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Did some testing, it makes it go at top of load order and any collection its added in, so that way its above every mod map and other. so that way it loads better and faster and first, and should help make the mod work better, tested with some of my mods and it works, no i dont need it for my mods, but for lua patcher it can be useful. those char will make it higher priority!. Anyways Yeah, Please Do This, Thanks, Sorry And Goodluck, Amazing Mod/Addon ^w^
Or ig do the opposite, i believe putting stuff like ZT- at start will make it be at the exact bottom
so choose ig what would be best for the lua patcher mod, to be at fully top or fully bottom
Anyways Yeah. Please Do This, I Think Anyway Will Help, Thanks, Sorry, And Ur Amazing:)
also add both of these mods, they help fix mods
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3128989053
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3063511642
1. unknown - lua/autorun/client/militarycustomsettings.lua:2
This is for a cool aircraft mod thats been broken for awhile now. Its the only mod I found that made really good ai for planes. Is it possible for this to be fixed or is this out of the mods scope?
1. RemoveEffects - [C]:-1
2. fn - lua/ulx/modules/sh/sh_ulxcmds.lua:43
3. unknown - lua/ulib/shared/hook.lua:109 (x20)
Can you fix it?
all the sweps disappeared after I downloaded this
guess that's one way to solve lua problems
I've released an update so that the abs of a nil value is 0, try it out now.
@killermonkey75
That's weird, I've tried to make sure that the load order has no effect on whether errors are patched out or not.
1. abs - [C]:-1
2. CustomOnThink_AIEnabled - lua/entities/npc_bnd_mg_h/init.lua:180
3. OnThinkActive - lua/entities/npc_vj_creature_base/init.lua:1160
4. unknown - lua/entities/npc_vj_creature_base/init.lua:1899
But the downside is that you can't load the map anymore
It works so well. Yippe ^w^