Total War: SHOGUN 2

Total War: SHOGUN 2

100% Faster Research
33 kommenttia
wizard23PR 25.9. klo 13.32 
i keep having to waite sometimes 5 or 4 turns each upgrade is that normal i wanted a 1turn research still is best than 8 or more each one
skoobeldoobel 28.5. klo 23.10 
This mod works perfectly for vanilla and ROTS, but I thought it was a bit too fast in FOTS. For those interested, I made a 50% version . I would still recommend using this mod for vanilla and rots, as those campaigns are truly awful for research speed
Phantom Menace 16.12.2024 klo 4.25 
okay.
Phantom Menace 16.12.2024 klo 4.25 
;(
AirOregon  [tekijä] 16.12.2024 klo 3.00 
Can't make any mods for shogun. CA's last update with the 'modern' mod launcher made none of the mods work for me, so I can't make or test anything.
Phantom Menace 15.12.2024 klo 19.27 
can u make a version that also applies to the AI? I just want to use hero units earlier and not cheating
AirOregon  [tekijä] 24.8.2024 klo 3.18 
It should be updated now. Had a problem with the new launcher because it wouldn't update, or do anything in fact. Turns out the new way to upload mods requires the thumbnail to be a .png and not a .jpg like it was in the past. A good change that I wish they would have mentioned somewhere. If any of you in the future want to ask legacy mods to be updated mention this in case the modder doesn't know.
AirOregon  [tekijä] 18.8.2024 klo 15.32 
How do you know?
Jeredriq 18.8.2024 klo 15.31 
It also works for AI
dudu 30.5.2024 klo 5.33 
Mod still works, and is in fact save game compatible
drucker11 15.10.2023 klo 12.26 
Is this save game compatible?
VADELINOZ 30.6.2023 klo 6.08 
ah okay, thank you for the mods that you've been making for Shogun 2. :steamthumbsup:
AirOregon  [tekijä] 29.6.2023 klo 7.46 
no sorry, I don't play/mod shogun 2 anymore
VADELINOZ 28.6.2023 klo 22.32 
Hello AirOregon, could you make the 200%?
VADELINOZ 25.6.2023 klo 1.40 
sorry but after I tested this mod one by one with other mod, it appear that this mod still in work. However, after the update somehow this mod doens't work with some mod that used to be working along just fine.
AirOregon  [tekijä] 24.6.2023 klo 17.33 
that sucks
VADELINOZ 18.6.2023 klo 7.09 
after the update, this mod doesn't work anymore.
探员 26.5.2023 klo 2.21 
does it still work? doesnt work for me
Zakapior 9.1.2023 klo 13.22 
It works. Practically it halves time required to research technology but remember:
4 turns ---> 2 turns; 5 turns ---> 3 turns; 15 turns ---> 8 turns.
AirOregon  [tekijä] 4.9.2022 klo 1.12 
I don't know how much "X%" faster means for the game, I've not done any testing. I just know it makes the times shorter by some amount.
House of Rahl 3.9.2022 klo 15.08 
when you say 100% faster, does that mean you just halved the research requirements for each item?
Noble Poptart 19.5.2022 klo 21.37 
good mod, wanted faster research but 1 turn research is too fast.
AirOregon  [tekijä] 20.9.2021 klo 0.54 
How do you know?
Kamikaze_Egg 19.9.2021 klo 19.10 
mod doesnt work
Kamigimi 30.7.2021 klo 8.04 
You read my mind
AirOregon  [tekijä] 8.6.2021 klo 10.27 
yeah

The Joy 8.6.2021 klo 10.14 
Hey, does this works on MP campaign?
AirOregon  [tekijä] 24.4.2021 klo 1.17 
I do not know. You could launch it with darth mod and then go to your research tab, and hover over available research, and if it says "Research rate: 100%" or something like that then it's working.
Charizard_Jr 23.4.2021 klo 18.29 
is this compatible with the darth mod
AirOregon  [tekijä] 13.3.2021 klo 10.39 
Hmm, with my modding knowledge, best I can do is edit the player generals to make them stronger(not changing AI generals). I can't in make a specific general unit stronger while leaving others as they were. And the change would indeed affect all player controlled generals.
Edztえどぜて 13.3.2021 klo 10.16 
I want 500% HP single entity general player only, let we kill AI general just normal way, dont make em harder to kill, its frustrating
AirOregon  [tekijä] 13.3.2021 klo 9.52 
Sure I can do that. What kind of specifications would you like? I can edit all unique generals (meaning important generals you get as the player in the beginning of the campaign). Would you like them to have double the bodyguard size, or just more hit-points(rome 1 style I assume), or better combat statistics to help them in a fight?
Edztえどぜて 13.3.2021 klo 9.42 
can you tweak the single general that die often, to having more HP 300-500% so he can't just pee away and leave the family tree empty and we lose by lacking of general/family members