Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum - Collection
679 Comments
Yeapiekiyay 29 Aug @ 4:35pm 
The link to download the Effects movie.pack file has no files... Am I missing something or do we need a re-upload?
Mingles 29 Aug @ 9:13am 
there is a bug with units wanting to fire whistling shot it slows a 4090 GPU and a gen 14 processor to 5 fps...i did testing and found it was units in whistling shot that caused this, will this ever get fixed?
[HDM] Musashi 25 Aug @ 7:42pm 
Hi, I'm having a problem creating custom battles. Because there are so many factions, not all of them appear on screen, and only three lines appear when there are actually six. Is there a way to fix this?
Solomon Grundy 10 Aug @ 12:31pm 
How the hell do I get generals for my house in this mod? all the options it gives me is either "other house" or dudes from other houses.
phat cumt 7 Aug @ 4:13pm 
what mods would recommend being compatable with this?? Is general mod compatable? maybe a few extra unit mods?? thx
Cyber Bully 25 Jul @ 2:40am 
And why have Artillery ships been removed?
Cyber Bully 25 Jul @ 2:40am 
I wanted to like this mod but there are a few things that make it far to annoying to play. I'd really like a appreciate a version of this mod or submod that removes the Omens. Waiting a year at a time for the correct dice roll is anti fun. Also units moving in slow motion through woodland might be more realistic but disrupts the flow of battle far too much just and ends up being frustrating to the player.
godmen 23 Jul @ 5:07pm 
I have this mod, but after sometime in fight battles the application shuts down. I have the right load order but I am not sure why its still happing. Does anyone know how to fix this issues as i do enjoy this mod as its different than DEI.
LucidZ 9 Jun @ 8:33pm 
Yeah, unfortunately missing the effect pack and also GEMFX.zip is also missing from the other link.
Havana [BE] 1 Jun @ 12:21am 
Hi guys io'm afraid the mod is no more supported by author :/
Kro 19 May @ 9:10am 
yeah please fix the effects files thanks!
T 18 May @ 5:56am 
and when using larger unit settings, 1 unit will be split across 2 or even 3 ships, this results in shitty hitboxes.

as an example i destroy 1 ship, but the other 2 board my other ship and i lose bc of that
T 18 May @ 5:54am 
the files for para bellum effects are no longer in your drive, pls fix
CruzeEider 2 May @ 4:07am 
Hi there! I was wondering about the photos you use for the Para Bellum loading screens. Are they available somewhere?
[DORT] Filho 4 Apr @ 7:00am 
Como não morrer de fome com esse mod?
Eypeltower 15 Mar @ 2:03am 
Hi mate, just reporting a minor issue:
Some text files seem to be missing. For example, Roman Swordsmen or Hoblites special abilities buttons appear, but no window or name of the ability appears. I am assuming its "At the Centurion command" and another one.

Another example: At the beginning of a turn, illustrated windows appear, but no text. I can assume its some kind of notification about some event.

Perhaps I am missing something?
Marcel Soares 20 Feb @ 9:16pm 
Does historical characters spawn in the campaigns? For example Caesar and Octavian in their time
LemurKing 4 Feb @ 2:37pm 
Is there no way to check your war weariness other than the event pop-ups?
Kubot153 26 Jan @ 10:45am 
I played with my friend on multiplayer and on turn 36 game crashed with desync. We played with submode mulitplayer
PhatPhuc69 21 Jan @ 2:18pm 
where did the celts moustaches go? any mod to fix
tmaybaum 27 Dec, 2024 @ 11:44am 
Is anyone else having a problem where whenever they fight a battle in a campaign the screen just goes black. I can still hear everything and the battle is happening but the screen is just black. This only happens when I manually fight the battle and only during campaigns. I have tried uninstalling and reinstalling and that hasn't worked, I turned off any other mods I was using and that didn't change anything. This is preventing me from fighting any battles manually. Does anyone know how to fix this?
przedszkolejim 22 Dec, 2024 @ 2:26pm 
Hey. Is field artillery available for the Celts, Germans or Iberian factions in the campaign, e.g. ballista? It is available in custom battles, but not in the campaign. Research unlocked, building built e.g. carpenter, and artillery units are not available. They are not included in the building's description either. Is it planned in the mod that not all factions have artillery available in the campaign?
Praetorian 21 Dec, 2024 @ 5:44pm 
Hi AveMetal love this mod just quick one is it possible to add Empire Divided map in Grand Campaign? I was using few mods but seems that they are not working with your mod, Can you help :)
Mora 18 Dec, 2024 @ 10:46am 
Why not use the larger Empire Divided map for the Greco-Roman Hegemony campaign?
Sopmm 28 Nov, 2024 @ 8:38pm 
why is it that my Provence has positive public order going in by the end of the turn but whenever I end the turn I continue to get a rebellion. Then when I kill the rebellion and end the turn with a positive net public order change, another one appears. So its like an endless cycle
Red Warrior 28 Oct, 2024 @ 10:34am 
@81k Athenians in the Grand Campaign.Lol so we are rival factions then.
81k 25 Oct, 2024 @ 12:52am 
@Red Warrior, which faction? I am playing Spartans in the Peloponnesian War (yeah, cringe, I know ;) ) and I find the units vibrant enough. The Hoplites are colorful like a carnival crowd sometimes :D the same when I was playing Macedon in Grand Campain ... but maybe other factions are more bland.
Red Warrior 22 Oct, 2024 @ 3:48am 
I don't understand the design approach you guys have chosen. The UI, Map and the Unit Card Design are so vibrant and radiant I loved it very much. But the Unit Models are based on historical facts that they look bland and doesn't even match the Design approach, it feels inconsistent. According to me the Unit design should be vibrant and colorful just like the Slick UI, Cool Unit Cards and Beautiful Map instead of being Realistic(Your UX Design approach is so vibrant and colorful as it looks fun and inviting whereas the Unit Model design approach is gritty, nonchalant and uninviting ). The unit design approach is what is stopping me from fully immersing in this Beautiful Mod. But it is okay you don't have to take my word as it is just an observation from my side. Thank you for your hard work on this mod.
Slumpy 5 Aug, 2024 @ 2:08am 
Small question. im trying to use the collection and the faction mod together but the other factions are not showing up. Are they not compatible?
der Oberst 18 Jul, 2024 @ 4:21pm 
Why can't I see the combat odds for a battle? When a battle is initiated and the odds are shown for my forces vs the enemy, all I see is an empty slider with no odds shown? Is there a fix?
Fatsquatch1 17 Jul, 2024 @ 9:39am 
I'm playing Para Bellum mod with everything activated, and when I zoom out all the way on the campaign map there are graphical distortions that makes it appear like there's a dent in the middle of my screen. It goes vertically down when I zoom back in - after 3 "scroll steps" it's no longer visible. But when fully zoomed out, it's in the center.
Uncle Pockets 13 Jul, 2024 @ 3:09pm 
so you have the exact same problem, Manel Player
Manel_Playerr 7 Jul, 2024 @ 12:21pm 
there's a bug in the roman military research, where on the 3rd research for infantry it appears the tier 4 auxiliary garrison but it appears also on the last research and when I do the 3rd research it simply doesn't let me build the auxiliary garrison, wich I was kinda in need of the unit since my population was kinda low and I couldn't really recruit roman units. And there's also a problem with hoplites and pikeman, I encircled a unit of heavy etruscan hoplites with 1 of triari and 2 of hastati and the 3 units where "losing decisively" where does that make sense?????? the only thing that could potentialy kill them was rear charging the unit with very heavy shock cavalry and still they would only break if I charged them like 6 times WHILE SORROUNDED FROM ALL SIDES.
Vanchino 16 Jun, 2024 @ 11:48am 
loving the mod, but I got one issue with population, when I conquer a settlement the population decline as hell and the settlements that I started with, the population barely grows and also decline very much, while I got the right buildings,food surplus and public order stable.

So am I doing something wrong here or is the population mod not working as it should?
qwerty 4 Jun, 2024 @ 12:11pm 
this mod needs new unitss and and AOR
Andreas Valerii 6 May, 2024 @ 7:22am 
Good job the creators!
[83rd]1in1class 19 Apr, 2024 @ 4:28pm 
On turn 79 and keep getting Microsoft Visual C++ Runtime Library error and then CTD. Any reason why this happens?
SlimeyPlatypus 12 Apr, 2024 @ 7:19am 
So I worked out supply, if you hover your mouse to the left of the food icon it sort of explains it, however i have my own issue, the war weariness? Currently only at was with slaves and just had a pop-up warning me of war weariness?
ashunsley 11 Apr, 2024 @ 3:29am 
War Weariness is kind of broken. If a faction you are at war with decides to join a confederation, you will be at war with the old nation forever. There's no way to make a peace with them, since they no longer exist. It won't even show up on the diplomacy screen as a war you're engaged in- but you are still technically at war, since other nations can offer to join in the war against the faction that no longer exists.Which means war weariness just keeps increasing indefinitely. And this is hardly a rare occurrence. Factions are most likely to join a confederation when they've lost most of their armies.
BrianGeneral 30 Mar, 2024 @ 12:43pm 
hello i asked this under the PB-Campaign page but can someone explain exactly how the supply system works? how long can an army be in foreign territory before attrition begins? it seems random in my game. one army lasted three turns, another got it immediately.
tmaybaum 23 Mar, 2024 @ 5:43pm 
Anyone else get a black screen whenever they try to fight a battle. Mod manager says they are all up to date but when I try to play a warning saying out of date mods being used. I have restarted my game, unsubscribed and resubscribed to this mod and restarted my computer but still whenever I try to manually fight a battle I always get a black screen.

I can hear sound and see the Total War cursor but everything else is black.
Samurai 10 Mar, 2024 @ 12:43am 
Why does a garrison say it has 7 units in it, but then magically have 11 units when you go to attack it?
tater_99 5 Mar, 2024 @ 10:07am 
has anyone experienced significant fps drops on this mod?
Metal Izanagi 11 Feb, 2024 @ 4:37pm 
Woof, I forgot how carefully you have to play things as a small faction and got thrashed as the Gutones lmao. Got overwhelmed because the guys to the east declared war on their first turn, and when I went to take them out the Lugii ran an army up and stole my capital, forcing me to rebuild in that corner. I really screwed up by thinking the port's garrison +a small fleet could handle the rebellion that spawned soon after on their own.

Then I ended up in a neverending war with the newly-risen tribe that popped out of the rebellion, the Lugii, and the damn Suebi took a trade agreement with me and as soon as I was weak decided that I would be better as part of their territory. The Gutones definitely need that melee defense buff they get for their faction bonus, haha. I only made it through some of the battles I did because of it.
BloodyCrow_ 6 Feb, 2024 @ 1:21pm 
Can you add a call to war button for satrapies and client states? I hate risking all my clients declaring war at me at once because they decide not to join.
O'Brolchain Dulin 2 Feb, 2024 @ 1:13pm 
Hi! I've recently started to play this Mod and so far it seems to be a well-rounded mod offering much more in content, with a very completed and polished feel, unlike a lot of other mods. Although this isn't related to the functioning of the game itself, I was wondering if you could cite one of the loading screen images I really liked. It had a ancient settlement in the background, a river in the middleground from left to right, and some other smaller structures and natural scenery in the foreground. I'd be much obliged.
Sunbird 2 Feb, 2024 @ 10:01am 
@AveMetal
Haha yes. Really strange. Im an expirienced User with mods. So i dont know. :D
AveMetal  [author] 1 Feb, 2024 @ 12:00pm 
@ Sunbird: If you subscribe to this mod, it will only download the Collection. What you comment is very strange, and it's the first time I've heard anything like this.

@ BloodyCrow: I'll check the bug. About the resupply system I want to improve it in the next versions, so I note the suggestion.

@ crazysamuel999: I don't have such issue, probably some content conflict so I recommend a clean mods installation as you can follow here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2010751524/4747300038104744049/

@ Koray: Yours is the first suggestion about it.

@Cuendillar: Check the rebellion chance to avoid that issues. when you start a new campaign you have a message explaining where to check it.

@ Marcus Arabela: Great! I'm glad you enjoy it!

@ Nice Person: population is optional, as stated in the description.
Sunbird 31 Jan, 2024 @ 1:40pm 
I thought in the collection are some parts includet. But when i subscribe the collection it automatically downloads all parts seperatly. So the collection makes no sense in my opinion.
BloodyCrow_ 25 Jan, 2024 @ 1:30am 
You should be able to resupply in lands with military access. Maybe in exchange for gold per turn like buying supplies.