RimWorld

RimWorld

Soylent Pod
20 Comments
TurtleShroom 2 Jun, 2024 @ 9:52pm 
Hmm. I actually have the know how as to update this Mod, though I can only do it in pure XML. Maybe I'll finally do it...
Thundercraft 19 Mar, 2024 @ 6:59am 
Any chance of an update for 1.4?
...or maybe 1.5?
KittyMurrs 16 Jan, 2023 @ 11:08am 
1.4?
SGT. Morningstar 10 Nov, 2022 @ 11:22am 
can someone fork this to 1.4 plz i need to continue my warcrimes
TurtleShroom 2 Feb, 2022 @ 8:50pm 
No, this Mod does NOT work in V1.3 . I tested it myself. Whenever I tried, my Pawn stopped moving and froze in place until I cancelled his order. This happened even when I didn't Prioritize it.
Thundercraft 18 Sep, 2021 @ 10:50pm 
Can anyone confirm whether or not this works in 1.3?
Also, are there currently any plans to update this?

P.S.: Considering the benefits, I think this would be more balanced if the Bio-Recycling Unit was unlocked after finishing a new research project. Relying on vanilla research makes it seem a little weird to me.
TurtleShroom 21 Jul, 2021 @ 10:31am 
This Mod has helped me so much. Please consider updating it to V1.3 .
TurtleShroom 19 Apr, 2021 @ 6:08pm 
Holy crap, this is perfect. It is exactly what I needed!
zerassar 17 Apr, 2021 @ 11:35pm 
What category does the sludges fall under in the storage menu? Having a hard time finding it.
Ericus1 9 Apr, 2021 @ 10:07am 
Oh, I see, that's future plans, but you already have it added to the item description. You should consider tying it into Dubs Hygiene mod, which already has a fertilizer?
Ericus1 9 Apr, 2021 @ 9:57am 
It says you can refine the toxic organic sludge to fertilizer, but I'm not seeing how to do that. What building does that, and how do you use the fertilizer?
scientision  [author] 25 Mar, 2021 @ 11:53am 
For kibble there should be a new recipe in the butchers table/spot
cajer 16 Mar, 2021 @ 3:05pm 
How do I convert the organic sludge to kibble or other foods?
Ender 5 Mar, 2021 @ 10:54am 
You got some typos, mate.
It's still meat, even if you can't eat it. <- what it should be.

Just wanted to help you out. :steamthumbsup:

Mod looks "fun". Gonna try it in my next play.
scientision  [author] 18 Feb, 2021 @ 9:12pm 
There is a non-stacking -1 moodlet for composting a non-colonist. Also by the total chemfuel created is going to be around 2x-3x then would be from butchering.
NotSoSunnyD 16 Feb, 2021 @ 9:43pm 
i like the idea bro but you can already butcher people for food and use the meat to make bio fuel xD i think people would like this more if you give a few mod options like selecting whether debuffs take affect or increasing efficiency/output, i hope you keep on doing what your doing and have a good day \(^-^)/
warmainiac 15 Feb, 2021 @ 6:20am 
can this be used as fuel for chemfuel generators?
Trublade 14 Feb, 2021 @ 1:34pm 
Will my pawns still get a debuff when i inevitably process my enemies into fuel?
scientision  [author] 13 Feb, 2021 @ 9:51am 
Yes to skeletons.
No to fecal matter, which I didn't think of before. Not sure how to balance that.
Haperski 13 Feb, 2021 @ 2:19am 
Heyoooooo.

So how is it ? Can it process skeletons ?
Can it process fecal sludges ?