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Hope also that unrealistic buffs from heros etc disappear and become more realistic. Will check back when whole series is finished developed incl. soviets released - than will buy whole package and start german and soviet campaign all over :)
There may be a minor bug that seems to be interacting exclusively with the mobile airfields that start showing up in the 1941 DLC.
* New units that are in air transport cannot land in the mobile airfields (for example, Scharfschutze).
* New units (for example, Fallschirm IG) cannot take off from those mobile airfields.
- Finnish AT Volunteers: Reduced cost – 20 Prestige. Added Camo Trait.
- Bf110 Heavy Fighters: Increased cost for each +20 Prestige. Initiative reduced -1 for both variants to simulate poor maneuverability.
- Para AT/Arty guns: Reduced cost for each -50 Prestige. The most recent update has really hurt para units. I’m open to more suggestions if you have something specific.
Thanks again for the detailed feedback.
no problem, i will restart `41.. long live the fun ;-)
Documents>My Games>Panzer Corps 2> Cache
Slitherine tech support usually recommends deleting the cache files after they launch a new version, so this might do the trick. If it doesn't work please let me know. Thanks
i also like the possibility to form a airborne division for special operations ;-) (with the IG and the AT :-) )
Glad to hear you like the Command Panzer. I hope you also find the Command Panther useful when it becomes available :)
start DLC 42 without import of my core no problem with the mod. (purchase screen)
start DLC 42 with import of my core: crash (the only unit i use from the mod is a command tank)
start savegame of DLC 42: (2.mission) crash
The Crash happens when i try to open the purchase screen (hotkey B) or upgrade a unit, it doesn´t matter what kind of unit.
Purchase screen crashes are usually related to unit graphic images. The devs probably updated some graphic models, so I'll double check the data.
The camo recon unit is intended to be poor in direct combat. I'm currently working on a new vehicle/infantry recon unit that will be better suited for direct combat, but won't have the camo trait. This should give the player a choice between passive vs aggressive recon strategies.
As always, thank for the feedback. Also, if you get the please check out some of my other mods.
I've made some changes to both the MP unit (Soft and Hard Attack, Close and Ground Defense) and the Mortar Carrier (Hard Attack and Ground Defense).
The Mortar Carrier will now be a tougher choice because it cannot suppress hard targets and requires better protection. This also follows a more historically accurate line.
The MP units will still slaughter a suicidal AI when they have high entrenchment. This would be similar for all Inf units and not much I can do for that. Please advise if this was not your situation and I can retest. Thanks again for the detailed feedback.
I'll run the Mortar Carrier through another round of balancing testing. I prefer to keep the range at 2, otherwise the Stug becomes an automatic pick. Any changes would most likely be to the offense and/or defensive stats.
Could you please provide more details on situation where the MP unit was too powerful? I would like to recreate it through a custom scenario. Thanks again.
The AI likes to attack units with high prestige cost and low attack stats. This was another attempt to balance this tank, but also keeps with historical accuracy. The Command Panzer I was only armed with a .30 caliber MG. And I’ve read numerous reports of commanders removing the MG to create more room for map boards, radio equipment, creature comforts, etc. I’m reluctant to change the ammo stat for this reason.
Since I already have the files made, it would be simple to create a private mod base on your preferences. Please let me know if you prefer that option.