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I mean, have the Banks and recipient Industries produce more Moneybags and Tokens per tick? The actual conversion rates seem balanced, but faster production would nice. Maybe have a variety of Bank extensions for different conversion speeds? I really don't think we need to worry about the Banks depleting Cash reserves too fast. We can already bulldoze the extension that does the Cash converting, and Cash is very easy to acquire in bulk!
As it is though, this mod is already part of my loadout.