Stellaris
Xenology : Traits Expansion Neo - Bio Module
155 件のコメント
Vanryth 2024年1月13日 11時25分 
Are you going to abandon this mod again?
Haha, no. Barring some unexpected event, Xenology will always remain up to date from now on, even if it stops getting new content.
President Memes 2022年3月8日 6時40分 
@JonasIV
I feel incredibly dumb, thank you for telling me
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2774388842 this should work
JonasIV 2022年3月8日 6時38分 
ayo bro youve just linked it to this one again
President Memes 2022年3月8日 5時34分 
Well, seeing as this mod is abandoned, I've uploaded an unofficial update for it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2403756280
President Memes 2022年3月6日 5時33分 
Hey Devious, I was wondering if you'd be alright with a fan update of this mod?
Sjru 🐲 2022年2月23日 20時47分 
Update?
JonasIV 2022年1月10日 5時28分 
yeah well you dont see devious around here anymore do you :mortis:
Peter34 2022年1月10日 3時21分 
I also avoid all other Trait mods like the plague, because it's almost all wanky garbage.

Devious cares about - and understands - the concept of game balance.
JonasIV 2022年1月8日 10時55分 
nah you trippin
Wilmfe23 2022年1月7日 23時03分 
@JONASIV
Maybe because there was quite a bit of negativity. I also was very skeptical of it before trying it out. This is still the only traits mod that I feel is very well balanced. It doesn't have any inconsequential negative traits that are essentially free points, the cheap ones are nothing beyond nice bonuses and the expensive ones really do require commitment to get the most out of them.
JonasIV 2021年12月28日 14時42分 
yeah man i know, ages ago there was another version of it with different traits and god damn it was fantastic, not sure why he started all over again just to once again abandon it
Wilmfe23 2021年12月28日 7時43分 
@ JonasIV
Very unfortunate cause it was one of the best ones there was. On paper it looks really bad but when actually in game they are all very well balanced. The cheap ones are indeed that; cheap bonuses that don't impact much but do help a little. The expensive ones change your entire gameplay and actually are worth it if you're willing to commit to them.
JonasIV 2021年12月17日 7時44分 
its dead man. let the mod rest in peace
Fetfrumos96 2021年12月16日 1時18分 
Please update your mods, the launcher swears a lot and the game crashes when I load your mods. Please, can you fix your mod, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 2021年12月8日 12時43分 
Please, is it possible to update, the mod does not want to work correctly in the new version 3.2
JonasIV 2021年11月25日 18時58分 
its dead bro.
Peter34 2021年11月25日 17時38分 
Devious sometimes needs to take breaks due to real life. It was dormant for quite some time in 2020 too, or in 2019, or both. He'll get around to updating it when he's able.
Jin2188 2021年11月25日 10時01分 
Looks like this mod is dead. It hasn't been updated in 8 months
Wilmfe23 2021年11月22日 2時30分 
I was wrong though. After trying it some more the higher ones really are worth it. They are expensive but also pay off.
Peter34 2021年10月19日 1時03分 
I'd be very skeptical of that. The 3.1 update seems like a very minor thing to us players, but according to the dev diaries, extensive changes were made to the scripting side of Stellaris, so based on that one would expect few mods to work-as-intended with 3.1.

Even things such as giving Rulers or Leaders Traits based on Species Traits might not work as intended, and it's the kind of thing that isn't immediately obvious if you play for 5-10 minutes.
Lasiter the Despoiler 2021年10月18日 18時26分 
Was testing thsi mod and it would appear that even tho not updated it so far works with 3.1
SteelCrow 2021年10月2日 19時13分 
Has anyone already done a run as Clone Soldiers with this mod?
Peter34 2021年9月23日 15時06分 
I think getting this mod updated to 3.1 ought to be a higher priority.
HavocDragoon 2021年9月23日 14時43分 
So.... two months on, do we have an ETA for Synthetics?
moonraker65 2021年9月22日 3時51分 
Needs updating for 3.1 Lem if poss please
davidsen324 2021年9月19日 5時32分 
update?
Peter34 2021年9月2日 21時15分 
I've been using Xenology with 3.0.4, without problems.
_b1ack0ut 2021年9月2日 14時58分 
This isn't updated for the most recent version of the game, correct?
The OG Kobe-Rind 2021年8月18日 11時40分 
@kinngrimm, @Devious: I'd be game for helping with a German translation, being fluent in both English and German
kinngrimm 2021年8月18日 10時03分 
currently the traits are shown with the names of their variables trait_ ... . I guess that is due to language settings, in my case german. As a work around you could make it so that every language uses the same base, everything then being in english till you would get around to have it translated.
thatsifiguy 2021年8月5日 17時02分 
hi im just gonna check this mod out...
ThePrimeCure 2021年7月26日 19時31分 
a
Pupparo 2021年7月18日 3時13分 
Hi, i just wanted to say thank you for making this mod. It's definitely one of my absolute favourite mods.

And please take all the time you need to make the synthetic module. You're doing this for free, and we have no right to ask you to do it any faster than you'd want to.
HavocDragoon 2021年7月13日 7時27分 
Any E.T.A. on the synthetic module?
CTH2004 2021年7月9日 15時53分 
when do you think the next module will be?
Verily 2021年6月7日 13時43分 
Muggins never did remove the offensive noose from Despondent smh. He said he was going to replace it with a storm cloud.
Peter34 2021年6月6日 14時04分 
This mod seems to work fine with 3.0.3.
Beast-Storm 2021年6月4日 17時59分 
When can we expect an update?
CTH2004 2021年5月23日 11時15分 
@Lance

Give it a while, updates take time.
Lance Vance 2021年5月21日 8時51分 
Abandoned once again.
Peter34 2021年5月20日 3時37分 
Sorry, my brain derped.
Sea's 2021年5月20日 3時32分 
@Peter34, see the full list in the discussions
Peter34 2021年5月20日 1時57分 
Can you please document this mod more thoroughly, but explaining what the various new Leader Traits do?
Peter34 2021年5月4日 16時04分 
In a new game, 43 years in, I've got Droids, and my Lithoid POPs have the Inept Trait, which gives them -33% productivity from Strategic Resource Mining Jobs (also answering a question I had: Is the Trait meant to affect Extraction Jobs, or Production Jobs, or both?). Now I have a planet with a Fuming Bog, letting me build 2 Gas Extraction Wells.

To my surprise, I see my Lithoid dudes doing those Jobs, even though the Droids would be better suited, due to *not* having the Inept Trait.

Do the Traits added by this mod interact with the Job Weighting system at all? If no, why is that?
Peter34 2021年5月1日 3時25分 
I deliberately created a Lithoid species with Hedonistic and some spare Trait points, intending to genemod the Trait away as soon as I got the Tech for it, but now that I have those Trait Points (4), the Trait doesn't appear in the Species Edit screen. It's not even present but dark meaning that I can't remove it. It's not present at all.

Is it supposed to be impossible to remove? I remember seeing 1 or 2 Traits like that, but it doesn't say that Hedonistic is impossible to remove anywhere, in-game, or in the out-of-game documentation, the list of new Traits.

What's up? Is this a bug?
HavocDragoon 2021年4月30日 10時51分 
Any update on when the synthetic module will be out?
Peter34 2021年4月29日 20時07分 
I seem to get som weird text strings with 3.0.3beta (playing in English) because of this mod, but so no serious problems so far.
Bazuso 2021年4月29日 15時59分 
Warning for people thinking of downloading this mod, This ate my game at about 100 years in and has now made my save unplayable


trigger.cpp:440]: invalid scope for trigger. got [leader], expected {country, dlc_recommendation}. file: common/traits/xte_01_ruler_traits.txt line: 237
Lord Forte 2021年4月27日 22時03分 
For what it's worth, looking it up, I found a topic suggesting that the "requires trait = xyz" approach doesn't actually work.
Lord Forte 2021年4月27日 21時49分 
Hey! Very nice mod overall, but I seem to be getting the negative traits from obstinate on rulers from a non-obstinate species? This didn't happen before 3.0 afaik. The traits from this the species does have are generic memory, flexible, and inquisitive.