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Сообщить о проблеме с переводом
Unfortunately nobody helped me so it took me 2 years to update.
TLDR: Mod is a fair few versions out of date, No plans to update myself, anyone welcome to try (I am open to questions on this mod in the Stellaris Modding Den (nickname Not_A)
Also, does this have compatibility with Planet Diversity mods?
situation log if it works correctly
In another note the new ai requires that you start a new game or go to the console, select the traveler and type in 'event dest_traveler.1000'. I will be writing up a fix that should hopefully automatically apply updated code to existing saves in the next few days.
https://i.imgur.com/gBvpQQg.png
trigger has_global_flag = dest_traveler_in_galaxy
And what
trigger AND = { any_rim_system = { has_star_flag = dest_traveler_arrival_system } exists = dest_traveler_current_system }
ok I remembered dest_traveler.1 did triggered in old saves (I thought it was just more event mod) but nothing happened afterward
dest_traveler.1
and fire this event to try actually spawning the Traveler dest_traveler.3
event dest_traveler.0
https://drive.google.com/file/d/1xvsg4PkcgMe8nXOyjB8IGUIoOuVYQaSi/view?usp=sharing
A lot of ACOT and shipset mod initialization error cause the error log unusually big, should be fine after that
played like 3-4 ingame months in old save before posted that log
and I get same thing as The Next Decade if I run the console command. observe mode see nothing either.
You can try dumping it in a site like this: https://pastebin.com
You can also find error.log in Documents/Paradox Interactive\Stellaris\logs