Stellaris

Stellaris

Destiny - The Traveler - (3.0.*)
102 opmerkingen
FirePrince 25 aug 2024 om 19:15 
Here is the latest version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3317546633
Unfortunately nobody helped me so it took me 2 years to update.:steambored:
NotTheSolaire 20 nov 2023 om 16:01 
anyone made an update?
��Not_AI��  [auteur] 2 apr 2023 om 16:51 
Its a fair few versions out of date. Regarding an update, i'm not going to make any promises, currently trying to resolve the anxiety that made me want to hide this page in the first place. However there was talk by someone on the modding den about updating this (to current versions) a while ago - though I don't know where thats gone recently. Right now this page exists so anyone can take it and attempt to update it.

TLDR: Mod is a fair few versions out of date, No plans to update myself, anyone welcome to try (I am open to questions on this mod in the Stellaris Modding Den (nickname Not_A)
Commisar Mapleleaf 15 mrt 2023 om 17:59 
Holy crap an updated version!
Jedipony1 28 feb 2023 om 20:30 
Gonna keep an eye on this one
Dragonlord Tux 30 dec 2022 om 20:47 
Does this mean there's a hope for an update soon, now that this has returned?
Flashmeister 8 dec 2022 om 20:27 
Yay the updated mod returns to the public eye
SolidSpaceDisk 21 sep 2021 om 8:53 
alright
��Not_AI��  [auteur] 20 sep 2021 om 14:56 
As of right now I am balancing school and some other experiments with modding, likely the update will be another full rewrite of the event logic and could take some time depending on what time I can find.
ThisGuyYouHate 18 sep 2021 om 13:20 
Any update on this?
⎛⎝muffin⎠⎞ 29 jul 2021 om 8:15 
OMG,Seriously, you have no idea how excited I was when I saw this MOD:Hire:
SolidSpaceDisk 19 jun 2021 om 1:07 
Got same problem as lowstringer
Lowstringer 8 mei 2021 om 15:26 
not sure if this is just intentional traveler behavior but once the traveler came across a empire it just sat in one of their systems and did nothing all the way to end game.
��Not_AI��  [auteur] 7 mei 2021 om 18:35 
As of a few seconds ago it should be, lemme know if anything isn't working.
Atridij 7 mei 2021 om 12:56 
IS this compatible with Planetary Diversity?
TheDevilKing 384 5 mei 2021 om 15:00 
hi, is this the mod that adds warminds?
Blade-13 2 mei 2021 om 8:23 
There is an issue with the temporal oddity event. i have had it happen twice and both times it popped up on the star and not a planet
Lowstringer 24 apr 2021 om 8:45 
YES! ive been looking forward to this!
theodorkw 24 apr 2021 om 0:06 
YES! Thank you! I was waiting for this for a long time, many thanks. :D
��Not_AI��  [auteur] 22 apr 2021 om 9:06 
Not yet
Ctrl+Alt+Defeat 22 apr 2021 om 0:08 
I've been asking for this mod to be updated forever!! I was getting to the point of paying someone to update it lol.

Also, does this have compatibility with Planet Diversity mods?
��Not_AI��  [auteur] 20 apr 2021 om 10:28 
Also just as a side note, please feel free to mention these kinds of inconviences, I don't play Stellaris much anymore so there's a good chance I won't be seeing all of these issues in my playthroughs. But I can fix and recreate them if you guys find them and mention them to me.
��Not_AI��  [auteur] 20 apr 2021 om 9:51 
Interestingly the game seems to reject any attempt to the make the warmind prime core building upgradeable by the warmind core. I will hopefully get to the bottom of this and fix this.
SolidSpaceDisk 20 apr 2021 om 6:24 
(the situation log things happen around 2300, so yeah)
SolidSpaceDisk 20 apr 2021 om 6:21 
@thedocs312
situation log if it works correctly
SolidSpaceDisk 20 apr 2021 om 6:20 
@blade-13 after you build prime core some years down the line another event pop up say warmind done researching things something like that then you can research colony core in physics tech tree
SolidSpaceDisk 20 apr 2021 om 6:19 
@zephyros it is weird but you have to destroy warmind core then build prime core. You cannot upgrade from core to prime core.
Zephyros 19 apr 2021 om 19:04 
How do you build the Warmind Prime Core building? I don't see an option for it. Unless I need to upgrade my System Capital-Complex.
theDoc312 19 apr 2021 om 2:01 
how do i know where it is in my game?
��Not_AI��  [auteur] 18 apr 2021 om 8:53 
The mod has been updated to 3.0.1 and i've rewritten the Traveler's ai for now. As of now it can do up to 3 tasks on a single system as long as each task is one of the following: Terraform, Augment a planet, Trigger a Golden Age(Which in turn starts up it's own task system). Please alert me as to any bugs that may occur from this.

In another note the new ai requires that you start a new game or go to the console, select the traveler and type in 'event dest_traveler.1000'. I will be writing up a fix that should hopefully automatically apply updated code to existing saves in the next few days.
Blade-13 17 apr 2021 om 10:13 
How do i access the warmind colonies or is that a planetary decision?
Blade-13 16 apr 2021 om 21:40 
Might want to "update" it for 3.0.1 so it removes the warning
��Not_AI��  [auteur] 15 apr 2021 om 14:50 
Very little changed, just testing it now
��Not_AI��  [auteur] 15 apr 2021 om 14:50 
No i’ve already done the necessary updates
Varangia1122 15 apr 2021 om 13:33 
It, like most other mods, will probably up and get murdered by Paradox because of Nemesis. But I can already see that it would work so very well with the expansion.
ThePsychomanX 15 apr 2021 om 10:41 
I can't wait to see this updated to 3.0
SolidSpaceDisk 27 mrt 2021 om 9:24 
only your mod use dest_traveler
https://i.imgur.com/gBvpQQg.png
SolidSpaceDisk 27 mrt 2021 om 9:19 
modlist (json format) https://pastebin.com/VjnYvtKW
��Not_AI��  [auteur] 27 mrt 2021 om 9:12 
What mods are you using? Could I get a dump of mods and what
trigger has_global_flag = dest_traveler_in_galaxy
And what
trigger AND = { any_rim_system = { has_star_flag = dest_traveler_arrival_system } exists = dest_traveler_current_system }
SolidSpaceDisk 27 mrt 2021 om 9:10 
yep it's quite late game when I get warmind tech. I was unlocking 10000 engineering tech while unlocking 20000 physical tech already. Likely something block it. I disable some more aggressive mod like ACOT override now and start a new game to check if it fixes
��Not_AI��  [auteur] 27 mrt 2021 om 9:08 
dest_traveler.1 triggers dest_traveler.3 one year from when it is called time. If the Traveler has spawned manually then it seems either times are wrong for when it would spawn (should be between 2250-2275) + 1 or something is blocking dest_traveler.3 from firing at the designated time.
SolidSpaceDisk 27 mrt 2021 om 9:03 
might be that's why I only have one save have warmind tech unlocked
SolidSpaceDisk 27 mrt 2021 om 9:01 
and after checking situation log only one of three saves have dest_traveler.3 triggered. ranging from 2250 to 2295.
SolidSpaceDisk 27 mrt 2021 om 8:57 
and manually dest_traveler.3 triggering works
SolidSpaceDisk 27 mrt 2021 om 8:57 
@Not_AI
ok I remembered dest_traveler.1 did triggered in old saves (I thought it was just more event mod) but nothing happened afterward
SolidSpaceDisk 27 mrt 2021 om 8:54 
The old saves had destiny mod on when I started "new games". I started like 3 more saves in this 2 weeks so it's called "old" but it is not that old
��Not_AI��  [auteur] 27 mrt 2021 om 7:38 
You can try to see if you will recieve an event with this command
dest_traveler.1
and fire this event to try actually spawning the Traveler dest_traveler.3
��Not_AI��  [auteur] 27 mrt 2021 om 7:35 
Since you used an older save the first event won't have fired, trigger it manually with
event dest_traveler.0
SolidSpaceDisk 27 mrt 2021 om 7:19 
@Not_AI
https://drive.google.com/file/d/1xvsg4PkcgMe8nXOyjB8IGUIoOuVYQaSi/view?usp=sharing
A lot of ACOT and shipset mod initialization error cause the error log unusually big, should be fine after that
played like 3-4 ingame months in old save before posted that log
and I get same thing as The Next Decade if I run the console command. observe mode see nothing either.
��Not_AI��  [auteur] 27 mrt 2021 om 6:53 
Would you be able to launch the game with all the mods you are playing with and dump the error.log input in a gist or something for me?
You can try dumping it in a site like this: https://pastebin.com
You can also find error.log in Documents/Paradox Interactive\Stellaris\logs