Narvik to get all rewards.
Grondel the 10/10  [author] 25 Aug @ 10:44pm 
@Sirius
If u read the briefing u will notice that u have fallen in disgrace with OKH, since u disobeyed orders.
That is why ur commendations are gone.
Just keep going and success in battle will work it out, if u can manage to win the scenarios.
MIT 25 Aug @ 8:11am 
Hi,

i am missing four expeditionary forces in Lillehammer and cant get the Bonus Goal.

Cant find them even with the fog of war turned off. There were two planes that spawned later but killing them didnt advance the counter.

Is there any explanation / something to fix it or a way to add that one commendation point?
Dont want to miss out on a special unit / hero later on

Otherwise enjoying the mod so far.
sirius 25 Aug @ 7:53am 
Before the choice of going to the Suez Canal and retreating to El Alamein, I had 12 commendation points, but after choosing to go to the Suez Canal, the points were cleared (I saved the last round before the selection, which is 18 rounds, to make it easier for me to play the two paths, but when I load that round after the defeat route is played, the commendation points will be zeroed when I load the Suez Canal route again, and the next game will be cleared again.) That is, to choose the Suez route as the first game, the reward points are 0, the second game is 1, and then the third game is still 0) What should I do to solve or avoid similar problems.
FroBodine 20 Aug @ 7:13am 
Thank you.
Grondel the 10/10  [author] 19 Aug @ 11:17pm 
@FroBodine
LTD campaigns have handcrafted limited stock, limited ammunition and elite replacements.
FroBodine 19 Aug @ 6:19pm 
What does the "LTD" next to the missions mean, please? It looks like every scenario has an "LTD" version. I don't know what this means. Please advise. Thank you!
sirius 15 Aug @ 12:02am 
Although I play real-time strategy games like MOBAs, even do I play well? But I still prefer the turn-based exploration of certain limits. In short, you did a good job, and I like it very much as a player. I am looking forward to the sequel to the 44-year campaign.:steamhappy:
sirius 14 Aug @ 11:56pm 
Although I can't check it as easily as you do, I still used a stupid method to detect it, which took me a little time. But the end result is good. It turned out to be my own problem (maybe a node got stuck on the medal pop-up when saving and reloading? It is also possible that my artillery counterattacked the fortress of Morin? Or did you change the cost of the last Airplane Hero 15 medal to 16 for the role? Although this results in a total cost greater than the total gain of one medal, it has minimal impact on me). In short, there was no problem after playing the new game. Thank you very much for your help.
Grondel the 10/10  [author] 14 Aug @ 1:48am 
@sirius
it happens on turn 18. if u hasppen to be playing on a too low difficulty for ur core/skill level and are done early and u just speed klick through the remaining turns the pop it has a tendency to get skipped. take it slow on turn 18.
In addition to the living tank u need to have 6 remaining commendation points to spend.
sirius 14 Aug @ 1:05am 
Unfortunately, this doesn't work. I don't know if there was some overflow or if the pop-up overlay was happening? Or other questions? In short, it still doesn't show up like yesterday.
Grondel the 10/10  [author] 13 Aug @ 8:25am 
@sirius
At the start of the viipuri scenario u have 4 Aux tanks. At least 1 of those tanks needs to be intact to have the Ruben Lagus (the AT hero mentioned by you) transferred to ur core by the finish governament to learn about anti-tank warfare.
sirius 13 Aug @ 8:10am 
Hello creator! In the final stage of the Finnish campaign, there was a problem with obtaining the anti tank type hero, and it was not possible to obtain it as usual. Afterwards, I tried three times and found that it still couldn't. Originally, due to my OCD, I only needed to start playing again from scratch, but this problem has made my OCD even more severe! I really have no choice but to seek your help. I don't know if it's a personal issue or if there really is a strange problem. Could you please tell me the conditions for obtaining a hero or if there are indeed new bugs? Then, my English is a bit tight, I hope this won't cause too many communication barriers. Especially in terms of tone? Finally, I am looking forward to your reply.
Grondel the 10/10  [author] 30 Jul @ 8:28am 
@wscott3322
open the mod manager of the game and make sure that PC1 remake is the lowest in the list(use arrows to move if necessary)
This should help, come again if not.
wscott3322 30 Jul @ 8:24am 
I use to be able to switch 88's 3 ways now the arty mode is gone. Same goes for the planes and flying higher or lower etc. I uninstalled it totally and reinstalled it and still the same???
Jelinobas 24 Jul @ 1:25am 
Stimmt, nu iss das eine wech. Danke ;)
Grondel the 10/10  [author] 23 Jul @ 11:07pm 
@Jellnobas
Das rules file das du da hast ist ur-alt und nicht mehr in der aktuellen version. Deabonier mal und abonier neu, dann sollte es weg sein.
Alles andere was du nennst ist in gebrauch.
Jelinobas 23 Jul @ 2:49pm 
Die unter \Data
AirfieldClass.csv
Airfields.csv
Campaigns.csv
PC1rules.json
TransportClass.csv
Units.csv
Grondel the 10/10  [author] 23 Jul @ 2:45pm 
@Jelinobas
welche regel-files genau meinst du?
Jelinobas 23 Jul @ 12:53pm 
Servus Grondel,

ich hab mir die Mod Dateien mal angeschaut und mit den Vanilla Daten verglichen, der Mod bringt ja sehr viele eigene Regel-Files mit. Dann hab ich mir Szenarien im Map-Editor vom Spiel angeschaut und dort stehen diese Regeln aber nicht als gesetzt drin. Es werden die Vanilla Files benutzt. 🤐
Jetzt bin ich mir nicht sicher ob das so sein soll oder ein Fehler ist. Weil, warum macht man eigene Regeln, die der eigene Mod dann gar nicht nutzt? 🤫

Grüße
Grondel the 10/10  [author] 23 Jul @ 8:39am 
@[HM]Pumba
Thx for reporting.
In line 319 of the East Africa LUA is 1 ")" too many causing this issue.
Fix will hit before the weekend, if u don´t know how to do this.
Be sure to keep a safe at the end of arabia.
[HM] Pumba 23 Jul @ 7:05am 
Error at end of Arabia map. Cannot continue. Anyone know how to get by this?
"Lua script compilation error string 319 expected to close at line 317 near"
Grondel the 10/10  [author] 21 Jul @ 9:51am 
@MasterofDoom2006
In Demyansk Pocket a new mechanic is in place. It is explained on map start in the tutorial message.
If anything is still unclear after reading the tutorial message, please ask again.

I do not accept donation in form of money to be 100% sure that i can use assets the way i want.
If u want to contribute, detailed feedback is the best way to do it.

44/45 are currently worked on but still in early stages. impossible to say when they will hit atm.
MasterofDoom2006 21 Jul @ 8:07am 
Hello.

First of all, thank you so much for the great work that went into this mod!

And a question about Demyanks' Cauldron.
Maybe I'm just doing something completely wrong, but by turn 10 at the latest, I run out of ammunition for my army and get completely destroyed in the following turns.
My strategy was to clear the left wing as early as possible for the relief forces, but they always arrive too late.
Is it intentional that you don't get new ammunition from the supply flights?
Or what am I doing wrong?

By the way, I'd also like to donate a little for this great work!How to do it?
Will 1944-1945 be released at some point?
Grondel the 10/10  [author] 12 Jul @ 3:39am 
@Savant
Ah, ic. u already had the game, but not on steam. that makes sense now :)
Savant 11 Jul @ 11:05pm 
bought on GoG but some mods are not updated or lag behind in slitherine forum.
Grondel the 10/10  [author] 11 Jul @ 4:17pm 
@Savant
Thx, but how did u know about the mod without owning the game?^^
Savant 10 Jul @ 8:57pm 
i bought this game just because the mod. Great mod.
Grondel the 10/10  [author] 8 Jul @ 4:25pm 
@whgeo

in the discussion area is an overview of new mechanics
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2410075863/3821910883985905977/
whgeo 8 Jul @ 12:09pm 
Thanks
Grondel the 10/10  [author] 8 Jul @ 9:28am 
@whgeo
In an Ltd campaign u have limited ammunition, elite-replace and handcrafted limited stock
whgeo 8 Jul @ 3:47am 
Sorry if already asked, but what is LTD
Grondel the 10/10  [author] 6 Jul @ 4:56am 
@steestoban
What u say is true for the early years only. once tanks get higher def stats small caliber AA can´t do anything to them.
steestoban 6 Jul @ 3:46am 
Hi Grondel, Would you consider adjusting the smaller AA guns so that they can't fire in artillery mode unless the target is suppressed? Right now, it really breaks immersion — you can destroy almost everything with just AA units. For example, an AA gun can deal as much damage to a tank as a heavy tank would, but without taking any damage in return.

I truly love your work, but as it stands, it makes the game a lot less enjoyable for me. Thanks in advance!
Grondel the 10/10  [author] 13 Jun @ 2:12am 
@crowfoot
if u have a save from the training, thats 6 units. might help a bit.
Crowfoot 13 Jun @ 1:40am 
@Grondel the 10/10 Outch! thanks for the answer i guess some sacrifices will have to be made :)
Grondel the 10/10  [author] 13 Jun @ 12:51am 
@crowfoot
there is no reward for not fielding them. u are not allowed to.
u can try but if i the script works as intended that will not help u.
if u play with slow modernization u need to start switching units to polish/russian equip earlier than taipale.
using this traits that heavily alter the game on a first playthrough is not advisable.
Crowfoot 12 Jun @ 7:17pm 
Hi im currently trying to play on Taipale mission. But i have slow modernization so i cant upgrade more then 3 units and im not alowed to field german units. Can anyone tell me what the reward is for not fielding german units.
Grondel the 10/10  [author] 12 Jun @ 2:39am 
@youngrkk
I guess u are referring to 1943NH africa path.
Did u freeshly start 1943NH or play all the way through from preludes?
at this point of the campaign u should be able to withstand such an onslaught.
Maybe u missed out on some of the gooddies u can get along the way like the 3 Me262 during voronezhk or the E-Series tanks u can get during the training missions.
The 1943NH campaign needs u to utilize all the general traits and heroes u got to the max, especially on higher difficulty settings.
If u are used to playing the AO-Dlcs on generallissimo i suggest totune it down to general for the mod to have an equal experience.

When i am done with the next update in july i´ll have a closer look at those scenarios. maybe some game-update vanadalized the scenario.

one last tipp. bodyblock the landingforce. if they don´t get feet on the ground they are sitting ducks.
youngrkk 11 Jun @ 9:19pm 
Hi, love the mod but I can't seem to beat the Tobruk 1943 map... I chose the flanking position but the enemy navy and airforce melt down my forces, and even if I ignore Tobruk first and rush to occupy the American airbases to the west, their armor and arty combined also destroy my forces (not to mention being constantly bombed by the planes)... Even having 2 88s and 2 Wirb giving air cover, they eventually overpower them too. Any tip is appreciated
Grondel the 10/10  [author] 4 Jun @ 12:35pm 
@pega
thx, i´ll take a look before next update to make sure both versions are correct, seems something slipped in that was supposed to be changed already.

sers,
Thomas
Pega 4 Jun @ 12:32pm 
and this is now currently only the order is different
: --function OnAirfield(action)
-- if IsItemInTable(build_airfields, action.unit) then return end
-- local captor = world:GetUnit(action.unit)
-- if (not IsItemInTable(airfield_positions, captor.position)) then return end
-- if (captor.native_type.name == "MobileAirfield") then
-- airfield_units = airfield_units + 1
-- local message_format = NSLOCTEXT("scenario_KampinosForest", "Airfield", "Airfield has been build.")
-- MessageBox("Intelligence Report", string.format(tostring(message_format)))
-- table.insert(build_airfields, action.unit)
-- end
Pega 4 Jun @ 12:31pm 
Hi ok so i chanhged according to Bydgoszc scennario and in this way it works

function OnAirfield(action)
local captor = world:GetUnit(action.unit)
if (not IsItemInTable(airfield_positions, captor.position)) then return end
if (captor.native_type.name == "MobileAirfield") then
local message_format1 = NSLOCTEXT("scenario_Bydgoszc", "Airfield", "Airfield is being build.")
MessageBox("Intelligence report", string.format(tostring(message_format1)))
airfield_units = airfield_units +1
end
Grondel the 10/10  [author] 4 Jun @ 12:19pm 
@pega
did u switch the baubattallion 2 times or just once? first switch turns it into a depo, 2nd switch turns that depo into a working airfield that support 7 planes, including strategics and jet-planes.
So it needs 4 switches, but for some reason a lot of people do not notice, so i might have to think about something to make that more clear.
Pega 4 Jun @ 12:12pm 
Thanks for your quick feedback. It’s the normal version, not the limited stock one, but the two LUA files are the same. You’re right — it’s connected to the airfield itself; the second switch isn’t being triggered. (So temporarily, if I change the required number of airfields to more than 1, it works.)
Grondel the 10/10  [author] 4 Jun @ 11:53am 
@Pega
main issue here seems to be that many do not realize that u have to switch the Bau-Batalions 2 rounds to make them fully functional.
After both are in place and working the script triggers. tested that several times and all is fine.
What version were u playing? normal or Ltd.


https://www.youtube.com/watch?v=taX7weofNJI&t=1327s

In this video u can see that there is only a dump and not a functional airfield and he doesn´t get the extra hero choice.

i´ll check again before July update, and maybe try to make it more clear.

Thx for reporting

sers,
Thomas
Pega 4 Jun @ 11:32am 
Or maybe Renz isn’t the issue, but in any case, I didn’t receive the choice text message.
Pega 4 Jun @ 11:23am 
Hi Thomas, is it intentional that in the 1939 Kampinos Forest scenario, if we have Renz, we don’t get any bonus for building the two airfields?
Grondel the 10/10  [author] 8 Apr @ 1:35pm 
@蓝翔一小
if u check the slitherine forums u will find a lot of info on what´s planned.